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ResourceRush Event 1.2.1

$4.32 $1.78
   (3 reviews)

2 Screenshots

  • 36.8k
  • 326
  • 300.41 kB
  • Update details
    v1.2.1
    Released
    Download size300.41 kB
    Total versions12
    Time between versions 6 days
    Typical update pace About every 105 days
    Freshness 12 days ago

About ResourceRush Event

ResourceRush is a custom Rust event plugin that temporarily boosts resource gathering rates during timed server events.
Configurable rush profiles, multipliers, durations, announcements, and UI options.

BBBB.PNG.b0df16e6fd201247c9cc9c454ec8a315.PNG

Key Features:

  • Time-limited boosted resource gathering events
  • Multiple configurable Rush Profiles with custom durations, resource multipliers, and selection weights
  • Dynamic multiplier curves, allowing boosts to change during the event
  • Configurable automatic event starts or command-only mode
  • Informative ResourceRush UI with active boost display
  • Event announcements through chat messages and game tips
  • Staff commands through /resourcerush, /rush, /rr
  • Commands for starting, stopping, cancelling, reloading, checking status, viewing profiles, and viewing active multipliers

 

GatherManager Compatibility

ResourceRush multipliers stack with GatherManager rates.

Example:
If GatherManager sulfur is set to 1.5x and ResourceRush sulfur is set to 2x, the total sulfur rate during the event will be: 
1.5 x 2 = 3x total rate

 

