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Raidable Bases 2.9.8

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Hawkhill

Posted

On 10/6/2023 at 8:09 AM, nashslash said:

use this just to turn the whole feature off

sentry.interferenceradius 0

 

Thanks mate... this works great.

Lapegsonita

Posted

On 6/10/2023 at 2:52, Gold Mysterious said:

Ok, lo probé. Necesitas cambiar sentry.maxinterference 12 a cualquier cantidad de torretas que tengas en la base de ataque. Cambié el mío a 16 ya que mi base de prueba tiene 16. Tendrás que recargar la base de raid una vez que la hayas cambiado. Es posible que necesites cambiar el sentry.interfernceradius 40, depende del tamaño de la base de ataque. Funcionó para mí cuando cambio mis torretas a sentry.maxinterference 50 y sentry.interfernceradius 80. Luego recargo la raidbase, todas las torretas están funcionando. Incluso lo mismo para los jugadores.

Where do you modify that option in a folder or from the plugin itself?

CsaszyKJ

Posted

On 10/6/2023 at 7:21 AM, nivex said:

this is because an npc is using a crossbow which doesn't work for npcs. I figured out a hack for this, and it works for hunting bows too so those will be enabled as well.

npcs will be able to use crossbows, compound bows and hunting bows in the next update

Appreciated!

 

  • Like 1
Lapegsonita

Posted

31 minutes ago, nivex said:

@nivex
I read the thread and i copied the same thing as you but i want to modify sentry.maxinterference and sentry.interfernceradius but I dont know where do i have to do it.

 

 

 

nivex

Posted

@Lapegsonita

hi, it's a server convar. so you would use the command in the server console

I'm not sure if you need to save it in the serverauto.cfg too

  • Like 1
KayKay

Posted

Hi Nivex/ others

Is there a way to enable fire damage from fire generated from  FireArrows, 12 guage Incen shells, or Incen 556 ammo, Looks like fire is only dmging when shot from Incen rockets or FlameThrowers.

Hawkhill

Posted

7 hours ago, nivex said:

@Lapegsonita

hi, it's a server convar. so you would use the command in the server console

I'm not sure if you need to save it in the serverauto.cfg too

Had to add it to serverauto. It went back to default after restart.

  • Like 1
nivex

Posted (edited)

@KayKay

nah, it's a game bug. i've reported it to Facepunch and gave them the fix but it hasn't been applied yet. the bug makes no difference on a vanilla server since all damage is allowed there so there's no priority for them to fix it.

the bug is that the initiator of the fire is not set to the player. no initiator means the damage is ignored by RaidableBases. if it doesn't know where the damage came from then it's impossible for it to allow or block it so it gets ignored. if it gets ignored then TruePVE handles it, and it will block the damage because it doesn't kn ow either. if it allowed the damage then players could raid and kill everyone on the server with fire, and rules/flags wouldn't do anything.

I wrote a harmony fix for it (inside of a Carbon/Oxide plugin), but honestly players should just use fire that works.

 

ServerProjectileHitFix.cs

Edited by nivex
  • Love 1
Aussie4life

Posted

Hey Nivex. Need some help. We have a 5x server where we have pvp raidable bases automatically spawning. 2 of each levels at all times. However, at around 10:30pm our time (server reboots at 6:45am each day), something seems to happen and suddenly only the 2 easy bases automatically spawn. Doesnt seem to happen every day but i can see in the logs when the last one despawned of any other level besides easy, but no init for spawning the other 4 difficulties. Help!!! Ive completely redone the config from ground up twice and cant seem to figure out what this issue is. Any ideas?

KayKay

Posted

7 hours ago, nivex said:

@KayKay

nah, it's a game bug. i've reported it to Facepunch and gave them the fix but it hasn't been applied yet. the bug makes no difference on a vanilla server since all damage is allowed there so there's no priority for them to fix it.

the bug is that the initiator of the fire is not set to the player. no initiator means the damage is ignored by RaidableBases. if it doesn't know where the damage came from then it's impossible for it to allow or block it so it gets ignored. if it gets ignored then TruePVE handles it, and it will block the damage because it doesn't kn ow either. if it allowed the damage then players could raid and kill everyone on the server with fire, and rules/flags wouldn't do anything.

