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RogueDFW started following Will not compile after last wipe. , Error while compiling after thsi wipe (DEC) , CS file has wrong version number and 4 others
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Please correct when you can
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The version 1.4.2 show 1.4.1 version in the CS code namespace Oxide.Plugins { [Info("ArmoredTrain", "Adem", "1.4.1")] class ArmoredTrain : RustPlugin
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My console is getting spammed by BetterNPC NavMesh errors. Is there a setting that i can change to eliminate or prevent this? Thanks Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh
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It worked before the TruePVE patch. I don't know why I have to go to the NextGenPVE developer to ask why your PAID plugin doesn't work. It's not their patch that broke it.
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They shoot, they hit, but no damage is done. I'm running NextGenPVE and no other problem with any other NPCs damaging players. Thanks
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The plugin is now available. Please close
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Can you please add this so my RustAdmin app can track any updates?
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Can you please add this so my RustAdmin app can track any updates? Thanks SkunkWorks Gaming
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Getting a compile error
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Tunnel NPCs for Curve data files and anything without defined spawn positions are spawning above ground and/or creating Mesh errors. (Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648)) Trying to add additional NPCs to the tunnels but guess I don't understand how to correctly do this. I just enabled the Curved/Straight data files and everything went crazy. Massive RCON spamming of the mesh error and the NPCs were appearing above ground, all over my map. Any ideas, suggestions or DOCUMENTATION on how to add these data files? Thanks SwampWorksGaming.net
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RogueDFW started following 100 Raidable Bases Pack All in One Easy to Nightmare
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Can we get this updated? This is a paid plugin. Thanks