About ResourceRush Event
ResourceRush is a custom Rust event plugin that temporarily boosts resource gathering rates during timed server events.
Configurable rush profiles, multipliers, durations, announcements, and UI options.
Key Features:
- Time-limited boosted resource gathering events
- Multiple configurable Rush Profiles with custom durations, resource multipliers, and selection weights
- Dynamic multiplier curves, allowing boosts to change during the event
- Configurable automatic event starts or command-only mode
- Informative ResourceRush UI with active boost display
- Event announcements through chat messages and game tips
- Staff commands through /resourcerush, /rush, /rr
- Commands for starting, stopping, cancelling, reloading, checking status, viewing profiles, and viewing active multipliers
GatherManager Compatibility
ResourceRush multipliers stack with GatherManager rates.
Example:
If GatherManager sulfur is set to 1.5x and ResourceRush sulfur is set to 2x, the total sulfur rate during the event will be: 1.5 x 2 = 3x total rate
{ "Adaptive UI Extreme Pop Threshold": 1100, "Adaptive UI High Pop Threshold": 800, "Adaptive UI Medium Pop Threshold": 500, "Built-In Preset Pack Version": 3, "Chat Persona": { "Display Name": "<color=#aaff55>Scientist</color>: ", "Enabled": true, "Icon Steam ID": "76561199350559937" }, "Command Chat Prefix": "<color=#FFD24A>[Resource]</color><color=#FF2D2D>[Rush]</color>", "Command Help Message": "<color=#FFD24A>Resource</color><color=#FF2D2D>Rush</color>: /resourcerush start [profile|random] | status | profiles | resources | debug | test selection|timeline|behavior|payout|value|perf | presets rust | stop | cancel | reload. Aliases: /rush, /rr.", "Command Profiles Header": "<color=#FFD24A>Resource</color><color=#FF2D2D>Rush</color> profiles:", "Command Reply - Already Active": "<color=#FFD24A>Resource</color><color=#FF2D2D>Rush</color> is already live. Use status/resources to inspect the current boost ramp.", "Command Reply - Cancelled": "<color=#FFD24A>Resource</color><color=#FF2D2D>Rush</color> was cancelled by staff. Gather rates are returning to normal.", "Command Reply - Config Reloaded": "<color=#FFD24A>Resource</color><color=#FF2D2D>Rush</color> config reloaded. Rush profiles, gather rate multipliers, timing, and UI settings are live.", "Command Reply - Manual Start": "<color=#FFD24A>Resource</color><color=#FF2D2D>Rush</color> started.", "Command Reply - Manual Stop": "<color=#FFD24A>Resource</color><color=#FF2D2D>Rush</color> is ending now. Gather rates are returning to normal.", "Command Reply - No Permission": "You don't have permission to command ResourceRush.", "Command Reply - Profile Not Found (supports {profile})": "No enabled ResourceRush profile named '{profile}'. Use /rr profiles to inspect configured rushes.", "Command Resources Header": "<color=#FFD24A>Resource</color><color=#FF2D2D>Rush</color> active gather rate multipliers:", "Command Status Message - Active (supports {time_left}, {resources})": "<color=#FFD24A>Resource</color><color=#FF2D2D>Rush</color> is live for <color=#FFD24A>{time_left}</color>. Active boosts: <color=#FFE89A>{resources}</color>.", "Command Status Message - Inactive": "<color=#FFD24A>Resource</color><color=#FF2D2D>Rush</color> is