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Raidable Bases 2.9.8

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   (52 reviews)

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Skillo95

Posted

| [RaidableBases] Grid initialization completed in 81 seconds and 65 milliseconds on a 3500 size map with 0 potential points. does this means my map its too smal maybe ?

nashslash

Posted

2 hours ago, Skillo95 said:

| [RaidableBases] Grid initialization completed in 81 seconds and 65 milliseconds on a 3500 size map with 0 potential points. does this means my map its too smal maybe ?

no, size shouldnt matter.. i suspect its a custom map and not a proc gen  ?

 

  • Like 2
nivex

Posted (edited)

@Skillo95likely one of your zones in zone manager is way too large. could be a custom monument with its bounds set ridiculously high (really unlikely). could be horrible monument or building topology on the entire map causing all spawns to be blocked (really unlikely). but i can't say for certain without seeing all of the raid bases messages when it loads, and would need to know exactly what map you're using too

Edited by nivex
  • Like 1
Skillo95

Posted

9 hours ago, nivex said:

@Skillo95likely one of your zones in zone manager is way too large. could be a custom monument with its bounds set ridiculously high (really unlikely). could be horrible monument or building topology on the entire map causing all spawns to be blocked (really unlikely). but i can't say for certain without seeing all of the raid bases messages when it loads, and would need to know exactly what map you're using too

yea that was it thanks for the reply 🙂 and also to @nashslash you guys helped me thank you

 

  • Like 1
BetterDeadThanZed

Posted (edited)

Disregard this reply.

Edited by BetterDeadThanZed
nashslash

Posted

4 minutes ago, BetterDeadThanZed said:

What does it mean if an admin tries to spawn in a raidable base and it says "You can not spawn a base that is not configured"?

rberrors.jpg

Please give more details. How are you trying to spawn a base? Are you trying to spawn a certain base?

EG:                   rbe [basename] [difficulty]

Has the base you are trying to spawn been added to the profile config?

JacksH8

Posted

@nivex I'm unable to find the where in the config file I change the arena walls for Raidable bases.  

Am I looking in the wrong place to change this?

nashslash

Posted

2 hours ago, JacksH8 said:

@nivex I'm unable to find the where in the config file I change the arena walls for Raidable bases.  

Am I looking in the wrong place to change this?

\oxide\data\RaidableBases\Profiles\ Easy Bases.json 

"Arena Walls": {
    "Enabled": false,
    "Stacks": 1,

nivex

Posted

2.6.8 has been released - this requires the forced Rust update

@CM1234 try 2.6.8. requires forced Rust update. let me know if you have issues still.

thankyou @nashslashfor answering @JacksH8

 

  • Like 1
nivex

Posted (edited)

ignore the multiple update notifications for 2.6.8. just download it and wait for the rust update=]

just an issue with the cache not working correctly in my web browser

Edited by nivex
Darien

Posted

2 hours ago, nivex said:

2.6.8 已发布 - 这需要强制 Rust 更新

@CM1234 尝试 2.6.8。需要强制 Rust 更新。如果您还有问题,请告诉我。

谢谢@nashslash用于回答@杰克斯H8

 

ok thanks bro

  • Like 1
Dr.D.Bug

Posted

We are using Raidable Bases with the Zone Manager. Since todays rust update we are receiving this:

[RaidableBases] Allowed spawn points in 3 zones.

this is correct, but the next is new...
[RaidableBases] Grid initialization completed in 37 seconds and 303 milliseconds on a 5000 size map with 0 potential points.

We always had multiple potential points before, even on the same map with the same config.

Is anything new in the config, we have to change/add?

Emigo

Posted

It would seem that the zones of zone manager are not being blocked anuymore. Anyone else with this issue or is it just me?

  • Like 1
Hawkhill

Posted

Error while compiling: RaidableBases.cs(16141,48): error CS0176: Static member `ItemContainer.Drop(string, UnityEngine.Vector3, UnityEngine.Quaternion, params ItemContainer[])' cannot be accessed with an instance reference, qualify it with a type name instead

 

Anyone have a fix for this?

Emigo

Posted

12 minutes ago, Hawkhill said:

Error while compiling: RaidableBases.cs(16141,48): error CS0176: Static member `ItemContainer.Drop(string, UnityEngine.Vector3, UnityEngine.Quaternion, params ItemContainer[])' cannot be accessed with an instance reference, qualify it with a type name instead

 

Anyone have a fix for this?

have you updated to the last version?

 

nivex

Posted

im looking into this but im sick so have some patience please and ty

  • Love 2
MercedesCLA45AMG

Posted

you take your time health is more important

 

MNfreakTim

Posted (edited)

not likely relevant so I removed it

Edited by MNfreakTim
Hawkhill

Posted

4 hours ago, Emigo said:

have you updated to the last version?

 

Nah..... i didnt notice the last update

  • Like 1
nivex

Posted (edited)

6 hours ago, Dr.D.Bug said:

We are using Raidable Bases with the Zone Manager. Since todays rust update we are receiving this:

[RaidableBases] Allowed spawn points in 3 zones.

this is correct, but the next is new...
[RaidableBases] Grid initialization completed in 37 seconds and 303 milliseconds on a 5000 size map with 0 potential points.

We always had multiple potential points before, even on the same map with the same config.

Is anything new in the config, we have to change/add?

"Allowed Zone Manager Zones": [ "80195517" ],

"Use Grid Locations In Allowed Zone Manager Zones Only": true,

[RaidableBases] Allowed spawn points in 1 zones.
[RaidableBases] Grid initialization completed in 30 seconds and 30 milliseconds on a 4600 size map with 124 potential points.
You've successfully pasted the structure (-1674.3, 1.0, 308.6) raideasy10
[RaidableBases] raideasy10 @ E13 : 70 items



this works for me. you will need to make sure your zone has a proper size or will not be large enough for any spawn points inside of it

edit: ok, does not work properly if i have 2 zones and 1 in the list, it then allows both instead of just the 1 in the list. i will fix it

Edited by nivex
MercedesCLA45AMG

Posted

so we now need zone manager for raid bases to work?

 

nivex

Posted (edited)

5 minutes ago, MercedesCLA45AMG said:

so we now need zone manager for raid bases to work?

 

nope. that is just for those who use zone manager for other purposes.

your issue I would need you to type rbe debug to see whats going on

but first verify the plugin loads properly and the amount of grid positions is not 0

Edited by nivex
nivex

Posted

6 hours ago, Emigo said:

It would seem that the zones of zone manager are not being blocked anuymore. Anyone else with this issue or is it just me?

is this with some zones allowed and the rest blocked? or no zones allowed

Emigo

Posted

Just now, nivex said:

is this with some zones allowed and the rest blocked? or no zones allowed

Until the last update, in those places where i created the zone bases didnt spawn and in the console, there was a notification like "x amount of zones blocked" or something like that. Now the message doesnt show anymore and bases are spawning inside those zones. I dont know if there was any change regarding these on the last update

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