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Raidable Bases 2.9.8

$40.00 $30.00
   (52 reviews)

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Chernarust

Posted

To remove all the shotgun traps do I need to edit each of the base files and remove the prefab from it or do we have a magical setting that can remove all shotgun traps placed into the bases?

aimacak

Posted

dont sure, but i think that edit each base 🙂

  • Like 1
nivex

Posted

I have added `Kill These Prefabs After Paste` in the next update which will be in the profiles. you will be able to add guntrap or any other entity to that list and it will kill it after the base pastes @Sjd6795

it's better if the copypaste dev added an option to prevent it from spawning though

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nashslash

Posted

if you dont want to edit each base to remove a shotgun trap you cound try editing the config

 

  "Weapons": {
    "Infinite Ammo": {
      "AutoTurret": true,
      "FlameTurret": true,
      "FogMachine": true,
      "GunTrap": false,
      "SamSite": true
    },
    "Ammo": {
      "AutoTurret": 256,
      "FlameTurret": 256,
      "FogMachine": 5,
      "GunTrap": 0,
      "SamSite": 24

  • Like 1
CsaszyKJ

Posted (edited)

Hi,

May I ask, how it the Cooldowns Reset working - which the buyers can buy via command?

I've setup the Config/Raidablebases.json:

"Cooldowns (0 = No Cooldown)": {
        "Reset Cooldown Costs": {
          "Custom Currency": {
            "Enabled": true,
            "Item Shortname": "scrap",
            "Item Name": null,
            "Amount": 800,
            "Skin": 0
          },
          "Economics Money": 0.0,
          "ServerRewards Points": 0

 

My question is, what's the command for players to access this cooldown - to reset their Lockout ?

The UI section is all set to true, not worth to paste it I guess.

Thanks!

 

Edited by CsaszyKJ
nivex

Posted (edited)

@CsaszyKJ

hi, they can use /buyraid reset

buyable cooldowns are not player lockouts:
- buyable cooldowns are for private raids
- player lockouts are for public raids

there is no setting to do this with player lockouts.

you can add commands to your store where they can buy resets for both there too. players should not be given access to these commands so it should be done from your ingame store

rbe expire steamid buyable
rbe expire steamid lockout

 

Edited by nivex
  • Love 1
CsaszyKJ

Posted

16 hours ago, nivex said:

@CsaszyKJ

hi, they can use /buyraid reset

buyable cooldowns are not player lockouts:
- buyable cooldowns are for private raids
- player lockouts are for public raids

there is no setting to do this with player lockouts.

you can add commands to your store where they can buy resets for both there too. players should not be given access to these commands so it should be done from your ingame store

rbe expire steamid buyable
rbe expire steamid lockout

 

Hi mate,

Thanks for your quick reply.

Then the next step is to setup a store on our server, to make it clear this RB.

Thanks for your quick reply.

Appreciated!

  • Like 1
Dr.D.Bug

Posted (edited)

Are the logfiles in "/oxide/logs/RaidableBases" are necessary for any analytics or leaderboard statistics? 
In other words; can i cleanup there periodically? 🤔
 

Screenshot 2023-08-23 120244.png

Edited by Dr.D.Bug
aimacak

Posted

1 hour ago, Dr.D.Bug said:

Are the logfiles in "/oxide/logs/RaidableBases" are necessary for any analytics or leaderboard statistics? 
In other words; can i cleanup there periodically? 🤔
 

Screenshot 2023-08-23 120244.png

i think, that info about leaderboards save in data, but not logs, so, i think u can cleanup, if you want 🙂

  • Like 1
nivex

Posted

@Dr.D.Bugya, you can clean them up. if you have a script that removes files then include those during your wipe

  • Like 1
CsaszyKJ

Posted (edited)

Hi,

I'd like to ask the following question.

I've setup the number of NPC's to spawn with each difficulty.
Why is it spawning much less - than I've setup in the config?
Scheduled RB - I'm talking about.
There is no Maintained In our config.


I mean the 1/4th of it spawns only.

 

TIA.

Edited by CsaszyKJ
nivex

Posted

@CsaszyKJ

show me those settings

CsaszyKJ

Posted

2 hours ago, nivex said:

@CsaszyKJ

show me those settings

Hi,

Thanks for your quick response.
Appreciated!

Spawn Inside Bases - are all False

Final Death - except Easy is True

Easy:

"    "Enabled": true,
    "Amount That Can Throw Weapons": 5,
    "Amount Of Murderers To Spawn": 10,
    "Minimum Amount Of Murderers To Spawn": 4,
    "Spawn Random Amount Of Murderers": true,
    "Amount Of Scientists To Spawn": 8,
    "Minimum Amount Of Scientists To Spawn": 4,
    "Spawn Random Amount Of Scientists": true,
    "Allow Npcs To Roofcamp": false,
    "Allow Npcs To Counter Raid": true,
    "Allow Npcs To Leave Dome When Attacking": false,
    "Allow Npcs To Shoot Players Outside Of The Dome": true,
    "Allow Npcs To Play Catch When Equipped With Explosives": true,   "

The rest of the difficulties are the same, but the number increases &     "Allow Npcs To Leave Dome When Attacking": true.

