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Raidable Bases 2.9.4

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@m3dus4

heya,

set Lock Players To Raid Base After Entering Zone false

set Prevent Players From Hogging Raids to false

otherwise you need to be more specific if this doesn't work.

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1 hour ago, Evil E 69 said:

is there a way to add new bases to the existing profiles. thanks

Yes. you have a new base called Experbase100.json drop it into the copypaste data folder then

type into console

rb.config add "Expert Bases" ExpertBase100

it will add the base to the config without editing, and adding it to rotation.

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After new update Bases have been spawning in made half out of the desire build material (hqm,metal,stone) but some of the bases that should be made out of hqm , metal, stone are made out of all twig. Never had this issue until latest patch. Please any suggestions.

 

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1 hour ago, wesley wise said:

After new update Bases have been spawning in made half out of the desire build material (hqm,metal,stone) but some of the bases that should be made out of hqm , metal, stone are made out of all twig. Never had this issue until latest patch. Please any suggestions.

 

apper* write about update copypaste

Edited by aimacak
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nivex

Posted (edited)

@Kobani

Requires A Power Source should be set to false in order to have power without a power source.

 

Edited by nivex
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Im having raidable bases not despawn properly, my map has filled up with these empty bases. The zone has disappeared and theres nothing in tc so I wouldve thought that these would just decay properly, any ideas? I have a feeling that its  because I reboot my server regularly and the server hasnt had time to destroy the assets or something. Help would be appreciated if this is something thats happened before. I have been going through the forums and couldnt find any solutions.

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8 minutes ago, clipped said:

Im having raidable bases not despawn properly, my map has filled up with these empty bases. The zone has disappeared and theres nothing in tc so I wouldve thought that these would just decay properly, any ideas? I have a feeling that its  because I reboot my server regularly and the server hasnt had time to destroy the assets or something. Help would be appreciated if this is something thats happened before. I have been going through the forums and couldnt find any solutions.

same here, it could be from a server reboot.

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@clippedyes sorry I am trying to fix this. you can unload the plugin before a restart then it would help. you can remove the bases by going to each and using /rbe kill_cleanup and you can find the bases using /radar buildings raid

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hey, i used the plugin for a while now works great 🙂

i changed the bases to force stack size limit , but medium bases only spawn with 1k sulfur ore in furnaces , and the config says the base should have between 7.500-12500 sulfur, is there a way to fix that ?

 

greetings Alpha from Germany

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nivex

Posted (edited)

It is intended that Use Stack Size Limit For Spawning Items uses your servers stacksize limit. Plugins that do not modify the actual definitions stacksize for the servers limit are not supported. State the stacksize plugin you use and I can look at it.

Otherwise if you want to use the plugins custom stacksize then you must set a custom stacksize for each item that you want to use it with. 

@Alpha28

Edited by nivex
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2 hours ago, Alpha28 said:

hey, i used the plugin for a while now works great 🙂

i changed the bases to force stack size limit , but medium bases only spawn with 1k sulfur ore in furnaces , and the config says the base should have between 7.500-12500 sulfur, is there a way to fix that ?

 

greetings Alpha from Germany

if the item appears less than in the config, all that comes to mind is some kind of mistake in the name of the files (base_loot or profile) or the name of the base in the profile, because the settings usually only increase the loot, but do not reduce it. But these are only assumptions.

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34 minutes ago, nivex said:

It is intended that Use Stack Size Limit For Spawning Items uses your servers stacksize limit. Plugins that do not modify the actual definitions stacksize for the servers limit are not supported. State the stacksize plugin you use and I can look at it.

Otherwise if you want to use the plugins custom stacksize then you must set a custom stacksize for each item that you want to use it with. 

@Alpha28

im using  Loot Table & Stacksize GUI by The_Kiiiing

and im using default stack size for ore (1000 metal ore 1000 sulfure ore 100 high qual. )

the medium base should spawn with 

"shortname": "sulfur.ore",
    "name": null,
    "amount": 12500,
    "skin": 0,
    "amountMin": 7500,

"shortname": "hq.metal.ore",
    "name": null,
    "amount": 2000,
    "skin": 0,
    "amountMin": 1000,

"shortname": "metal.ore",
    "name": null,
    "amount": 20000,
    "skin": 0,
    "amountMin": 10000,

the small furnaces have the exact ammount = to the stack size limit but thats it no more ore in the base

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that is how it should work. as i said, it is going to use the servers stacksize limit unless you specify the stacksize for that item.

@Alpha28

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16 minutes ago, nivex said:

that is how it should work. as i said, it is going to use the servers stacksize limit unless you specify the stacksize for that item.

@Alpha28

okay, so how do i get the rest of the ore to spawn in boxes or tc

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it appears that if the servers stacksize limit is less than the stacksize for an item in the loot table then it will not exceed the servers stacksize limit. I will have to make an exception for this

@Alpha28

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3 hours ago, nivex said:

it appears that if the servers stacksize limit is less than the stacksize for an item in the loot table then it will not exceed the servers stacksize limit. I will have to make an exception for this

@Alpha28

i just want people not to miss out on the reward , without being able to have a single stack of 10k ore

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5 hours ago, nivex said:

it appears that if the servers stacksize limit is less than the stacksize for an item in the loot table then it will not exceed the servers stacksize limit. I will have to make an exception for this

@Alpha28

I played for a long time on a server where the amount of sulfur in the base could be 180k, and the stacksize on server was 10k, sulfur always appeared ..

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36 minutes ago, aimacak said:

I played for a long time on a server where the amount of sulfur in the base could be 180k, and the stacksize on server was 10k, sulfur always appeared ..

yes i enabled limit stacksize in the raidable base config so people dont get stacks that are higher then the server stack size . but with it enabled the bases spawn with less loot , because of the limit 🙂

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yea, it's technically doing what it's supposed to. if it's limited to 1k then it should not spawn the configured 10k. though I can understand your use case and don't have any problems making it work both ways depending on the value of the stacksize limit option.

current use:

  • if you wanted 10 stacks of 1k then you would set the stacksize to 1k in the loot table. this will count as 10 items towards Amount Of Items To Spawn because it is literally 10 items. so you would also increase the amount of items to spawn by 10.
  • I'll make the amount change dynamically to account for the stacks. while I disagree with this, I can understand that it would need to be changed manually otherwise and that adds unnecessary steps to an already complicated plugin

your use case:

  • a single stack of 10k that when looted will obey the servers stacksize of 1k and split accordingly. though players will exploit this by dragging an item onto the stack of 10k in order to bypass the servers limit of 1k. the hook required to fix this vanilla bug is too heavy and won't be implemented.

 

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