{
  "Adaptive UI Extreme Pop Threshold": 1100,
  "Adaptive UI High Pop Threshold": 800,
  "Adaptive UI Medium Pop Threshold": 500,
  "Built-In Preset Pack Version": 3,
  "Chat Persona": {
    "Display Name": "<color=#aaff55>Scientist</color>: ",
    "Enabled": true,
    "Icon Steam ID": "76561199350559937"
  },
  "Command Chat Prefix": "<color=#FFD24A>[Resource]</color><color=#FF2D2D>[Rush]</color>",
  "Command Help Message": "<color=#FFD24A>Resource</color><color=#FF2D2D>Rush</color>: /resourcerush start [profile|random] | status | profiles | resources | debug | test selection|timeline|behavior|payout|value|perf | presets rust | stop | cancel | reload. Aliases: /rush, /rr.",
  "Command Profiles Header": "<color=#FFD24A>Resource</color><color=#FF2D2D>Rush</color> profiles:",
  "Command Reply - Already Active": "<color=#FFD24A>Resource</color><color=#FF2D2D>Rush</color> is already live. Use status/resources to inspect the current boost ramp.",
  "Command Reply - Cancelled": "<color=#FFD24A>Resource</color><color=#FF2D2D>Rush</color> was cancelled by staff. Gather rates are returning to normal.",
  "Command Reply - Config Reloaded": "<color=#FFD24A>Resource</color><color=#FF2D2D>Rush</color> config reloaded. Rush profiles, gather rate multipliers, timing, and UI settings are live.",
  "Command Reply - Manual Start": "<color=#FFD24A>Resource</color><color=#FF2D2D>Rush</color> started.",
  "Command Reply - Manual Stop": "<color=#FFD24A>Resource</color><color=#FF2D2D>Rush</color> is ending now. Gather rates are returning to normal.",
  "Command Reply - No Permission": "You don't have permission to command ResourceRush.",
  "Command Reply - Profile Not Found (supports {profile})": "No enabled ResourceRush profile named '{profile}'. Use /rr profiles to inspect configured rushes.",
  "Command Resources Header": "<color=#FFD24A>Resource</color><color=#FF2D2D>Rush</color> active gather rate multipliers:",
  "Command Status Message - Active (supports {time_left}, {resources})": "<color=#FFD24A>Resource</color><color=#FF2D2D>Rush</color> is live for <color=#FFD24A>{time_left}</color>. Active boosts: <color=#FFE89A>{resources}</color>.",
  "Command Status Message - Inactive": "<color=#FFD24A>Resource</color><color=#FF2D2D>Rush</color> is idle. Normal gather rates are active.",
  "Enable Adaptive UI Refresh": true,
  "Enable Chat Messages": true,
  "Enable Dynamic Bonus Timelines": true,
  "Enable Game Tips": true,
  "Enable Wipe-Safe UI Change Gate": true,
  "Event Cancelled Message": "<color=#FFD24A>Resource</color><color=#FF2D2D>Rush</color> was cancelled. Gather rates are back to normal.",
  "Event End Message": "<color=#FFD24A>Resource</color><color=#FF2D2D>Rush</color> has ended. Gather rates are back to normal.",
  "Event Start Message": "<color=#FFD24A>Resource</color><color=#FF2D2D>Rush</color> has started!",
  "Event Start Sound Effect": true,
  "GameTip Style (0 Blue_Normal, 1 Red_Normal, 2 Blue_Long, 3 Blue_Short, 4 Server_Event, 5 Error, theme)": "4",
  "Gather Payout Mode (legacy_floor or precise_remainder)": "legacy_floor",
  "Maximum Runtime Multiplier Clamp (1.00-1000000.00)": 1000000.0,
  "Only Command Start Event": false,
  "Prevent Bonus Timelines From Decreasing": true,
  "Recent Rush Repeat Block Count": 2,
  "ResourceRush UI Boost Value Format (percent or multiplier)": "percent",
  "ResourceRush UI Compact Large Boost Values": true,
  "ResourceRush UI Location (top left, top right, left center, right center, bottom left, bottom right)": "bottom left",
  "ResourceRush UI Maximum Boost Value Characters": 6,
  "ResourceRush UI Size": {
    "Body Text Scale (0.75-1.50)": 0.98,
    "Height Multiplier (0.50-2.50)": 1.0,
    "Horizontal Offset (-0.50-0.50)": 0.0,
    "Screen Edge Padding (0.000-0.100)": 0.005,
    "Timer Text Scale (0.75-1.50)": 1.0,
    "Title Text Scale (0.75-1.50)": 0.92,
    "Vertical Offset (-0.50-0.50)": 0.0,
    "Width Multiplier (0.50-2.50)": 1.0
  },
  "ResourceRush UI Title Text": "<color=#FFD24A>Resource</color><color=#FF2D2D>Rush</color>",
  "Rush Profiles": [
    {
      "Behavior Summary": "low energy / medium bump rate / soft triplet bumps",
      "Bonus Timeline": [
        {
          "At Event Time": 0.0,