I wrote a harmony fix for it (inside of a Carbon/Oxide plugin), but honestly players should just use fire that works.

 

ServerProjectileHitFix.cs 2.25 kB · 2 downloads

Thank you Nivex, for your prompt response. 

  • Like 1
mark bergervoet

Posted

11 hours ago, Hawkhill said:

Had to add it to serverauto. It went back to default after restart.

I have add it to the .bat file and than its staying with restarts

  • Like 1
Raiven_007

Posted (edited)

What does it mean when it says: [ RaidableBases ] You cannot spawn a base that is not configured.? I have version 2.7.4 and it was working fine very recently. Not sure why it would say that by running the CMD /rbe in Game Chat. Also, it isn't populating any points on the grid. I noticed it said 0 points when it's usually way more. I also tried running the CMD rbevent in the Console and it said 1x - 1x - No CopyPaste Profile in any Profile exists? But, I have all my base files listed where they are supposed to be. And, they are all also saved in the CopyPaste Folder.

Edited by Raiven_007
Gold Mysterious

Posted

On 10/7/2023 at 2:23 PM, Lapegsonita said:

Where do you modify that option in a folder or from the plugin itself?

In your server.cfg you need to add these two 

sentry.interferenceradius 80
sentry.maxinterference 50 

As that my setting for my server. You can change the max of turrets you want. As well changing the radius depending on the size of the base. 

Once you add these to your server.cfg it will stay at this setting if you restarted the server.

Hope this help you.

nivex

Posted

@Aussie4life

you would need to use rbe debug command when this happens. sounds like a bad copypaste file

@Raiven_007

if you try to use the command before the plugin loads then it will say that. if you are using it afterwards and it says that then that then the base is not configured or the copypaste file doesn't exist. you can use the rb.config list command to see what files don't exist, and what you do have configured instead

thank you @Gold Mysteriousand @mark bergervoet

Raiven_007

Posted

8 hours ago, nivex said:

@Aussie4life

you would need to use rbe debug command when this happens. sounds like a bad copypaste file

@Raiven_007

if you try to use the command before the plugin loads then it will say that. if you are using it afterwards and it says that then that then the base is not configured or the copypaste file doesn't exist. you can use the rb.config list command to see what files don't exist, and what you do have configured instead

thank you @Gold Mysteriousand @mark bergervoet

rb.config list says no valid buildings configured which is a lie. The bases have been working fine this entire time. rbe debug gave a JSON error but I didn't see any error unless there's a space somewhere but I ran the config thru a validator and it still says it.

RaidBases.json

Raiven_007

Posted

4 minutes ago, Raiven_007 said:

rb.config list says no valid buildings configured which is a lie. The bases have been working fine this entire time. rbe debug gave a JSON error but I didn't see any error unless there's a space somewhere but I ran the config thru a validator and it still says it.

RaidBases.json 26.71 kB · 0 downloads

Now the plugin literally just works again. Lol!

nivex

Posted

@Raiven_007

nice, you must've fixed it

  • Like 1
Raiven_007

Posted (edited)

7 hours ago, nivex said:

@Raiven_007

nice, you must've fixed it

Yeah My Server shuts down every night for it's daily restart. So, after the error was fixed it restarted and was just working again lol. Because right before that, I fixed the error and it still wasn't working until after the restart haha.

Edited by Raiven_007
nivex

Posted

yea for some reason I hid the error in the last update. it'll show again next update. you can see it with rbe debug though

  • Like 1
Hawkhill

Posted

How do i get building skins to work?

Here is an example of my config on easy bases,

"Change Building Material Tier To": {
    "Wooden": false,
    "Stone": true,
    "Metal": false,
    "HQM": false,
    "Use Adobe Skin": true,
    "Use Shipping Container Skin": false,
    "Use Brick Skin": false,
    "Only Apply Skin When Material Is Enabled": true       (Have also tried false here)

nivex

Posted

@Hawkhill

issues with this are fixed in the next update

you can find a fix in a previous reply if you want to fix it now

 

  • Like 1
Hawkhill

Posted

image.png.6cf9959b5a187cd9d69eba1e5bd91d2a.png

Like thiis?

nivex

Posted

 youll probably like this too then

image.png.b4d64e0f82cd9cbdfe018883c82142fe.png

  • Like 1

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