What's New in Version 1.2.0 See changelog
Released
[v1.2.0]
- IMPORTANT, many config and localization settings have changed. I recommend deleting your old config and lang files to have them refresh with this update.
- Add support for more than just 'pve' and 'pvp' as modes. You can define custom modes in the config that have their own settings. You must define localization for these new modes yourself, the plugin won't do that for you automatically.
- You can now set what the "initial" mode is for new players. Players will automatically be added to this mode group if they do not already have a mode.
- The /flag command now can take in an additional parameter for which mode you want to swap to. The valid modes they can swap to are defined in the config.
- The SpawnUI extension plugin now supports multiple modes (if configured). You can also have it reopen when the /flag command is used.
- The Rules UI has been moved into an extension plugin and now supports multiple modes. Now it will show you the rules for your current mode.
- Admins can use a new extension plugin that allows you to manage some mode configuration settings with an in game UI that doesnt require you to reload the plugin to make changes. You can open the menu with /warmode.config or /wmc and it requires the warmode.admin permission.
- There are now specific config options for raidable bases to restrict which modes can enter PVE or PVP raidable bases.
- Integration with Vehicle Deployed Locks
- Toastify support for notifications
- NPC players, like those from RaidableBases, now have their own mode and ruleset.
- When attacking vehicles, owner id is now taken into account. If you use a plugin that sets ownership of vehicles, they should respect the settings for the mode of the owner when unpiloted. When piloted, the vehicle will use the mode with the lowest priority.
-Looting rules now apply to crops, weapon racks, and vending machines appropriately
-Many various bug fixes and other small changes