          "Bonus Level": 0.5
        },
        {
          "At Event Time": 0.15,
          "Bonus Level": 0.56,
          "Bump Strength": 0.18,
          "Ramp Bumps": 2
        },
        {
          "At Event Time": 0.21,
          "Bonus Level": 0.72,
          "Bump Strength": 0.34,
          "Ramp Bumps": 3
        },
        {
          "At Event Time": 0.38,
          "Bonus Level": 0.75,
          "Bump Strength": 0.1,
          "Ramp Bumps": 1
        },
        {
          "At Event Time": 0.45,
          "Bonus Level": 0.88,
          "Bump Strength": 0.38,
          "Ramp Bumps": 2
        },
        {
          "At Event Time": 0.63,
          "Bonus Level": 0.91,
          "Bump Strength": 0.12,
          "Ramp Bumps": 1
        },
        {
          "At Event Time": 0.7,
          "Bonus Level": 1.03,
          "Bump Strength": 0.42,
          "Ramp Bumps": 3
        },
        {
          "At Event Time": 0.84,
          "Bonus Level": 1.06,
          "Bump Strength": 0.16,
          "Ramp Bumps": 2
        },
        {
          "At Event Time": 0.91,
          "Bonus Level": 1.14,
          "Bump Strength": 0.28,
          "Ramp Bumps": 3
        },
        {
          "At Event Time": 1.0,
          "Bonus Level": 1.18,
          "Bump Strength": 0.12,
          "Ramp Bumps": 1
        }
      ],
      "Enabled": true,
      "Event Duration": 540.0,
      "Gather Rate Multipliers": {
        "default": 1.0,
        "hq.metal.ore": 1.28,
        "metal.ore": 1.35,
        "stones": 1.45,
        "sulfur.ore": 1.28,
        "wood": 1.55
      },
      "Name": "Supply Wind",
      "Profile Description": "three broad gust fronts that gather, breathe, and return stronger",
      "Random Pick Weight": 38.0
    },
    {
      "Behavior Summary": "high energy / low bump rate / hard hammer bumps",
      "Bonus Timeline": [
        {
          "At Event Time": 0.0,
          "Bonus Level": 0.46
        },
        {
          "At Event Time": 0.06,
          "Bonus Level": 0.62,
          "Bump Strength": 0.58,
          "Ramp Bumps": 1
        },
        {
          "At Event Time": 0.11,
          "Bonus Level": 0.76,
          "Bump Strength": 0.48,
          "Ramp Bumps": 2
        },
        {
          "At Event Time": 0.3,
          "Bonus Level": 0.78,
          "Bump Strength": 0.08,
          "Ramp Bumps": 1
        },
        {
          "At Event Time": 0.38,
          "Bonus Level": 0.88,
          "Bump Strength": 0.42,
          "Ramp Bumps": 1
        },
        {
          "At Event Time": 0.48,
          "Bonus Level": 0.96,
          "Bump Strength": 0.44,
          "Ramp Bumps": 2
        },
        {
          "At Event Time": 0.64,
          "Bonus Level": 0.98,
          "Bump Strength": 0.08,
          "Ramp Bumps": 1
        },
        {
          "At Event Time": 0.72,
          "Bonus Level": 1.18,
          "Bump Strength": 0.54,
          "Ramp Bumps": 3
        },
        {
          "At Event Time": 0.83,
          "Bonus Level": 1.26,
          "Bump Strength": 0.24,
          "Ramp Bumps": 2
        },
        {
          "At Event Time": 0.91,
          "Bonus Level": 1.4,
          "Bump Strength": 0.4,
          "Ramp Bumps": 1
        },
        {
          "At Event Time": 1.0,
          "Bonus Level": 1.5,
          "Bump Strength": 0.18,
          "Ramp Bumps": 1
        }
      ],
      "Enabled": true,
      "Event Duration": 360.0,
      "Gather Rate Multipliers": {
        "default": 1.0,
        "wood": 2.1
      },
      "Name": "Timber Call",
      "Profile Description": "axe-call pattern: clustered strikes, ringing pauses, then a final rally",
      "Random Pick Weight": 30.0
    },
    {
      "Behavior Summary": "medium energy / low bump rate / heavy seismic bumps",
      "Bonus Timeline": [
        {
          "At Event Time": 0.0,
          "Bonus Level": 0.36
        },
        {
          "At Event Time": 0.24,
          "Bonus Level": 0.43,
          "Bump Strength": 0.12,
          "Ramp Bumps": 1
        },
        {
          "At Event Time": 0.31,
          "Bonus Level": 0.7,
          "Bump Strength": 0.72,
          "Ramp Bumps": 1
        },
        {