Once the Raid completed, upon Final Death spawn the right quantity of the NPC's.

We did server restart since, and only the Scheduled are doing this, what Admin's spawning bases with dtevent - are all good, spawning the right ammount of NPC's.

Thanks for your time!

Kind Regards

Janos

 

nivex

Posted

5 minutes ago, CsaszyKJ said:

Hi,

Thanks for your quick response.
Appreciated!

Spawn Inside Bases - are all False

Final Death - except Easy is True

Easy:

"    "Enabled": true,
    "Amount That Can Throw Weapons": 5,
    "Amount Of Murderers To Spawn": 10,
    "Minimum Amount Of Murderers To Spawn": 4,
    "Spawn Random Amount Of Murderers": true,
    "Amount Of Scientists To Spawn": 8,
    "Minimum Amount Of Scientists To Spawn": 4,
    "Spawn Random Amount Of Scientists": true,
    "Allow Npcs To Roofcamp": false,
    "Allow Npcs To Counter Raid": true,
    "Allow Npcs To Leave Dome When Attacking": false,
    "Allow Npcs To Shoot Players Outside Of The Dome": true,
    "Allow Npcs To Play Catch When Equipped With Explosives": true,   "

The rest of the difficulties are the same, but the number increases &     "Allow Npcs To Leave Dome When Attacking": true.

Once the Raid completed, upon Final Death spawn the right quantity of the NPC's.

We did server restart since, and only the Scheduled are doing this, what Admin's spawning bases with dtevent - are all good, spawning the right ammount of NPC's.

Thanks for your time!

Kind Regards

Janos

 

ah ok good information. details are important so thanks. can you DM that profile and your config then ill check it out later tonight

CsaszyKJ

Posted

45 minutes ago, nivex said:

ah ok good information. details are important so thanks. can you DM that profile and your config then ill check it out later tonight

DM sent.

Thanks!

nashslash

Posted

Check these settings also.  if you told the npcs to spawn in beds or bags and there are only 2 in your raid base then thats all your get.

    "Spawn Inside Bases": {
      "Spawn On Floors": false,
      "Spawn On Beds": true,
      "Spawn On Rugs": false,
      "Spawn On Rugs With Skin Only": 1,
      "Bed Health Multiplier": 1.0,
      "Rug Health Multiplier": 1.0,
      "Spawn Murderers Outside": false,
      "Spawn Scientists Outside": false,
      "Minimum Inside (-1 = ignore)": -1,
      "Maximum Inside (-1 = ignore)": -1

  • Like 1
nivex

Posted

@CsaszyKJ

hi, you have set a minimum of 8 and maximum of 18 for easy bases and random amount is enabled. while testing it spawned between 8 to 18 npcs for each base which shows it is working fine. if you want more to spawn then you will have to increase the minimum

    "Amount Of Murderers To Spawn": 10,
    "Minimum Amount Of Murderers To Spawn": 4,
    "Spawn Random Amount Of Murderers": true,
    "Amount Of Scientists To Spawn": 8,
    "Minimum Amount Of Scientists To Spawn": 4,
    "Spawn Random Amount Of Scientists": true,

i do not recommend using so many npcs. npcs from any plugin can impact server performance

llama

Posted

where to edit the font size of plug-in messages in chat?image.png.687b523e59b86537c23c3d4c8a4f1406.png

nivex

Posted

@llama

edit the language file and put the size in the messages

llama

Posted

7 hours ago, nivex said:

@llama

edit the language file and put the size in the messages

Thanks! 

  • Like 1
Chernarust

Posted

Can you please add zombie horde support? I would like the zombies and raidable base npc to attack each other.

nivex

Posted

38 minutes ago, Sjd6795 said:

Can you please add zombie horde support? I would like the zombies and raidable base npc to attack each other.

yup this is included in the next update !

  • Love 1
Chernarust

Posted

2 hours ago, nivex said:

yup this is included in the next update !

My zombies just actually got in a fight with the raidable base npc lol. zombie was firing off an eoka.

  • Like 1
TRAP BOX

Posted


@Sjd6795 whats the point of it ? just wondering mine are hunting chickens all day 🤣

  • Like 1
Chernarust

Posted

13 minutes ago, TRAP BOX said:


@Sjd6795 whats the point of it ? just wondering mine are hunting chickens all day 🤣

Just provides some more life to the server, I have about 100 hordes of 3 spawning on my server with 20 easy raidable bases placed down. They roam around and just about everywhere like an old arma 2 dayz server. I do have them removed from monuments as I have some NPC in monuments.

  • Like 1
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