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Raidable Bases 2.8.5

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3 hours ago, nivex said:

yea, it's technically doing what it's supposed to. if it's limited to 1k then it should not spawn the configured 10k. though I can understand your use case and don't have any problems making it work both ways depending on the value of the stacksize limit option.

current use:

  • if you wanted 10 stacks of 1k then you would set the stacksize to 1k in the loot table. this will count as 10 items towards Amount Of Items To Spawn because it is literally 10 items. so you would also increase the amount of items to spawn by 10.
  • I'll make the amount change dynamically to account for the stacks. while I disagree with this, I can understand that it would need to be changed manually otherwise and that adds unnecessary steps to an already complicated plugin

your use case:

  • a single stack of 10k that when looted will obey the servers stacksize of 1k and split accordingly. though players will exploit this by dragging an item onto the stack of 10k in order to bypass the servers limit of 1k. the hook required to fix this vanilla bug is too heavy and won't be implemented.

 

glad you understood what i mean 

if you could make that work in any way, that would be freeking awesome 😄

Edited by Alpha28
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6 minutes ago, Alpha28 said:

glad you understood what i mean 

if you could make that work in any way, that would be freeking awesome 😄

so make stacksize 1000 on sulfur and you will be happy, as far as I understand, @nivex just wants to automate this in the future

Edited by aimacak
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I think something was lost in translation to your language, aimacak. It will work both ways in next update 🙂

 

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7 minutes ago, nivex said:

I think something was lost in translation to your language, aimacak. It will work both ways in next update 🙂

 

may be 🙂 did I understand correctly?
in an update if the item stack size on the server is 1k, and in the loot table this item will have a quantity of 10k, and the stack size is -1, the plugin will spawn this item 10 times 1k regardless of Amoun Item to Spawn? 🙂

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Hello. I'm having a problem with the "RaidableBases" payment plugin since some updates. I have hold events enabled and when the plugin creates a new base sometimes it doesn't destroy the old one. There are raid bases around the map that are unmarked, with the samsite activated, with the turrets activated and some players get knocked down when riding mini copters or take damage from turrets when passing near those bases. What I can do? Are there any settings I need to adjust? Greetings and thanks.

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nivex

Posted (edited)

@aimacak yes, if you enable Use Stack Size Limit For Spawning Items (this is for the servers stacksize, not the loot table stacksize)

@santigusa

heya, sorry for the trouble. i've had it happen a few times to me but i don't know how it happened yet. i've been trying to fix it for months but can never reproduce it. I think I will write my own paste method so I don't have to use the copypaste plugin. this will at least solve bases not despawn on a server restart.

however, if you are using linux then the solution is simple. your host needs to install libgdiplus and that exact issue will be fixed

you can use /radar buildings raid to find all of the bases and then use /rbe kill_cleanup next to each of them to remove them

 

Edited by nivex
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9 hours ago, Robert Stevens said:

Having issues with some of the Bases floating making them east to raid>

bases don't float unless they weren't copied properly. this is the case for some third party packs, but not my packs.

modifying height settings incorrectly in the profiles can cause this too

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3 minutes ago, gdias92 said:

How can I turn the house of a player that no longer plays into a raidable base ?

use abandoned bases maybe?

i

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I am still trying to fix the despawn bug and will release an update when I have fixed it.

Despawn Dropped Loot Bags From Raid Boxes When Base Despawns

anyone with a despawn issue should try to enable this in your profiles, oxide/data/RaidableBases/Profiles/

I have 2 reports now that this fixes it so I will look into this to see why that might be

 

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Not sure which plugin to suggest this to, rb or rustcord, but is there anyway for the base events ending discord message to show the actual "easy base has been raided by so n so" message instead of just "easy raidable base has ended"?

Edited by iMonkey
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Hi,

Not too sure, why RB not showing the time for the next base spawn when I type in the chat /rb

Min players set to 4, but apart from that not much change I've made, but since this month wipe - just not spawning the Automated Events at all.

Buyraid or Manual Spawn works fine.

Thanks guys!

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@iMonkey

that would be Rustcord. in the Rustcord language file change ":house: {difficulty} Raidable Base at {position} has ended."

to: ":house: {difficulty} Base ({basename}) has been raided by {players} at {position} ({gridposition})."

or to this: ":house: {basename} has been raided by {players} at {gridposition}."

etc... you will need to use the modified version of 3.3.1 below. Rustcord would need to patch this or it will revert when they update.

Rustcord.cs

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1 minute ago, CsaszyKJ said:

Hi,

Not too sure, why RB not showing the time for the next base spawn when I type in the chat /rb

Min players set to 4, but apart from that not much change I've made, but since this month wipe - just not spawning the Automated Events at all.

Buyraid or Manual Spawn works fine.

Thanks guys!

use rbe debug command in server console to see why your auto spawn doesn't work. type again to toggle it off

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also, the time only shows from /rb when there are no raids spawned. it has always been this way

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Thanks @nivex your quick reply.

Appreciated.

Attached a pic after running the debug.

I know when is no RB on the map, that's the only way to see the time, used many many times this.
 

ruste.jpg

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4 hours ago, Dr.D.Bug said:

Short question: Is the inner area of the raidbase dome protected against MLRS?

in profiles:

image.png.1137bdaef48b14e6fbb970c7d4691ede.png

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Despawn Dropped Loot Bags From Raid Boxes When Base Despawns

It seems that this loot option is causing the base despawn issues. Please enable it in your profiles and let me know if the issue with the base not despawning is fixed for you

 

You would need to remove prior existing bases before changing this setting. You can do so by using AdminRadar and typing /radar buildings raid. You can then go to each base and use /rbe kill_cleanup to destroy the base.

oxide/data/RaidableBases/Profiles

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