          "At Event Time": 0.5,
          "Bonus Level": 0.73,
          "Bump Strength": 0.12,
          "Ramp Bumps": 2
        },
        {
          "At Event Time": 0.57,
          "Bonus Level": 0.88,
          "Bump Strength": 0.56,
          "Ramp Bumps": 2
        },
        {
          "At Event Time": 0.72,
          "Bonus Level": 0.91,
          "Bump Strength": 0.1,
          "Ramp Bumps": 1
        },
        {
          "At Event Time": 0.79,
          "Bonus Level": 1.08,
          "Bump Strength": 0.68,
          "Ramp Bumps": 1
        },
        {
          "At Event Time": 0.9,
          "Bonus Level": 1.11,
          "Bump Strength": 0.16,
          "Ramp Bumps": 3
        },
        {
          "At Event Time": 0.96,
          "Bonus Level": 1.21,
          "Bump Strength": 0.42,
          "Ramp Bumps": 2
        },
        {
          "At Event Time": 1.0,
          "Bonus Level": 1.24,
          "Bump Strength": 0.18,
          "Ramp Bumps": 1
        }
      ],
      "Enabled": true,
      "Event Duration": 432.0,
      "Gather Rate Multipliers": {
        "default": 1.0,
        "metal.ore": 1.32,
        "stones": 1.85
      },
      "Name": "Stonewake",
      "Profile Description": "tectonic compression released as a main shock and two widening aftershocks",
      "Random Pick Weight": 24.0
    },
    {
      "Behavior Summary": "medium energy / high bump rate / disciplined harmonic bumps",
      "Bonus Timeline": [
        {
          "At Event Time": 0.0,
          "Bonus Level": 0.44
        },
        {
          "At Event Time": 0.08,
          "Bonus Level": 0.52,
          "Bump Strength": 0.28,
          "Ramp Bumps": 2
        },
        {
          "At Event Time": 0.22,
          "Bonus Level": 0.55,
          "Bump Strength": 0.16,
          "Ramp Bumps": 3
        },
        {
          "At Event Time": 0.28,
          "Bonus Level": 0.72,
          "Bump Strength": 0.46,
          "Ramp Bumps": 3
        },
        {
          "At Event Time": 0.39,
          "Bonus Level": 0.75,
          "Bump Strength": 0.16,
          "Ramp Bumps": 3
        },
        {
          "At Event Time": 0.45,
          "Bonus Level": 0.9,
          "Bump Strength": 0.48,
          "Ramp Bumps": 2
        },
        {
          "At Event Time": 0.57,
          "Bonus Level": 0.93,
          "Bump Strength": 0.16,
          "Ramp Bumps": 3
        },
        {
          "At Event Time": 0.63,
          "Bonus Level": 1.08,
          "Bump Strength": 0.5,
          "Ramp Bumps": 3
        },
        {
          "At Event Time": 0.75,
          "Bonus Level": 1.11,
          "Bump Strength": 0.16,
          "Ramp Bumps": 3
        },
        {
          "At Event Time": 0.81,
          "Bonus Level": 1.24,
          "Bump Strength": 0.44,
          "Ramp Bumps": 2
        },
        {
          "At Event Time": 0.91,
          "Bonus Level": 1.28,
          "Bump Strength": 0.18,
          "Ramp Bumps": 3
        },
        {
          "At Event Time": 0.96,
          "Bonus Level": 1.36,
          "Bump Strength": 0.36,
          "Ramp Bumps": 2
        },
        {
          "At Event Time": 1.0,
          "Bonus Level": 1.38,
          "Bump Strength": 0.14,
          "Ramp Bumps": 3
        }
      ],
      "Enabled": true,
      "Event Duration": 324.0,
      "Gather Rate Multipliers": {
        "default": 1.0,
        "hq.metal.ore": 1.48,
        "metal.ore": 1.85,
        "stones": 1.22
      },
      "Name": "Iron Vein",
      "Profile Description": "a repeating mineral signal that locks into stronger harmonics each cycle",
      "Random Pick Weight": 16.0
    },
    {
      "Behavior Summary": "slow energy / rising bump rate / deep harmonic bumps",
      "Bonus Timeline": [
        {
          "At Event Time": 0.0,
          "Bonus Level": 0.24
        },
        {
          "At Event Time": 0.28,
          "Bonus Level": 0.31,
          "Bump Strength": 0.12,
          "Ramp Bumps": 1
        },
        {
          "At Event Time": 0.42,
          "Bonus Level": 0.43,
          "Bump Strength": 0.24,
          "Ramp Bumps": 2
        },
        {
          "At Event Time": 0.61,
          "Bonus Level": 0.47,
