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vip丶祭奠

Posted

How to solve the problem of PVP and PVE players cooperating to attack other PVP player bases?

vip丶祭奠

Posted

IQDronePatrol plugin: Drones will not attack, please update and resolve

dfgas

Posted

2 questions

1. we use realpve on our server, is that going to be a problem?

2. our server is also server.pve = true, will this be a problem?

Snaplatack

Posted

18 minutes ago, dfgas said:

2 questions

1. we use realpve on our server, is that going to be a problem?

2. our server is also server.pve = true, will this be a problem?

I guarantee that there will be hook conflicts with other plugins that manage damage. Idk if this plugin supports the convar server.pve 

dustyhansen

Posted

So I don't know if there is a good answer, but we don't want to enable the team feature because we often have clans with mixed players (pvp and pve). But we noticed that if the clan base is getting raided, the PVE players can essentially run around and repair the base and "help" defend the raid but not have to worry about being killed.

Obviously we can have a rule about this, but just wondered if there was a solution in mind to address this situation.

Snaplatack

Posted

22 minutes ago, dustyhansen said:

So I don't know if there is a good answer, but we don't want to enable the team feature because we often have clans with mixed players (pvp and pve). But we noticed that if the clan base is getting raided, the PVE players can essentially run around and repair the base and "help" defend the raid but not have to worry about being killed.

Obviously we can have a rule about this, but just wondered if there was a solution in mind to address this situation.

What's an idea you might have? I don't even think that would be possible imo.

dfgas

Posted

what are some of the custom game modes that others have made? curious on this one. 

Snaplatack

Posted

22 minutes ago, dfgas said:

what are some of the custom game modes that others have made? curious on this one. 

Whatever you want them to be. They use all the same rulesets but you can name them whatever and they make their own groups. Mine are a PVP, PVE, RP, and Vanilla

Stark

Posted

Does this work with Tugboats? 

If someone is PvP and auth on a Tug does it create a PvP bubble around it? 

Snaplatack

Posted

3 hours ago, Stark said:

Does this work with Tugboats? 

If someone is PvP and auth on a Tug does it create a PvP bubble around it? 

There are no bubbles anywhere. It makes the boat PVP. So it could take damage from players, can be looted and so on if configured to be like that. If a PVE player auths and it's set to be the priority, then it can't be raided, looted, etc. it's up to the player to protect the cabin. You would know if it PVP/PVE by aiming at it. It will show an icon if PVE, ofc if you configure it to be this way.

Stark

Posted

4 minutes ago, Snaplatack said:

There are no bubbles anywhere. It makes the boat PVP. So it could take damage from players, can be looted and so on if configured to be like that. If a PVE player auths and it's set to be the priority, then it can't be raided, looted, etc. it's up to the player to protect the cabin. You would know if it PVP/PVE by aiming at it. It will show an icon if PVE, ofc if you configure it to be this way.

Okay good, because beside 1.5 plugins no one really thinks about Tugboats 

Oldbtchsgaming

Posted

SO I H ave War Mode on and works great but put in raidable bases but will not let me enter ..any ideas?

WARM.png

dustyhansen

Posted

1 hour ago, Oldbtchsgaming said:

SO I H ave War Mode on and works great but put in raidable bases but will not let me enter ..any ideas?

WARM.png

You have to use /wmc (if you have the admin plugin installed) to allow PVE or PVP players to enter raidable bases. Otherwise you have to add it in the config.

  • Like 1
0g.Ghost.7373

Posted

Had the issue with Raidable Bases been fixed? I bought this a long time ago and when my PVP players attacked a RB, every shotgun trap, flame trap, and turret in or on the base would go nuts. 

Mr01sam

Posted

11 hours ago, 0g.Ghost.7373 said:

Had the issue with Raidable Bases been fixed? I bought this a long time ago and when my PVP players attacked a RB, every shotgun trap, flame trap, and turret in or on the base would go nuts. 

Yes that should be fixed now with the latest version - let me know if you are still seeing it.

0g.Ghost.7373

Posted

So how are you all keeping players from picking PVE, building up for the week, then raiding everyone the last few days?

They can also PVP then switch to PVE and log off and not worry about being offline raided....

Snaplatack

Posted

44 minutes ago, 0g.Ghost.7373 said:

So how are you all keeping players from picking PVE, building up for the week, then raiding everyone the last few days?

They can also PVP then switch to PVE and log off and not worry about being offline raided....

Dont let them switch modes?

Oldbtchsgaming

Posted

21 minutes ago, Snaplatack said:

Dont let them switch modes?

you cannot raid or kill someone or their base UNLESS they are in PVP as well -so you both I guess, would be able to do that theoretically.I haven't been using long and I run it on my small server as a test

Snaplatack

Posted

6 minutes ago, Oldbtchsgaming said:

you cannot raid or kill someone or their base UNLESS they are in PVP as well -so you both I guess, would be able to do that theoretically.I haven't been using long and I run it on my small server as a test

What I'm saying is don't give the player the warmode.flag permission. They can't change their mode after they choose their initial mode.

dustyhansen

Posted

3 hours ago, 0g.Ghost.7373 said:

So how are you all keeping players from picking PVE, building up for the week, then raiding everyone the last few days?

They can also PVP then switch to PVE and log off and not worry about being offline raided....

I don't have these issues because we have a purge event at the end of wipe anyways and we have offline raid protection, but really the only thing you can do I think is either take away the option to switch modes entirely or put a long cooldown on it like 8-12 hours or something, so they can only switch once per day to discourage switching unless it is really because they don't like the mode they chose or something. 

  • Like 1
0g.Ghost.7373

Posted

How do I change the SpawnUI to say the flag is permanent?

dustyhansen

Posted

1 hour ago, 0g.Ghost.7373 said:

How do I change the SpawnUI to say the flag is permanent?

I believe that SpawnUI will tell the player that their choice is permanent if you remove the warmode.flag permission from them. But you can edit what that screen says in your language file at carbon|oxide/lang/en/warmodespawnui.json for example.

  • Like 1
Mr01sam

Posted

2 hours ago, dustyhansen said:

I believe that SpawnUI will tell the player that their choice is permanent if you remove the warmode.flag permission from them. But you can edit what that screen says in your language file at carbon|oxide/lang/en/warmodespawnui.json for example.

Yup, this is correct - if you want to change the wording on the spawnui you should update the lang file.

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