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Raidable Bases 2.9.4

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On 5/4/2023 at 3:12 PM, nivex said:

Ok, I would suggest not using the plugin right now

CopyPaste and any other plugins that set building grades do not work properly

they can either 1) work fine, 2) partially work, or 3) never work

this means the bases spawns as twig

UberTool is also affected

I suspect another Rust or Oxide update will resolve this

Was this resolved btw? Hadnt seen any mention of it.

 

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@Stark

you may need to type /rb wipe because the plugin did not load with the server startup when the server first wiped. it won't know that you wiped if the plugin isn't loaded. that command will award players their titles too. just make sure Ranked Ladder -> Enabled is true first.

ya you can spawn as many as you want. but it will hurt performance if you spawn too many.

80 is quite impressive @406_Gromitwhy do you spawn so many btw?

 

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nivex

Posted (edited)

if you only have easy bases spawning then you need to configure the difficulty setting in each profile again

i do not know why this happens - i didn't change anything regarding it that i'm aware of

oxide/data/RaidableBases/Profiles/

very first option is difficulty setting.

Edited by nivex
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12 hours ago, nivex said:

@Stark

you may need to type /rb wipe because the plugin did not load with the server startup when the server first wiped. it won't know that you wiped if the plugin isn't loaded. that command will award players their titles too. just make sure Ranked Ladder -> Enabled is true first.

ya you can spawn as many as you want. but it will hurt performance if you spawn too many.

80 is quite impressive @406_Gromitwhy do you spawn so many btw?

 

Last Question, where do I set up my own titles? I can't seem to find those lines in the configs. 

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@Stark

you create your groups in the Better Chat plugin

you assign my groups to said Better Chat groups

my groups are raideasy, raidmedium, raidhard, raidexpert, raidnightmare

you then assign your title in the Better Chat group setting

once you've done this save it, then add yourself to a group to test.

o.usergroup add nivex raideasy

type in chat. if you did it correctly then you will see the title.

from this point the plugin will do this automatically based on your Ranked Ladder settings in the raid bases config file

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i have that many bases because i like to have my server appear populated even though i its not, i have 40 easy bases all of which are different style trap bases with timers and such, small profile bases, they all spawn silently with no indication they are raid bases except for NPCs obviously roaming around.

@nivex i have also modified my NPC rocket launchers to use fire rockets and grenade launchers to use smoke grendes 😛

 

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So apparently players are still able to use MLRS on bases I've designated not being able to use MLRS rockets on in the config files.

My easy and medium bases aren't raidable with MLRS rockets in the configs, however, my players are still somehow able to do so. 

Is this because of the Skill Tree perk?

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nivex

Posted (edited)

i was not able to strike the base with Allow Players To Use MLRS set to false as seen by the "You are not allowed to target this location!" messages

next i moved the strike zone outside of the boundary, and the impact area was not close enough to damage the base either which you can see by the dust cloud in the center of the image

so it may be SkillTree or something else, but we've tested it before and it worked just fine with that too

verify that Allow Players To Use MLRS is actually set false in those profiles, and that the difficulty is set properly (very first setting of each profile) too

image.thumb.png.012a32c1c50976439188b0578d34b1b5.png

Edited by nivex
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Not sure if others are having this issue but Raidable bases that spawn or marked as " EASY" are actually "Nightmare" bases or something else. Seems to be real random too. Not sure if this is a Marker issue or not. If I spawn RBE raideasy1 its spawns and marks the map accordingly.

 

Edited by Kapco411
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nivex

Posted (edited)

@Kapco411

I just spawned 200 bases for you using Maintained Events to test this, and I looked at each and there were no issues regarding this

there were no changes regarding this in the last update either. I have received several reports of the difficulty, and only the difficulty, resetting in each of the profiles to 0 which is Easy. nothing was changed regarding that, and it cannot reset on its own. I suspect a json conversion issue in Oxide but I've not been able to reproduce it myself.

if you want to zip these files and DM them to me in a private message then I can look into it further for you.

oxide/data/copypaste/ but do not include any paid content from other vendors

oxide/data/RaidableBases/

oxide/config/RaidableBases.json

it is most likely that you have a few bases in the wrong profiles. this is a common issue with some third party base packages.

Edited by nivex
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Unfortunately, currently i have the problem that the zone defined by the zone manager is not being used as desired. First I created a flat zone on the map with RustEdit with a width of 200 and also defined a zone with this width via the zone manager. However, my current problem is that the zone of possible spawn points is always larger than the zone from the zone manager. Even if I reduce the zone to 150, the entire area of the created island is always used. May i have overlooked any parameter in the configuration?

Zone 200:
20230511073219_1.thumb.jpg.42f43a14ff4fa27d91f3b70dbd976475.jpg

Zone 150:
20230511072741_1.thumb.jpg.459ebffa4d0e166b62d0f52bc0c25658.jpg

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i'll check it out later @Dr.D.Bugbut it worked just fine in my testing. nothing spawned outside of it when only allowed inside, and vis versa

@sinansisno, wooden stone metal hqm are in the profiles under Change Building Material Tier To. adobe will not be supported until copypaste plugin supports it.

@Killerooxrust must fix this. they're aware and will fix it when they can.

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I'm hoping someone can help me. I'm having a hard time with my raidable bases. They keep spawning in as twig. I don't understand why

 

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4 minutes ago, ChardaZAR said:

I'm hoping someone can help me. I'm having a hard time with my raidable bases. They keep spawning in as twig. I don't understand why

 

make sure you have the very latest copypaste

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yes anyone with twig issue needs to update copypaste to 4.1.36+ ty nashslash

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Guys, what do you think about releasing prefabs in BaseLoot? Would you like?
I think it will be very cool, because. adding loot to bases will become much easier, loot will be more diverse and more realistic (if I may say so).
Press like if you would like it too, so that we can objectively understand if there are still people who want it, thanks.

Example:
in the BaseLoot I will write:
10 crate_bradley
10 heli_crate
10 crate_elite
and the loot from all these prefabs will be randomly distributed among the boxes in the Base.

Edited by aimacak
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Howdy Nivex,

 

I recently noticed this null reference exception in the RCON on one of my servers. I am not sure if this is of any importance or not, but I figured I would let you know.

 

Failed to call hook 'CanLootEntity' on plugin 'RaidableBases v2.7.2' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.RaidableBases.CanLootEntity (BasePlayer player, BaseEntity entity) [0x00000] in <237b80332cbf4a3c8b9d4169c72a6485>:0 at Oxide.Plugins.RaidableBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x027a5] in <237b80332cbf4a3c8b9d4169c72a6485>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0

 

Thanks,

 

Tim

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@aimacak

No. I have stated this numerous times. I will help you with your special issue when I can so be patient

@MNfreakTim

thanks, added a check in next update.

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hi,

1 question i spawn automaticly raidablbe bases each time on my map:

where can i setup any cooldown or set rights, that a player comes to 1 raidable base check that up...goes outhere the pvp zone and join another raidbalbe base instant?

i saw 1  person which tryed to enter a new raidablbe base but he was pushed back and cant join the other raidbase.

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