          "Bump Strength": 0.1,
          "Ramp Bumps": 1
        },
        {
          "At Event Time": 0.69,
          "Bonus Level": 0.64,
          "Bump Strength": 0.38,
          "Ramp Bumps": 1
        },
        {
          "At Event Time": 0.77,
          "Bonus Level": 0.83,
          "Bump Strength": 0.46,
          "Ramp Bumps": 2
        },
        {
          "At Event Time": 0.84,
          "Bonus Level": 1.03,
          "Bump Strength": 0.56,
          "Ramp Bumps": 3
        },
        {
          "At Event Time": 0.92,
          "Bonus Level": 1.18,
          "Bump Strength": 0.46,
          "Ramp Bumps": 2
        },
        {
          "At Event Time": 1.0,
          "Bonus Level": 1.28,
          "Bump Strength": 0.28,
          "Ramp Bumps": 1
        }
      ],
      "Enabled": true,
      "Event Duration": 486.0,
      "Gather Rate Multipliers": {
        "default": 1.0,
        "hq.metal.ore": 1.55,
        "metal.ore": 1.65,
        "stones": 1.52,
        "sulfur.ore": 1.48
      },
      "Name": "Deep Ore",
      "Profile Description": "a low underground hum that slowly builds and breaks through late",
      "Random Pick Weight": 12.0
    },
    {
      "Behavior Summary": "volatile energy / accelerating bump rate / sharp electrical bumps",
      "Bonus Timeline": [
        {
          "At Event Time": 0.0,
          "Bonus Level": 0.2
        },
        {
          "At Event Time": 0.12,
          "Bonus Level": 0.23,
          "Bump Strength": 0.16,
          "Ramp Bumps": 2
        },
        {
          "At Event Time": 0.2,
          "Bonus Level": 0.31,
          "Bump Strength": 0.34,
          "Ramp Bumps": 2
        },
        {
          "At Event Time": 0.36,
          "Bonus Level": 0.34,
          "Bump Strength": 0.16,
          "Ramp Bumps": 3
        },
        {
          "At Event Time": 0.42,
          "Bonus Level": 0.5,
          "Bump Strength": 0.46,
          "Ramp Bumps": 3
        },
        {
          "At Event Time": 0.5,
          "Bonus Level": 0.68,
          "Bump Strength": 0.34,
          "Ramp Bumps": 3
        },
        {
          "At Event Time": 0.57,
          "Bonus Level": 0.75,
          "Bump Strength": 0.52,
          "Ramp Bumps": 4
        },
        {
          "At Event Time": 0.66,
          "Bonus Level": 0.8,
          "Bump Strength": 0.22,
          "Ramp Bumps": 4
        },
        {
          "At Event Time": 0.72,
          "Bonus Level": 1.0,
          "Bump Strength": 0.6,
          "Ramp Bumps": 5
        },
        {
          "At Event Time": 0.8,
          "Bonus Level": 1.02,
          "Bump Strength": 0.3,
          "Ramp Bumps": 5
        },
        {
          "At Event Time": 0.85,
          "Bonus Level": 1.26,
          "Bump Strength": 0.66,
          "Ramp Bumps": 6
        },
        {
          "At Event Time": 0.91,
          "Bonus Level": 1.42,
          "Bump Strength": 0.62,
          "Ramp Bumps": 6
        },
        {
          "At Event Time": 0.96,
          "Bonus Level": 1.55,
          "Bump Strength": 0.54,
          "Ramp Bumps": 6
        },
        {
          "At Event Time": 1.0,
          "Bonus Level": 1.64,
          "Bump Strength": 0.34,
          "Ramp Bumps": 3
        }
      ],
      "Enabled": true,
      "Event Duration": 180.0,
      "Gather Rate Multipliers": {
        "default": 1.0,
        "stones": 1.28,
        "sulfur.ore": 2.1
      },
      "Name": "Sulfur Spark",
      "Profile Description": "a fuse whose bumps arrive closer together until ignition becomes continuous",
      "Random Pick Weight": 5.0
    },
    {
      "Behavior Summary": "stored energy / sparse bump rate / crystalline high-gain bumps",
      "Bonus Timeline": [
        {
          "At Event Time": 0.0,
          "Bonus Level": 0.12
        },
        {
          "At Event Time": 0.36,
          "Bonus Level": 0.17,
          "Bump Strength": 0.08,
          "Ramp Bumps": 1
        },
        {
          "At Event Time": 0.5,
          "Bonus Level": 0.24,
          "Bump Strength": 0.18,
          "Ramp Bumps": 2
        },
        {
          "At Event Time": 0.66,
          "Bonus Level": 0.28,
          "Bump Strength": 0.1,
