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Raidable Bases 2.9.8

$40.00 $30.00
   (52 reviews)

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z.wellman09

Posted

that's strange i have wood and stone set to true for easy bases and they have only been spawning in wood. i was going to do the same for medium and hard bases (not wood) of course but was going to double check first. but whats weird is i have the same thing for the doors and the doors have been working mixing and matching wood and sheet metal but the bases seem to only spawn in wood with wood and stone being set to true. 

nivex

Posted

@z.wellman09

if a block is stone it will turn into wood if you enable both options

likewise with a door. if it is metal it will become wood and vis versa

z.wellman09

Posted

dang was hoping for some randomness in the bases. thanks for the info. love the plugin regardless thanks for all the hard work. 

  • Like 1
Delltus

Posted

 

Hello nivex I would have a request to make, I wonder if it was possible to add difficulties in addition to the existing one ?

Rust Admin

Posted

any idea why murderers are just running up to players and rubbing up against them and not hitting them with melee?
they have a barbed wire bat as an item. thanks

nivex

Posted

4 hours ago, Delltus said:

 

Hello nivex I would have a request to make, I wonder if it was possible to add difficulties in addition to the existing one ?

not currently. it is planned

3 hours ago, Rust Admin said:

any idea why murderers are just running up to players and rubbing up against them and not hitting them with melee?
they have a barbed wire bat as an item. thanks

what is the item shortname

aimacak

Posted

21 minutes ago, nivex said:

not currently. it is planned

what is the item shortname

yeah, its true, i tested 🙂
mace.baseballbat

nivex

Posted

8 hours ago, aimacak said:

yeah, its true, i tested 🙂
mace.baseballbat

kk ill have to add it to the plugin

Angry Dragon Gaming

Posted (edited)

another member of our sever team bought this plugin and im trying to find a way where we can use Tesla traps with heartbeat sensors that dont activate as soon as the base spawns in and runs continuously as it seems the heart beat sensor recives power as if its bin picked up a player as soon as the base spawns in  please and thanks

 

 

Edited by Anakin89
aimacak

Posted

16 minutes ago, Anakin89 said:

another member of our sever team bought this plugin and im trying to find a way where we can use Tesla traps with heartbeat sensors that dont activate as soon as the base spawns in and runs continuously as it seems the heart beat sensor recives power as if its bin picked up a player as soon as the base spawns in  please and thanks

 

 

u need turn off require power source in profile and physically make power line in house, then u want use it

изображение.png

  • Like 2
Raiven_007

Posted (edited)

spacer.pngHey Nivex, sometimes the Raidable Bases don't despawn properly and they stay there eventhough I have 10 maintained Events set as max and always maintain the max. It has happened a few times too. They should despawn properly but sometimes are still there with no dome and the dmg done to the base is still there as well.

Edited by Raiven_007
nivex

Posted

@Raiven_007

ya I am not sure why this happens yet. you can remove the bases by going to each and using /rbe kill_cleanup

if you can DM me the server log when this happened that would be helpful to

next update will include more logs so I can hopefully track this down. very unusual to not see the high walls despawn though. if the dome is killed then everything should be killed so i don't understand why that isn't happening.

  • Like 1
aimacak

Posted

may be so small distanse between bases?

Raiven_007

Posted

Nope. My bases are set to spawn 500 apart lol! And I think it happens sometimes when reloading the plugin tbh. I usually don't use the cmd to reload the plugin without actually reloading it. I forget to lol. my hard head a** forgets to and reloads the hard way sometimes. But it may not be because of reloading etc. I watch it say each base was destroyed. And usually it's one of my players who say something to me and I investigate and bam bases on bases lol. I have seen it myself as well. But yes, I think it is because of reloading the plugin and bases aren't actually destroyed or removed properly. I will try my best to catch it when it happens but It's hard to because you never know when it does.

Raiven_007

Posted

6 hours ago, nivex said:

@Raiven_007

ya I am not sure why this happens yet. you can remove the bases by going to each and using /rbe kill_cleanup

if you can DM me the server log when this happened that would be helpful to

next update will include more logs so I can hopefully track this down. very unusual to not see the high walls despawn though. if the dome is killed then everything should be killed so i don't understand why that isn't happening.

How do I DM you exactly? And I was trying to find your Discord as well but don't remember exactly where I seen the Link lol.

nivex

Posted

click on my name and on that page click the message button

discord.gg/rZNpCyf is my discord

I will try reloading to see if that causes the issue for me but I'm going to bed now

@Raiven_007

 

aimacak

Posted

@Raiven_007 i dont have any problems with disapearing, sametimes after restart i see old bases without dome, but i think that its make special for players.
But i havent so big bases as you screenshot.

Raiven_007

Posted (edited)

14 hours ago, aimacak said:

@Raiven_007 i dont have any problems with disapearing, sametimes after restart i see old bases without dome, but i think that its make special for players.
But i havent so big bases as you screenshot.

Yeah I get what you mean and that might be what's happening as well. Like I said, I am not exactly sure when it happens. I just know that it is. And those bases are not that big lolol. They are like Medium Sized haha.

Edited by Raiven_007
ChardaZAR

Posted

Is there a way to turn off item skins in bases?
For instance skins on doors and garage doors?

The base pack I bought has some pretty hectic skins and I want to see if there's a way to deactivate them in config so they don't spawn in

TRAP BOX

Posted

@ChardaZAR

Config\RaidableBases
Line :517

"Skins": {
    "Boxes": {
      "Include Workshop Skins": true,
      "Preset Skin": 0,
      "Use Random Skin": true

  • Love 1
nivex

Posted

ty trap box

there's some changes to skins in the next update so please read the update notes regarding this when I release it =p

 

  • Love 1
Chernarust

Posted

Hi friend! Loving the plugin still. What do I need to change in the config? What I am trying to do is remove the dome, enable npc movement inside the base, and increase the amount of easy spawns on the map and remove the other difficulty, also to remove notifications to chat.

To summarize I want it to seem like the server is populated with bases but doesn't have the dome, chat messages, and stone walls.

aimacak

Posted (edited)

20 minutes ago, Sjd6795 said:

Hi friend! Loving the plugin still. What do I need to change in the config? What I am trying to do is remove the dome, enable npc movement inside the base, and increase the amount of easy spawns on the map and remove the other difficulty, also to remove notifications to chat.

To summarize I want it to seem like the server is populated with bases but doesn't have the dome, chat messages, and stone walls.

it all in profiles.
about movement inside the base i dont know..

изображение.png

изображение.png

Edited by aimacak
  • Love 1
Chernarust

Posted

27 minutes ago, aimacak said:

it all in profiles.
about movement inside the base i dont know..

изображение.png

изображение.png

Thank you for that! How can I increase the amount of base spawns? I looked but I didn't see in the config or profiles.

  • Like 1
nivex

Posted

ty @aimacak

@Sjd6795

npcs cannot move inside the base

amount of bases is in the config. Max Maintained Events and/or Max Scheduled Events should equal the total amount of these numbers
image.thumb.png.9024fef1795127bf749fcfbcf3c8e538.png

  • Like 1

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