idle. Normal gather rates are active.", "Enable Adaptive UI Refresh": true, "Enable Chat Messages": true, "Enable Dynamic Bonus Timelines": true, "Enable Game Tips": true, "Enable Wipe-Safe UI Change Gate": true, "Event Cancelled Message": "<color=#FFD24A>Resource</color><color=#FF2D2D>Rush</color> was cancelled. Gather rates are back to normal.", "Event End Message": "<color=#FFD24A>Resource</color><color=#FF2D2D>Rush</color> has ended. Gather rates are back to normal.", "Event Start Message": "<color=#FFD24A>Resource</color><color=#FF2D2D>Rush</color> has started!", "Event Start Sound Effect": true, "GameTip Style (0 Blue_Normal, 1 Red_Normal, 2 Blue_Long, 3 Blue_Short, 4 Server_Event, 5 Error, theme)": "4", "Gather Payout Mode (legacy_floor or precise_remainder)": "legacy_floor", "Maximum Runtime Multiplier Clamp (1.00-1000000.00)": 1000000.0, "Only Command Start Event": false, "Prevent Bonus Timelines From Decreasing": true, "Recent Rush Repeat Block Count": 2, "ResourceRush UI Boost Value Format (percent or multiplier)": "percent", "ResourceRush UI Compact Large Boost Values": true, "ResourceRush UI Location (top left, top right, left center, right center, bottom left, bottom right)": "bottom left", "ResourceRush UI Maximum Boost Value Characters": 6, "ResourceRush UI Size": { "Body Text Scale (0.75-1.50)": 0.98, "Height Multiplier (0.50-2.50)": 1.0, "Horizontal Offset (-0.50-0.50)": 0.0, "Screen Edge Padding (0.000-0.100)": 0.005, "Timer Text Scale (0.75-1.50)": 1.0, "Title Text Scale (0.75-1.50)": 0.92, "Vertical Offset (-0.50-0.50)": 0.0, "Width Multiplier (0.50-2.50)": 1.0 }, "ResourceRush UI Title Text": "<color=#FFD24A>Resource</color><color=#FF2D2D>Rush</color>", "Rush Profiles": [ { "Behavior Summary": "low energy / medium bump rate / soft triplet bumps", "Bonus Timeline": [ { "At Event Time": 0.0, "Bonus Level": 0.5 }, { "At Event Time": 0.15, "Bonus Level": 0.56, "Bump Strength": 0.18, "Ramp Bumps": 2 }, { "At Event Time": 0.21, "Bonus Level": 0.72, "Bump Strength": 0.34, "Ramp Bumps": 3 }, { "At Event Time": 0.38, "Bonus Level": 0.75, "Bump Strength": 0.1, "Ramp Bumps": 1 }, { "At Event Time": 0.45, "Bonus Level": 0.88, "Bump Strength": 0.38, "Ramp Bumps": 2 }, { "At Event Time": 0.63, "Bonus Level": 0.91, "Bump Strength": 0.12, "Ramp Bumps": 1 }, { "At Event Time": 0.7, "Bonus Level": 1.03, "Bump Strength": 0.42, "Ramp Bumps": 3 }, { "At Event Time": 0.84, "Bonus Level": 1.06, "Bump Strength": 0.16, "Ramp Bumps": 2 }, { "At Event Time": 0.91, "Bonus Level": 1.14, "Bump Strength": 0.28, "Ramp Bumps": 3 }, { "At Event Time": 1.0, "Bonus Level": 1.18, "Bump Strength": 0.12, "Ramp Bumps": 1 } ], "Enabled": true, "Event Duration": 540.0, "Gather Rate Multipliers": { "default": 1.0, "hq.metal.ore": 1.28, "metal.ore": 1.35, "stones": 1.45, "sulfur.ore": 1.28, "wood": 1.55 }, "Name": "Supply Wind", "Profile Description": "three broad gust fronts that gather, breathe, and return stronger", "Random Pick Weight": 38.0 }, { "Behavior Summary": "high energy / low bump rate / hard hammer bumps", "Bonus Timeline": [ { "At Event Time": 0.0, "Bonus Level": 0.46 }, { "At Event Time": 0.06, "Bonus Level": 0.62, "Bump Strength": 0.58, "Ramp Bumps": 1 }, { "At Event Time": 0.11, "Bonus