          "Ramp Bumps": 1
        },
        {
          "At Event Time": 0.73,
          "Bonus Level": 0.48,
          "Bump Strength": 0.46,
          "Ramp Bumps": 3
        },
        {
          "At Event Time": 0.81,
          "Bonus Level": 0.78,
          "Bump Strength": 0.56,
          "Ramp Bumps": 3
        },
        {
          "At Event Time": 0.88,
          "Bonus Level": 1.13,
          "Bump Strength": 0.7,
          "Ramp Bumps": 6
        },
        {
          "At Event Time": 0.94,
          "Bonus Level": 1.48,
          "Bump Strength": 0.6,
          "Ramp Bumps": 3
        },
        {
          "At Event Time": 1.0,
          "Bonus Level": 1.68,
          "Bump Strength": 0.32,
          "Ramp Bumps": 1
        }
      ],
      "Enabled": true,
      "Event Duration": 261.0,
      "Gather Rate Multipliers": {
        "default": 1.0,
        "hq.metal.ore": 2.2,
        "metal.ore": 1.45
      },
      "Name": "High-Grade Glint",
      "Profile Description": "near-silence, a faint carrier signal, then a three-stage jackpot lock",
      "Random Pick Weight": 3.0
    },
    {
      "Behavior Summary": "extreme energy / extreme bump rate / synchronized ninefold bumps",
      "Bonus Timeline": [
        {
          "At Event Time": 0.0,
          "Bonus Level": 0.3
        },
        {
          "At Event Time": 0.06,
          "Bonus Level": 0.45,
          "Bump Strength": 0.46,
          "Ramp Bumps": 3
        },
        {
          "At Event Time": 0.15,
          "Bonus Level": 0.52,
          "Bump Strength": 0.26,
          "Ramp Bumps": 3
        },
        {
          "At Event Time": 0.21,
          "Bonus Level": 0.68,
          "Bump Strength": 0.52,
          "Ramp Bumps": 3
        },
        {
          "At Event Time": 0.31,
          "Bonus Level": 0.74,
          "Bump Strength": 0.26,
          "Ramp Bumps": 6
        },
        {
          "At Event Time": 0.46,
          "Bonus Level": 0.78,
          "Bump Strength": 0.2,
          "Ramp Bumps": 6
        },
        {
          "At Event Time": 0.52,
          "Bonus Level": 0.97,
          "Bump Strength": 0.56,
          "Ramp Bumps": 6
        },
        {
          "At Event Time": 0.62,
          "Bonus Level": 1.04,
          "Bump Strength": 0.28,
          "Ramp Bumps": 6
        },
        {
          "At Event Time": 0.68,
          "Bonus Level": 1.25,
          "Bump Strength": 0.6,
          "Ramp Bumps": 9
        },
        {
          "At Event Time": 0.78,
          "Bonus Level": 1.33,
          "Bump Strength": 0.3,
          "Ramp Bumps": 9
        },
        {
          "At Event Time": 0.84,
          "Bonus Level": 1.55,
          "Bump Strength": 0.62,
          "Ramp Bumps": 9
        },
        {
          "At Event Time": 0.92,
          "Bonus Level": 1.76,
          "Bump Strength": 0.52,
          "Ramp Bumps": 6
        },
        {
          "At Event Time": 1.0,
          "Bonus Level": 1.92,
          "Bump Strength": 0.36,
          "Ramp Bumps": 3
        }
      ],
      "Enabled": true,
      "Event Duration": 144.0,
      "Gather Rate Multipliers": {
        "default": 1.0,
        "hq.metal.ore": 1.85,
        "metal.ore": 1.8,
        "stones": 1.8,
        "sulfur.ore": 2.05,
        "wood": 1.8
      },
      "Name": "Final Surge",
      "Profile Description": "a compressed storm of coupled waves that synchronize into one final discharge",
      "Random Pick Weight": 1.0
    }
  ],
  "Show ResourceRush UI": true,
  "Show ResourceRush UI Title": false,
  "Show Vertical Left UI Bar": false,
  "Start Event Every (seconds)": 1800.0,
  "UI Fanout Batch Delay Seconds": 0.05,
  "UI Fanout Max Player Patches Per Batch": 150,
  "UI Refresh Interval - Extreme Pop Seconds": 3.0,
  "UI Refresh Interval - High Pop Seconds": 2.0,
  "UI Refresh Interval - Low Pop Seconds": 1.0,
  "UI Refresh Interval - Medium Pop Seconds": 1.5,
  "Wipe-Safe Auto-Hide UI At Or Above Online Count (0 = disabled)": 0,
  "Wipe-Safe Full UI Heartbeat Seconds": 30.0,
  "Wipe-Safe Timer Bucket Seconds": 5,
  "Wipe-Safe UI Change Gate Starts At Online Count": 800
}

 

 

 

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