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War Mode PVP/PVE 1.2.2

$24.99
   (5 reviews)
Message added by Mr01sam,

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Snaplatack

Posted

39 minutes ago, Rezanow said:

A player noted something...  Two players (one PvP and one PvE) are waiting for the hack crate timer that the PvP player initiated. What's stopping the PvE guy from grabbing the loot? Is it simply a matter of who clicked the crate first when the timer expires? 

Could use LootDefender on Umod to help with this. Thats what I do.

  • Like 2
dustyhansen

Posted

9 minutes ago, Snaplatack said:

Could use LootDefender on Umod to help with this. Thats what I do.

Ditto

Mr01sam

Posted (edited)

2 hours ago, Rezanow said:

A player noted something...  Two players (one PvP and one PvE) are waiting for the hack crate timer that the PvP player initiated. What's stopping the PvE guy from grabbing the loot? Is it simply a matter of who clicked the crate first when the timer expires? 

WarMode doesnt have any rules for hacked crates (since they aren't owned by players) so yes, there is nothing stopping a PVE player from grabbing it.

However, I highly recommend using WarMode alongside ZoneManager in this situation to setup zones that are forced PVP. You can do this in the config, and then PVE players will have to enter the forced PVP zone if they want to loot the hacked crate.

Edit: Some people suggested LootDefender, which is another great option!

Edited by Mr01sam
  • Like 1
Rezanow

Posted (edited)

@Mr01sam @dustyhansen @Snaplatack

Thank you! 

 

EDIT: I already use Zone Manager. But, how do I get WarMode to change their status while in the zone? I don't see a flag in Zone Manager that applies, so I assume it's in WarMode? 

I see the area in the config where it matters. But, I have no idea the context. 

 

"ZoneManager": {
    "ForceModeInZone": {}
  },

Am I supposed to do it like this? 

 

"ZoneManager": {
    "ForceModeInZone": {
         "Train":["pvp"],
         }
  },

Train being the name of the zone. 

Edited by Rezanow
  • Like 2
Mr01sam

Posted

10 hours ago, Rezanow said:

@Mr01sam @dustyhansen @Snaplatack

Thank you! 

 

EDIT: I already use Zone Manager. But, how do I get WarMode to change their status while in the zone? I don't see a flag in Zone Manager that applies, so I assume it's in WarMode? 

I see the area in the config where it matters. But, I have no idea the context. 

 

"ZoneManager": {
    "ForceModeInZone": {}
  },

Am I supposed to do it like this? 

 

"ZoneManager": {
    "ForceModeInZone": {
         "Train":["pvp"],
         }
  },

Train being the name of the zone. 

Very close.. in v1.2 of WarMode (the current version), you have to specify the zone id (not the zone name), and the value is just a string not a list. So it would need to look like this.

"ZoneManager": {
    "ForceModeInZone": {
         "zoneidhere":"pvp",
     }
  },

This will make any zone that has a zone id of "zoneidhere" a forced pvp zone.

Now, if you want to use the zone name instead, that's actually a feature I'm adding in v1.3 of WarMode, which is currently being tested.. if that's something you're interested in, I can DM you an early copy to try out if you would like. Just let me know!
 

  • Like 1
Rezanow

Posted

@Mr01sam would it be possible to integrate Zone Manager Auto Zones? Even with that, I had to go into the json for Zone Manager just to find the list of all the zones. When I had the list print in-game, it scrolled up too far to see all of them. 

Another thought...  When a player enters a forced PvP zone like the Zones I just setup, is their base vulnerable? Like, you watch your PvE neighbor go into Launch and while they're in there looting crates, you raid them...?

Mr01sam

Posted

5 minutes ago, Rezanow said:

@Mr01sam would it be possible to integrate Zone Manager Auto Zones? Even with that, I had to go into the json for Zone Manager just to find the list of all the zones. When I had the list print in-game, it scrolled up too far to see all of them. 

Another thought...  When a player enters a forced PvP zone like the Zones I just setup, is their base vulnerable? Like, you watch your PvE neighbor go into Launch and while they're in there looting crates, you raid them...?

I'm not familiar with AutoZones, but in 1.3.0, you will be able to specify a partial match for the zone name or id. So you can do something akin to "all zones that contain the word 'pvp' in their name will force you to be pvp" will that handle that case?

And no - when a player enters a pvp zone they still retain their "true" mode under the hood, so it doesn't affect anything they own outside the zone.

Rezanow

Posted

@Mr01sam  This is the plugin I am referring to. https://umod.org/plugins/zone-manager-auto-zones  It automatically detected and setup zones for the monuments on my ProcGen map. The names are fairly simple. Here's the list I made myself. Hopefully, this is something that can be automated for others. Thank you!

 

 "ZoneManager": {
    "ForceModeInZone": {
      "lighthouse_1": "pvp",
      "lighthouse_2": "pvp",
      "supermarket_1": "pvp",
      "miningoutpost_1": "pvp",
      "supermarket_2": "pvp",
      "miningoutpost_2": "pvp",
      "gas_station_1": "pvp",
      "supermarket_3": "pvp",
      "miningoutpost_3": "pvp",
      "gas_station_2": "pvp",
      "gas_station_3": "pvp",
      "swamp_b": "pvp",
      "swamp_a": "pvp",
      "swamp_c": "pvp",
      "mining_quarry_c": "pvp",
      "mining_quarry_b": "pvp",
      "satellite_dish": "pvp",
      "sphere_tank": "pvp",
      "mining_quarry_a": "pvp",
      "powerplant_1": "pvp",
      "trainyard_1": "pvp",
      "radtown_small_3": "pvp",
      "water_treatment_plant_1": "pvp",
      "airfield_1": "pvp",
      "junkyard_1": "pvp",
      "excavator": "pvp",
      "nuclear_missile_Silo": "pvp",
      "launch_site": "pvp",
      "arctic_research_base_a": "pvp",
      "desert_military_base_b": "pvp",
      "harbor_2": "pvp",
      "harbor_1": "pvp",
      "ferry_terminal_1": "pvp"

 

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