Level": 0.76, "Bump Strength": 0.48, "Ramp Bumps": 2 }, { "At Event Time": 0.3, "Bonus Level": 0.78, "Bump Strength": 0.08, "Ramp Bumps": 1 }, { "At Event Time": 0.38, "Bonus Level": 0.88, "Bump Strength": 0.42, "Ramp Bumps": 1 }, { "At Event Time": 0.48, "Bonus Level": 0.96, "Bump Strength": 0.44, "Ramp Bumps": 2 }, { "At Event Time": 0.64, "Bonus Level": 0.98, "Bump Strength": 0.08, "Ramp Bumps": 1 }, { "At Event Time": 0.72, "Bonus Level": 1.18, "Bump Strength": 0.54, "Ramp Bumps": 3 }, { "At Event Time": 0.83, "Bonus Level": 1.26, "Bump Strength": 0.24, "Ramp Bumps": 2 }, { "At Event Time": 0.91, "Bonus Level": 1.4, "Bump Strength": 0.4, "Ramp Bumps": 1 }, { "At Event Time": 1.0, "Bonus Level": 1.5, "Bump Strength": 0.18, "Ramp Bumps": 1 } ], "Enabled": true, "Event Duration": 360.0, "Gather Rate Multipliers": { "default": 1.0, "wood": 2.1 }, "Name": "Timber Call", "Profile Description": "axe-call pattern: clustered strikes, ringing pauses, then a final rally", "Random Pick Weight": 30.0 }, { "Behavior Summary": "medium energy / low bump rate / heavy seismic bumps", "Bonus Timeline": [ { "At Event Time": 0.0, "Bonus Level": 0.36 }, { "At Event Time": 0.24, "Bonus Level": 0.43, "Bump Strength": 0.12, "Ramp Bumps": 1 }, { "At Event Time": 0.31, "Bonus Level": 0.7, "Bump Strength": 0.72, "Ramp Bumps": 1 }, { "At Event Time": 0.5, "Bonus Level": 0.73, "Bump Strength": 0.12, "Ramp Bumps": 2 }, { "At Event Time": 0.57, "Bonus Level": 0.88, "Bump Strength": 0.56, "Ramp Bumps": 2 }, { "At Event Time": 0.72, "Bonus Level": 0.91, "Bump Strength": 0.1, "Ramp Bumps": 1 }, { "At Event Time": 0.79, "Bonus Level": 1.08, "Bump Strength": 0.68, "Ramp Bumps": 1 }, { "At Event Time": 0.9, "Bonus Level": 1.11, "Bump Strength": 0.16, "Ramp Bumps": 3 }, { "At Event Time": 0.96, "Bonus Level": 1.21, "Bump Strength": 0.42, "Ramp Bumps": 2 }, { "At Event Time": 1.0, "Bonus Level": 1.24, "Bump Strength": 0.18, "Ramp Bumps": 1 } ], "Enabled": true, "Event Duration": 432.0, "Gather Rate Multipliers": { "default": 1.0, "metal.ore": 1.32, "stones": 1.85 }, "Name": "Stonewake", "Profile Description": "tectonic compression released as a main shock and two widening aftershocks", "Random Pick Weight": 24.0 }, { "Behavior Summary": "medium energy / high bump rate / disciplined harmonic bumps", "Bonus Timeline": [ { "At Event Time": 0.0, "Bonus Level": 0.44 }, { "At Event Time": 0.08, "Bonus Level": 0.52, "Bump Strength": 0.28, "Ramp Bumps": 2 }, { "At Event Time": 0.22, "Bonus Level": 0.55, "Bump Strength": 0.16, "Ramp Bumps": 3 }, { "At Event Time": 0.28, "Bonus Level": 0.72, "Bump Strength": 0.46, "Ramp Bumps": 3 }, { "At Event Time": 0.39, "Bonus Level": 0.75, "Bump Strength": 0.16, "Ramp Bumps": 3 }, { "At Event Time": 0.45, "Bonus Level": 0.9, "Bump Strength": 0.48, "Ramp Bumps": 2 }, { "At Event Time": 0.57, "Bonus Level": 0.93, "Bump Strength": 0.16, "Ramp Bumps": 3 }, { "At Event Time": 0.63, "Bonus Level": 1.08, "Bump Strength": 0.5, "Ramp Bumps": 3 }, { "At Event Time": 0.75, "Bonus Level": 1.11, "Bump Strength": 0.16, "Ramp Bumps": 3 }, { "At Event Time": 0.81, "Bonus Level": 1.24, "Bump Strength": 0.44, "Ramp Bumps": 2 }, { "At Event Time": 0.91, "Bonus Level": 1.28, "Bump Strength": 0.18, "Ramp Bumps": 3 }, { "At