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UAV Drones 1.3.0

$5.00
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Flammable

Posted (edited)

Maybe I am stupid but I can't understand the idea of this plugin well. Can you do a preview video in the future, or can I test it somewhere?

Edited by Flammable
NooBlet

Posted

10 hours ago, Flammable said:

Maybe I am stupid but I can't understand the idea of this plugin well. Can you do a preview video in the future, or can I test it somewhere?

Ill make a vid tonight   

So when you deployed a drone and identifier is set to start wit "UAV" WHEN FLING IT . IT WILL AUTO MATICLY PING NEARBY PLAYER AND YOUR TEAM WILL ALSO GET THE PINGS ..    WORKS GREAT FOR DEFENDING EVENTS OR DOOR CAMPING 

NooBlet

Posted

added a preview vid for update

 

Harbard

Posted

I've run into 2 major issues using your mod:

1: the "auto Add" for computer stations removes all existing uf id's when a player enters it. I.E: if a player is using drone turrets and has a turret id set to "UAVHT1" and places a drone down named "UAVH" when they go to their computer station it wipes all their existing id's and just adds "UAVH" 
Part 2: some of my players have multiple stations set up in their base for multiple "packs" of drones-- they keep the ID's separate with different Tables. Now when they sit at a station it wipes all their presets and combines all drone ID's in their base/Authorized area into one station ruining their setup every time they go to use it.

2: I have the "Done lights" plugin which adds a searchlight that you can control while flying around, not just statically pointing in one direction like the one in your mod adds. And since your mod adds a searchlight it is running into errors and clipping issues/loading/controlling issues with that mod. 

_____________

I solved this by going through your .cs file and deleting all code pertaining to Auto-adding Id's and Drone spotlights. This obviously isn't going to do me any good when you update the plugin. Could you add options in the config file to disable the automatic adding of Id's to tables, and an option to disable your drones searchlight either through the config or through oxide's permission system (like drone lights does)

thanks!

NooBlet

Posted

sure ... im just about to go out with wife and kid on a night out ... but in next update ill have this addressed in a config update . no problem 

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NooBlet

Posted

26 minutes ago, Harbard said:

1: the "auto Add" for computer stations removes all existing uf id's when a player enters it. I.E: if a player is using drone turrets and has a turret id set to "UAVHT1" and places a drone down named "UAVH" when they go to their computer station it wipes all their existing id's and just adds "UAVH" 

looking at code . this should not happen ... code just checks all drones with "UAV" in identifier in team and adds on mount. and when dismounts  only removes all identifiers starting with "UAV"..... so  please try to do your naming of identifiers thats not UAV drones to not start wit UAV.... the whole plugin relies on the identifier starting with "UAV" , changing that . breaks the whole concept..

 

32 minutes ago, Harbard said:


2: I have the "Done lights" plugin which adds a searchlight that you can control while flying around, not just statically pointing in one direction like the one in your mod adds. And since your mod adds a searchlight it is running into errors and clipping issues/loading/controlling issues with that mod. 
 

this will be fixed in next update in few hours , by adding a config to set to use plugin light system or not

  • Love 1
Harbard

Posted

1 hour ago, NooBlet said:

looking at code . this should not happen ... code just checks all drones with "UAV" in identifier in team and adds on mount. and when dismounts  only removes all identifiers starting with "UAV"..... so  please try to do your naming of identifiers thats not UAV drones to not start wit UAV.... the whole plugin relies on the identifier starting with "UAV" , changing that . breaks the whole concept..

 

this will be fixed in next update in few hours , by adding a config to set to use plugin light system or not

If you want i can send you a screen recording? IDK why its happening, all i know is that if a player, or me, has 1 drone named "UAV" and they sit/place a computer station - in priv or outside priv - it erases all inputs the player had in the table and replaces them with any drone UF ID instead. 

another example is when a player had UF ID's in their computer station stored in there for monument cameras, as soon as they activate the station, it deletes their presaved id's and adds only the drones, and on dismount it clears them. 

When i deleted the section of code pertaining to the use of the "remote access" for the drones using the Remote set to "9992" it fixed the issue. 

it seems like to me your section of code that auto adds the drone id's when using the remote access - and auto removes them when you close remote access - is latching onto placed computer stations and running the same (hooks?) either way its treating placed stations like your remote access station- thus adding and removing ID's by itself. 

Thank you for looking into this! and adding a config option for the searchlights! 

So far we love the plugin!

Harbard

Posted

3 hours ago, NooBlet said:

looking at code . this should not happen ... code just checks all drones with "UAV" in identifier in team and adds on mount. and when dismounts  only removes all identifiers starting with "UAV"..... so  please try to do your naming of identifiers thats not UAV drones to not start wit UAV.... the whole plugin relies on the identifier starting with "UAV" , changing that . breaks the whole concept..

Ok...so in version 1.1.8 i am no longer having this issue at all! .... not sure what fixed it or what broke it but your newest update is working great. 

If you could add that option to disable the searchlight that would be perfect! thank you man!

(suggestion: I'm on a server that uses NPC's everywhere [botspawn/betternpc/raidable bases], is there a way you could have an option for the mod to also ping them, in the future?)

NooBlet

Posted

i can yes.... this just have to wait a few days . as i dont like updating so often in quick intervals . (makes ppl mad🤪) is ill wait a bit

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