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hid333

Posted

I have not yet purchased it, but I would like to confirm whether the following is possible.
From the description, I believe it should be, but I would like to double-check just in case.

Is it possible to grant permissions to a group as a reward?
For example, as a simple case: completing a task such as cutting down 1,000 trees would grant all players (in the default group) the permission to use backpacks (i.e., running oxide.grant group default backpacks.use).

Somescrub

Posted

@imthenewguy- Any chance you could add economics support? Would be nice for eco driven servers to have a sink like this to provide serverwide buffs

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imthenewguy

Posted (edited)

9 hours ago, Somescrub said:

@imthenewguy- Any chance you could add economics support? Would be nice for eco driven servers to have a sink like this to provide serverwide buffs

As in pay out all players an economic reward?
The issue would be that it would only award players who are online on the server.

Unless I added some sort of redemption system.

Edited by imthenewguy
Somescrub

Posted

On 9/27/2025 at 6:52 AM, imthenewguy said:

As in pay out all players an economic reward?
The issue would be that it would only award players who are online on the server.

Unless I added some sort of redemption system.

Yup - exactly that... honestly I would be good with any item/quantity really if eco wasn't feasible. Maybe do a central box for pickup in outpost, or a redeem command.  Just thinking about earning items vs. just buffs, brings some flexibility 

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imthenewguy

Posted

2 hours ago, Somescrub said:

Yup - exactly that... honestly I would be good with any item/quantity really if eco wasn't feasible. Maybe do a central box for pickup in outpost, or a redeem command.  Just thinking about earning items vs. just buffs, brings some flexibility 

Yeah a command wouldn't be a bad idea. I'll look into it. If it's something I implement for items, then ill add support for econ/sr as well.

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Perv

Posted

can you make better npc support because the kill npc quest won't count unless you kill vanilla scientist. Thank you

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imthenewguy

Posted

4 hours ago, Perv said:

can you make better npc support because the kill npc quest won't count unless you kill vanilla scientist. Thank you

Set the TaskType to KillNpcSpawn. NpcSpawn is the dependency for BetterNpc I believe.

 

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