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  • Update details
    v1.5.5
    Released
    Download size784.96 kB
    Total versions58
    Time between versions 6 days
    Typical update pace About every 8 days
    Freshness 6 days ago

This area is for discussion and questions. Please use the support area for reporting issues or getting help.



Scalbox

Posted

read plugin description.

 

Drexl

Posted

I have read the description and gotten as far as i have because of it.  i added the item myself as a new entity and made a skin for it.  there is nothing wrong with the item itself it just doesnt persist through a restart.  I have added other items too that do persist.  I am just wondering if you would know of a way to fix it? 

{
      "Enabled": true,
      "DisplayName": "Spawn Lab_Barrels",
      "Description": "Spawn Lab Barrels",
      "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "electric.teslacoil",
      "Spawn PrefabName": "assets/prefabs/misc/underwaterlabsdwelling/underwaterlab_dwelling_600_corner_a.prefab",
      "SkinID": 3667941981,
      "Item can be stacked? FALSE, the entity will be respawned in the same condition it was in when picked. TRUE, the entity will always be respawned as new. Default: FALSE": true,
      "Spawn Cooldown (seconds)": 0,
      "Usage Cooldown. Cooldown for reuse (seconds) (0 no cooldown)": 0,
      "Entity Category Type. Default Rust": "Rust",
      "Can Pick Up Entity. Default false": true,
      "Spawn Position Offset": {
        "Right": 0.0,
        "Forward": 0.0,
        "Up": 0.0
      },
      "Spawn Rotation Offset": {
        "X": 0.0,
        "Y": 180.0,
        "Z": 0.0
      },
      "Custom Radius Check": 0.0,
      "Execute Player Commands": [],
      "Execute Player Commands As Admin": true,
      "Execute Server Commands": [],
      "Allow spawning entity only where you have Building Privilege. (Default: False)": false,
      "Requires Building Privilege or zones without TC to Spawn Entity. (Default: TRUE)": true,
      "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 0,
      "Allow Spawn in Monuments. (Default: FALSE)": false,
      "Disable Spawn in Monuments and Monuments radius. (Default: FALSE)": false,
      "Disable Spawn On Road/Rails. (Default: FALSE)": false,
      "Minimum spawn distance from Road/Rails. (Default: 0)": 0,
      "Spawn Only Outside": true,
      "Dont Spawn In Water": true,
      "Requires Water": false,
      "Minimum Water Depth": 0.0,
      "No Damage": false,
      "No Damage - Allow Decay Damage": false,
    },

Scalbox

Posted

9 minutes ago, Drexl said:

I have read the description and gotten as far as i have because of it.  i added the item myself as a new entity and made a skin for it.  there is nothing wrong with the item itself it just doesnt persist through a restart.  I have added other items too that do persist.  I am just wondering if you would know of a way to fix it? 

{
      "Enabled": true,
      "DisplayName": "Spawn Lab_Barrels",
      "Description": "Spawn Lab Barrels",
      "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "electric.teslacoil",
      "Spawn PrefabName": "assets/prefabs/misc/underwaterlabsdwelling/underwaterlab_dwelling_600_corner_a.prefab",
      "SkinID": 3667941981,
      "Item can be stacked? FALSE, the entity will be respawned in the same condition it was in when picked. TRUE, the entity will always be respawned as new. Default: FALSE": true,
      "Spawn Cooldown (seconds)": 0,
      "Usage Cooldown. Cooldown for reuse (seconds) (0 no cooldown)": 0,
      "Entity Category Type. Default Rust": "Rust",
      "Can Pick Up Entity. Default false": true,
      "Spawn Position Offset": {
        "Right": 0.0,
        "Forward": 0.0,
        "Up": 0.0
      },
      "Spawn Rotation Offset": {
        "X": 0.0,
        "Y": 180.0,
        "Z": 0.0
      },
      "Custom Radius Check": 0.0,
      "Execute Player Commands": [],
      "Execute Player Commands As Admin": true,
      "Execute Server Commands": [],
      "Allow spawning entity only where you have Building Privilege. (Default: False)": false,
      "Requires Building Privilege or zones without TC to Spawn Entity. (Default: TRUE)": true,
      "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 0,
      "Allow Spawn in Monuments. (Default: FALSE)": false,
      "Disable Spawn in Monuments and Monuments radius. (Default: FALSE)": false,
      "Disable Spawn On Road/Rails. (Default: FALSE)": false,
      "Minimum spawn distance from Road/Rails. (Default: 0)": 0,
      "Spawn Only Outside": true,
      "Dont Spawn In Water": true,
      "Requires Water": false,
      "Minimum Water Depth": 0.0,
      "No Damage": false,
      "No Damage - Allow Decay Damage": false,
    },

Open a ticket, send me your configuration and this json you sent here.
I'll do some tests to replicate the problem.

Drexl

Posted

sent in a support ticket with the json at its current state.  thank you for looking into this!

  • Like 1
Scalbox

Posted

4 minutes ago, Drexl said:

sent in a support ticket with the json at its current state.  thank you for looking into this!

no problem 🙂

Scalbox

Posted

34 minutes ago, Drexl said:

sent in a support ticket with the json at its current state.  thank you for looking into this!

Did you open a ticket? I don't see any open tickets.

DarkSilver

Posted

any way to spawn trees?

Scalbox

Posted

1 minute ago, DarkSilver said:

any way to spawn trees?

They are already present in the plugin

Drexl

Posted

thank you again for your support!  I assume updating the plugin wont affect my current configs additions?

Scalbox

Posted

2 minutes ago, Drexl said:

thank you again for your support!  I assume updating the plugin wont affect my current configs additions?

Hi,
it won't affect old entities, only those you generate from now on.

  • Like 1
srsdontlisten

Posted

Is there a way to add the new small ramps that were made for boats? I've tried spawning them on normal structures and they just break instantly.
If you have a way to add them to this plugin and make them not instantly break it'd be greatly appreciated.

https://www.corrosionhour.com/rust-items/small-ramp/

Scalbox

Posted

13 hours ago, srsdontlisten said:

Is there a way to add the new small ramps that were made for boats? I've tried spawning them on normal structures and they just break instantly.
If you have a way to add them to this plugin and make them not instantly break it'd be greatly appreciated.

https://www.corrosionhour.com/rust-items/small-ramp/

They will be added with the next release

  • Love 1

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