Event Time": 0.96, "Bonus Level": 1.36, "Bump Strength": 0.36, "Ramp Bumps": 2 }, { "At Event Time": 1.0, "Bonus Level": 1.38, "Bump Strength": 0.14, "Ramp Bumps": 3 } ], "Enabled": true, "Event Duration": 324.0, "Gather Rate Multipliers": { "default": 1.0, "hq.metal.ore": 1.48, "metal.ore": 1.85, "stones": 1.22 }, "Name": "Iron Vein", "Profile Description": "a repeating mineral signal that locks into stronger harmonics each cycle", "Random Pick Weight": 16.0 }, { "Behavior Summary": "slow energy / rising bump rate / deep harmonic bumps", "Bonus Timeline": [ { "At Event Time": 0.0, "Bonus Level": 0.24 }, { "At Event Time": 0.28, "Bonus Level": 0.31, "Bump Strength": 0.12, "Ramp Bumps": 1 }, { "At Event Time": 0.42, "Bonus Level": 0.43, "Bump Strength": 0.24, "Ramp Bumps": 2 }, { "At Event Time": 0.61, "Bonus Level": 0.47, "Bump Strength": 0.1, "Ramp Bumps": 1 }, { "At Event Time": 0.69, "Bonus Level": 0.64, "Bump Strength": 0.38, "Ramp Bumps": 1 }, { "At Event Time": 0.77, "Bonus Level": 0.83, "Bump Strength": 0.46, "Ramp Bumps": 2 }, { "At Event Time": 0.84, "Bonus Level": 1.03, "Bump Strength": 0.56, "Ramp Bumps": 3 }, { "At Event Time": 0.92, "Bonus Level": 1.18, "Bump Strength": 0.46, "Ramp Bumps": 2 }, { "At Event Time": 1.0, "Bonus Level": 1.28, "Bump Strength": 0.28, "Ramp Bumps": 1 } ], "Enabled": true, "Event Duration": 486.0, "Gather Rate Multipliers": { "default": 1.0, "hq.metal.ore": 1.55, "metal.ore": 1.65, "stones": 1.52, "sulfur.ore": 1.48 }, "Name": "Deep Ore", "Profile Description": "a low underground hum that slowly builds and breaks through late", "Random Pick Weight": 12.0 }, { "Behavior Summary": "volatile energy / accelerating bump rate / sharp electrical bumps", "Bonus Timeline": [ { "At Event Time": 0.0, "Bonus Level": 0.2 }, { "At Event Time": 0.12, "Bonus Level": 0.23, "Bump Strength": 0.16, "Ramp Bumps": 2 }, { "At Event Time": 0.2, "Bonus Level": 0.31, "Bump Strength": 0.34, "Ramp Bumps": 2 }, { "At Event Time": 0.36, "Bonus Level": 0.34, "Bump Strength": 0.16, "Ramp Bumps": 3 }, { "At Event Time": 0.42, "Bonus Level": 0.5, "Bump Strength": 0.46, "Ramp Bumps": 3 }, { "At Event Time": 0.5, "Bonus Level": 0.68, "Bump Strength": 0.34, "Ramp Bumps": 3 }, { "At Event Time": 0.57, "Bonus Level": 0.75, "Bump Strength": 0.52, "Ramp Bumps": 4 }, { "At Event Time": 0.66, "Bonus Level": 0.8, "Bump Strength": 0.22, "Ramp Bumps": 4 }, { "At Event Time": 0.72, "Bonus Level": 1.0, "Bump Strength": 0.6, "Ramp Bumps": 5 }, { "At Event Time": 0.8, "Bonus Level": 1.02, "Bump Strength": 0.3, "Ramp Bumps": 5 }, { "At Event Time": 0.85, "Bonus Level": 1.26, "Bump Strength": 0.66, "Ramp Bumps": 6 }, { "At Event Time": 0.91, "Bonus Level": 1.42, "Bump Strength": 0.62, "Ramp Bumps": 6 }, { "At Event Time": 0.96, "Bonus Level": 1.55, "Bump Strength": 0.54, "Ramp Bumps": 6 }, { "At Event Time": 1.0, "Bonus Level": 1.64, "Bump Strength": 0.34, "Ramp Bumps": 3 } ], "Enabled": true, "Event Duration": 180.0, "Gather Rate Multipliers": { "default": 1.0, "stones": 1.28, "sulfur.ore": 2.1 }, "Name": "Sulfur Spark", "Profile Description": "a fuse whose bumps arrive closer together until ignition becomes continuous", "Random Pick Weight": 5.0 }, { "Behavior Summary": "stored energy / sparse bump rate / crystalline high-gain bumps", "Bonus Timeline": [ { "At Event Time": 0.0, "Bonus Level": 0.12 }, { "At Event Time": 0.36, "Bonus Level": 0.17, "Bump Strength": 0.08, "Ramp Bumps": 1 }, { "At Event Time": 0.5, "Bonus Level": 0.24, "Bump Strength": 0.18, "Ramp Bumps": 2 }, { "At Event Time": 0.66, "Bonus Level": 0.28, "Bump Strength": 0.1, "Ramp Bumps": 1 }, { "At Event Time": 0.73, "Bonus Level": 0.48, "Bump Strength": 0.46, "Ramp Bumps": 3 }, { "At Event Time": 0.81, "Bonus Level": 0.78, "Bump Strength": 0.56, "Ramp Bumps": 3 }, { "At Event Time": 0.88, "Bonus Level": 1.13, "Bump Strength": 0.7, "Ramp Bumps": 6 }, { "At Event Time": 0.94, "Bonus Level": 1.48, "Bump Strength": 0.6, "Ramp Bumps": 3 }, { "At Event Time": 1.0, "Bonus Level": 1.68, "Bump Strength": 0.32, "Ramp Bumps": 1 } ], "Enabled": true, "Event Duration": 261.0, "Gather Rate Multipliers": { "default": 1.0, "hq.metal.ore": 2.2, "metal.ore": 1.45 }, "Name": "High-Grade Glint", "Profile Description": "near-silence, a faint carrier signal, then a three-stage jackpot lock", "Random Pick Weight": 3.0 }, { "Behavior Summary": "extreme energy / extreme bump rate / synchronized ninefold bumps", "Bonus Timeline": [ { "At Event Time": 0.0, "Bonus Level": 0.3 }, { "At Event Time": 0.06, "Bonus Level": 0.45, "Bump Strength": 0.46, "Ramp Bumps": 3 }, { "At Event Time": 0.15, "Bonus Level": 0.52, "Bump Strength": 0.26, "Ramp Bumps": 3 }, { "At Event Time": 0.21, "Bonus Level": 0.68, "Bump Strength": 0.52, "Ramp Bumps": 3 }, { "At Event Time": 0.31, "Bonus Level": 0.74, "Bump Strength": 0.26, "Ramp Bumps": 6 }, { "At Event Time": 0.46, "Bonus Level": 0.78, "Bump Strength": 0.2, "Ramp Bumps": 6 }, { "At Event Time": 0.52, "Bonus Level": 0.97, "Bump Strength": 0.56, "Ramp Bumps": 6 }, { "At Event Time": 0.62, "Bonus Level": 1.04, "Bump Strength": 0.28, "Ramp Bumps": 6 }, { "At Event Time": 0.68, "Bonus Level": 1.25, "Bump Strength": 0.6, "Ramp Bumps": 9 }, { "At Event Time": 0.78, "Bonus Level": 1.33, "Bump Strength": 0.3, "Ramp Bumps": 9 }, { "At Event Time": 0.84, "Bonus Level": 1.55, "Bump Strength": 0.62, "Ramp Bumps": 9 }, { "At Event Time": 0.92, "Bonus Level": 1.76, "Bump Strength": 0.52, "Ramp Bumps": 6 }, { "At Event Time": 1.0, "Bonus Level": 1.92, "Bump Strength": 0.36, "Ramp Bumps": 3 } ], "Enabled": true, "Event Duration": 144.0, "Gather Rate Multipliers": { "default": 1.0, "hq.metal.ore": 1.85, "metal.ore": 1.8, "stones": 1.8, "sulfur.ore": 2.05, "wood": 1.8 }, "Name": "Final Surge", "Profile Description": "a compressed storm of coupled waves that synchronize into one final discharge", "Random Pick Weight": 1.0 } ], "Show ResourceRush UI": true, "Show ResourceRush UI Title": false, "Show Vertical Left UI Bar": false, "Start Event Every (seconds)": 1800.0, "UI Fanout Batch Delay Seconds": 0.05, "UI Fanout Max Player Patches Per Batch": 150, "UI Refresh Interval - Extreme Pop Seconds": 3.0, "UI Refresh Interval - High Pop Seconds": 2.0, "UI Refresh Interval - Low Pop Seconds": 1.0, "UI Refresh Interval - Medium Pop Seconds": 1.5, "Wipe-Safe Auto-Hide UI At Or Above Online Count (0 = disabled)": 0, "Wipe-Safe Full UI Heartbeat Seconds": 30.0, "Wipe-Safe Timer Bucket Seconds": 5, "Wipe-Safe UI Change Gate Starts At Online Count": 800 }