Jump to content

TeleportTerminal 1.0.0

$25.00 $21.25
   (0 reviews)

9 Screenshots

  • 29
  • 1
  • 383.66 kB
  • Update details
    v1.0.0
    Released
    Download size383.66 kB
    Total versions1
    Freshness Updated today

depends on

Required files or plugins needed for this resource to work properly.

Works with

Compatible add-ons, packages, or tools that pair well with this resource.

TeleportTerminal - Paid Teleport Terminals on Monuments

 

TeleportTerminal turns ordinary monuments into a network of paid teleportation points. Players pay to travel right at the terminal. The price scales with distance and destination popularity, and admins place terminals and destinations through an in-game editor, so nobody has to touch a config file by hand.

 

 

why.png.6a6ec985ff4195d2e42ec8d20f9c75b4.png

  • Terminals right on monuments. Place teleport points on any monument, including train tunnels and lab modules. The plugin finds the correct spots on the map automatically.
  • Three terminal types. An NPC terminal (a full guard character with configurable name, kit, clothing and belt), a decorative prop, or an invisible interaction point with no model at all. Pick whichever fits the location.
  • Ready-made setup included. Preset teleport destinations and NPC terminals are already spawned on monuments, so there's content on day one instead of an empty shell.
  • Flexible monetization. Teleport price is calculated from distance to the destination and rises automatically for popular destinations through a dynamic surcharge, while permission-based discounts let admins reward VIPs or donators.
  • Four payment options built in. ServerRewards, Economics, IQEconomic or Scrap: switch providers with one config line. If the chosen economy plugin is missing, the terminal falls back to Scrap automatically.
  • A map built into the interface. Every terminal opens a map view with markers for all destinations, prices and zoom, so players see exactly where they can teleport and for how much, without leaving the panel.
  • A full editor, no config files. Admins add and remove terminals, move them with pinpoint precision, manage destinations, adjust marker appearance on the map, and edit NPC profiles, all from an in-game menu.
  • A visual prefab catalog. Terminal models are picked from a searchable catalog with previews, instead of typed in from memory.

 

ingamepanel.png.0921aab1112352cf852d604f9f85bd2f.png

A player approaches a terminal and opens it (E key):

  • A list of available destinations with the price for each, already including discounts and the current popularity surcharge.
  • An interactive map of the monument or server with destination markers.
  • Clicking a marker or a list row confirms the trip and teleports the player.

 

An admin with editing rights opens the same interface in edit mode:

  • Create and move terminals: snap to the nearest monument, fine-tune position and rotation, and use grid snapping.
  • Manage destinations: add them, edit them, and require a specific permission for any given destination.
  • Adjust style options: marker color, size, and icon, matching your server's theme.
  • Edit the NPC profile: name, kit, clothing and gear for NPC-type terminals.

 

All changes save immediately. There's no need to reload the plugin.

 

 

howitworks.png.ac8ebbe43949ec2292b7411133fab1b2.png

  1. An admin stands near a monument and creates a terminal from the editor, choosing the type (NPC, prop, or invisible), setting its look, and fine-tuning its position.
  2. Destinations are added, either open to everyone or restricted to players with a specific permission.
  3. A player with usage rights approaches the terminal, sees the map and destination list with prices, and teleports after paying through the configured economy.
  4. Pricing adjusts automatically. The more a destination gets picked, the higher its temporary surcharge climbs, and it decays gradually over time, while permission-based discounts reduce the final price.

 

 

economyoptions.png.d27d98680fa1aba74400c49747a23aa8.png

Supported out of the box:

  • ServerRewards
  • Economics
  • IQEconomic
  • Scrap (no extra plugin required, used as the default fallback)

 

The provider is chosen with a single config line. If the selected economy plugin isn't loaded, the terminal falls back to Scrap automatically, so it keeps working without errors.

 

 

reqdependencies.png.a1d79bba909aad29d11fe5c120b93788.png

TeleportTerminal needs the following plugins to function and will not work without them:

  • HumanNPC: required for NPC-type terminals.
  • MonumentFinder: required to detect monument locations, including train tunnels and lab modules.

 

 

optionaldeps.png.fdb4a99482113e064fe67db3ad79a8b3.png

ServerRewards, Economics or IQEconomic: only needed if you want payment through one of these instead of Scrap.

 

 

localization.png.46ab9b4f96c44fa024fa0c621795e605.png

English and Russian are included out of the box. Every message lives in the language files, so translating or rewording anything for your community takes just a few minutes.

 

Questions or suggestions? Reach out to us on Discord. Thank you for choosing TeleportTerminal!


codeboy's Collection

User Feedback

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.7m
Total downloads
Customers
11.6k
Customers served
Files Sold
165.3k
Total sales
Payments
3.6m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.