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Raidable Bases 2.9.8

$40.00 $30.00
   (52 reviews)

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FreeManStars

Posted (edited)

Re,

I set Divide Rewards Among All Raiders to false but it seems not working .. Did I miss something? I'd like teams are not sharing rewards and by the way, who gets the reward? The first who has attacked the base?

Thanks!

EDIT : "Only Award Owner Of Raid": true, 

I just saw I have to set this right?

 

Edited by FreeManStars
Craft

Posted

After the base raid, you can purchase new strongholds that are not affected by the cooldown time

nivex

Posted

@Craft

Apply All Cooldowns

and/or

Apply Cooldown To Entire Clan And Team

Set a cooldown time

image.png.5ed904594bea2d44a93e0bf8f6e9f387.png

 

 

nivex

Posted (edited)

@FreeManStars

Divide Rewards Among All Raiders when false will give everyone who participated the full reward.

Only Award Owner Of Raid gives only the owner the reward. this is not recommended.

Edited by nivex
擒屎皇-0606

Posted

The raid purchased, if not attacked, will drop all loot after a timeout.

Craft

Posted

On 12/24/2023 at 10:51 AM, nivex said:

@Craft

Apply All Cooldowns

and/or

Apply Cooldown To Entire Clan And Team

Set a cooldown time

image.png.5ed904594bea2d44a93e0bf8f6e9f387.png

 

 

What I mean is: after players raid a base, the base waits for N minutes to disappear, during which time they can ignore this cooldown and purchase a new base

nivex

Posted

4 hours ago, 擒屎皇-0606 said:

The raid purchased, if not attacked, will drop all loot after a timeout.

Events do not drop loot unless the players destroy the boxes first. if you don't want that loot then you can destroy it when the base despawns with Despawn Dropped Loot Bags From Raid Boxes When Base Despawns.

2 hours ago, Craft said:

What I mean is: after players raid a base, the base waits for N minutes to disappear, during which time they can ignore this cooldown and purchase a new base

I will take a look.

nivex

Posted (edited)

2.7.9 should resolve the latest issues. enjoy ❤️

Sphere Colors are limited by Rust but are still very cool. yes, the dome will respawn if the colors change.

you need to configure the colors yourself. there are several options to choose from but you can only choose 2 at any given time.

options are When Inactive, When Active, When Locked, When Unlocked, When PVE, and When PVP

these options can work with Create Dome Around Event Using Spheres being set to 0 too.

sphere colors can bug out around water so if you don't see them that's why. that is a game bug

Edited by nivex
Merdynn

Posted

Neat!

nivex

Posted

image.png.3b9fac0180712b75979e0c8c86d9901e.png

  • Like 1
Zohan

Posted

Hi...  does anyone else have following problem that when you purchase base it spawns but long time need to wait for appearing dome... (dome spawning time in my server is 3-5 minutes) 

Thank you will wait for help or solution....

nivex

Posted

@Zohan

heya, this is normal. the dome is delayed in 2.7.9 until the base has finished being setup by the plugin

Hawkhill

Posted

Damn gingerbread houses.... hate them!

nivex

Posted

hahaha yea I don't check for those. I'll add it next update but it'll be over by then 😄

 

  • Like 1
  • Haha 1
Hawkhill

Posted

Other thing.....  i made a new medium raidbase.
One of the rooms i decorated with music instruments..... those dont get pasted into RaidableBases.
It works when i manually paste the base.

nivex

Posted (edited)

instruments get deleted by the plugin because they were causing client crashes in the past. is this no longer an issue?

you can delete this and see

|| e is StaticInstrument

 

Edited by nivex
Hawkhill

Posted

Working fine to mount them outside RaidableBases plugin as far as i know...... 
But i can give it a try..... 
Only remove  this and leave the rest?  Keep the ") " in the end right?
image.png.2ab13fbcee80ac02bccff7c683c9b126.png

nivex

Posted

@Hawkhill

yup

if (e.IsKilled() || setupBlockedPrefabs.Exists(e.ShortPrefabName.Contains))

 

  • Like 1
Hawkhill

Posted

Instruments seems to be working fine..... atleast the Piano, Drums and Xyloobone.

Hawkhill

Posted

Any way to prevent players from upgrading twig they build in raidbases?
Just saw a clever player building a woodwall to block turrets/shotgun traps.

nivex

Posted

@Hawkhill

ok great I will remove the blacklist on the instruments then

Player Building Restrictions is in the profiles to prevent them from upgrading their own buildings. if you have a plugin that bypasses the OnStructureUpgrade hook then it may not work

  • Like 1
Hawkhill

Posted

Ill take a look at it... thanks!
Wish you a happy new year!

nivex

Posted

no problem

you too

Dead Nasty

Posted

After latest couple updates the raids spawn half inside rocks even tho their is flatter ground further out than on the rocks. Any setting or something I missed recently? I know loot doesn't spawn in terrain but players still complain about anything and everything 😂

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