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Message added by Whispers88,

THE PLUGIN DOWNLOAD IS NOW A PRE RELEASE - BACKUP ALL SKINNER RELATED FILES BEFORE UPDATING

READ - https://codefling.com/files/support/23127-skinner-30-beta-update/

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EmberDev

Posted (edited)

oh ok ill check that out

Edited by EmberDev
  • Curator
Whispers88

Posted

1 hour ago, EmberDev said:

can you make the "Auto import approved skins": false, by default just incase the json autowrites itself and gets the server banned.

no, because the skins are by default behind the dev permission. If anything i need to remove the config option...

  • Curator
Whispers88

Posted

1 hour ago, alvin1 said:

Clicking skin sets gets that menu stuck on your inventory

you probably get a console error can you post it in the support link

chilakhsingh

Posted

Thank you for all of your hard work, Whispers88. I wonder if there will be an option to auto import workshop skins? Something like this., but... automatic?:

 

RIDGID

Posted

bro if you put his on here as a .jsn file you could sell it....easily

 

  • Like 1
Ravensx

Posted

I updated the plug in and am trying to import some skins not approved using /sip [steamid] but is it not working. I am not able to add any un approved skins. anyone know how to fix this?

 

EmberDev

Posted

2 hours ago, chilakhsingh said:

Thank you for all of your hard work, Whispers88. I wonder if there will be an option to auto import workshop skins? Something like this., but... automatic?:

 

web scraping is against Steams TOS. You have to use the webAPI in order to not get blacklisted from the steam market.

  • Curator
Whispers88

Posted

1 hour ago, Ravensx said:

I updated the plug in and am trying to import some skins not approved using /sip [steamid] but is it not working. I am not able to add any un approved skins. anyone know how to fix this?

 

Can you give me an example of a skin you are trying to import ? If it’s imported you may have to reload the plugin to see it in your players available skins 

Ranger

Posted (edited)

The new imported .json file that contains all skins regardless if they are approved by Facepunch? Because i have remove DLC and paid Skins true and im still able to put those skins on my weapons not sure if im doing something wrong or what...

Edited by Ranger
EmberDev

Posted (edited)

I'm trying to find a way to exclude approved skins using the Steamworks web API, but I haven't found a direct method yet. Currently, my search returns every skin "that isn't incompatible."

It's worth noting that some skins may still have issues, as users occasionally find ways to bypass Facepunch's curator system. If I'm missing any categories, please let me know. Once I find a reliable way to filter out approved skins, I plan to release a Python script.

Additionally, please be aware that the Steam API doesn't filter out inappropriate content like nudity pictures, so be prepared for the possibility of encountering them "looking at you Armored Door"

Beavis And Butthead Comedy GIF by Paramount+

The API also includes skins that are hidden from the standard search engine, making it a more reliable way to discover all available skins.

@Whispers88 Is there a way to batch add skins just by the ID even if it means reloading the plugin? I glossed over the script but didn't see it. I can implement a batch export of IDs in my final version of the script.

*EDIT* Maybe I don't even need to filter out the approved skins because didn't I hear "somewhere" you were trying to auto blacklist marketable skins? If you can find a reliable way to do that dynamically then I can basically supply every skin ID in the entire workshop.

https://www.dropbox.com/scl/fo/gtdu22dugeh9qh5c2g5vb/AEKmJAtu6erzAf10RUCCkzM?rlkey=lelinttbnoc6xmn62ay1aqo17&st=sdrk5fco&dl=0

Edited by EmberDev
  • Curator
Whispers88

Posted

49 minutes ago, Ranger said:

The new imported .json file that contains all skins regardless if they are approved by Facepunch? Because i have remove DLC and paid Skins true and im still able to put those skins on my weapons not sure if im doing something wrong or what...

There is a config option that filters them out. They stay in the file but aren’t able to be used in game.

  • Curator
Whispers88

Posted

Just now, EmberDev said:

I'm trying to find a way to exclude approved skins using the Steamworks web API, but I haven't found a direct method yet. Currently, my search returns every skin "that isn't incompatible."

It's worth noting that some skins may still have issues, as users occasionally find ways to bypass Facepunch's curator system. If I'm missing any categories, please let me know. Once I find a reliable way to filter out approved skins, I plan to release a Python script.

Additionally, please be aware that the Steam API doesn't filter out inappropriate content like nudity pictures, so be prepared for the possibility of encountering them "looking at you Armored Door"

 

The API also includes skins that are hidden from the standard search engine, making it a more reliable way to discover all available skins.

@Whispers88 Is there a way to batch add skins just by the ID even if it means reloading the plugin? I glossed over the script but didn't see it. I can implement a batch export of IDs in my final version of the script.

*EDIT* Maybe I don't even need to filter out the approved skins because didn't I hear "somewhere" you were trying to auto blacklist marketable skins? If you can find a reliable way to do that dynamically then I can basically supply every skin ID in the entire workshop.

You can batch add spinach running skinimport 53739494 64737383 464646474

Just seperate workshopIDs by a space in the console command 

EmberDev

Posted (edited)

4 minutes ago, Whispers88 said:

You can batch add spinach running skinimport 53739494 64737383 464646474

Just seperate workshopIDs by a space in the console command 

what if I tried adding 11 thousand skins at once? BTW its gonna take approx 10 more minutes to upload the rest of the skin repositories to the dropbox.

Edited by EmberDev
Ranger

Posted

 

5 minutes ago, Whispers88 said:

There is a config option that filters them out. They stay in the file but aren’t able to be used in game.

Ok i got that figured out, Skins are taking awhile to load in Ive been online 20 minutes or so and i just keep getting the blue arrows circle like there still loading i

252490_25.jpg

  • Curator
Whispers88

Posted

6 hours ago, EmberDev said:

what if I tried adding 11 thousand skins at once? BTW its gonna take approx 10 more minutes to upload the rest of the skin repositories to the dropbox.

idk if this is a max length for a console command, but i guess you will soon find out lol

  • Curator
Whispers88

Posted

1 minute ago, Veeblefetzer said:

Thanks Whispers88 for the work. I have not seen the push to Lone. Will you update there as well?

i will but, probably after i run a few more trials for bugs. 

  • Love 1
Kobani

Posted

First of all, thanks from my side as well to Whispers88 for all the work!
I found a small issue:

Note:
The Item Blacklist ("Blacklisted Items (itemID)") currently does not prevent skinning deployables using the /si command.
At the moment, the item blacklist only applies when skinning items in the inventory.

  • Like 1
Ravensx

Posted

12 hours ago, Whispers88 said:

Can you give me an example of a skin you are trying to import ? If it’s imported you may have to reload the plugin to see it in your players available skins 

I tried a few different steam IDs. Then i tried to import a non approved collection. Console said they were imported but. They dont show up. I reloaded it a few times. Still nothing. 

Ravensx

Posted

1 minute ago, Ravensx said:

I tried a few different steam IDs. Then i tried to import a non approved collection. Console said they were imported but. They dont show up. I reloaded it a few times. Still nothing. 

Im using the console /sip SteamId. It says imported and saved after. 

FandangoChristmas

Posted

I just updated and tested it out. SO far I noticed there is way less skins now, even though I already ran my config through a program before to remove DLC/Paid skins and had disabled auto import. The second thing I notice is the UI is stuck and will not minimize. After closing the window and I press TAB, I can still see it there as well. I need to reload plugin after.

waeaw.PNG

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