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Raidable Bases 2.9.2

$40.00 $30.00
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23 minutes ago, MON@H said:
Added `Refunds => Block Despawn If Base Is Damaged` (true)

Message, probably, should be changed to something like "Base was damaged, unable to despawn" or something, to avoid confusions like this

Seems good now, thanks al ot

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@nivex  haha yes i just misunderstand  him i guess 😋

I know you will fix it, you always do !
 At this point i probadly told my players to get a boat and some ladders and go raid or dont cry and wait for the update....not even joking 😂


to much love for this plugin to complain !😁
 

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players on my server saying  hard and nightmare raidbases does not take HV rocket damage, is there a setting or something?

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1 hour ago, byond1991 said:

players on my server saying  hard and nightmare raidbases does not take HV rocket damage, is there a setting or something?

if your users are throwing it at structures, HVs won't do nothing to them. 

If they are throwing it at turrets, after recent updates to the game, HVs have a lot of wind sway to them and seem like they are hitting the turrets but in actualy they are hitting the wall right next and its not very much visible when explosion happens and smoke is in the eyes. 

 

I personally hate the rocket sway tbh

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21 hours ago, aimacak said:

@ нивекс

sorry, but this is your base))) and it was before 2.6.0) thanks)

can you help with a copy? I'm trying to fix one wall in raidmed3, I can't copy it properly.. :

when i paste your base with .rbevent command or just .paste it appears at the normal level from the ground, but when i flip the wall in it and save, my base appears under the ground, how to set the paste height when copying?

you are using outdated tier then. update and install copypaste files only.

@romanulrichas @MON@H stated this is an option now. will add message

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the new spawn issues are fixed in next update =p

I am trying to fix something else before updating but if I can't figure it out soon then I will just release it since this other issue I'm working on is not that important anyway.

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2.6.1 released enjoy

it's becoming more apparent that many of you don't report issues because you don't want to bother me. just report the issue and don't worry about it. i don't mind helping. just be as descriptive as possible.

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16 hours ago, onehitterquitter said:

@nivex  haha yes i just misunderstand  him i guess 😋

I know you will fix it, you always do !
 At this point i probadly told my players to get a boat and some ladders and go raid or dont cry and wait for the update....not even joking 😂


to much love for this plugin to complain !😁
 

Offtopic but @nivexhas been the best supporting developer I have seen in any community. The guy is always around and I am glad that he is selling it way cheaper than it actually is worth. I have been a former developer and I can see how much time and energy is spent into making this plugin. Much love @nivex

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NPC's shoot at players outside the dome. PvE servers. Is there a solution for this? And can you spawn bases at fixed points? Thanks

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@Kobani

"Allow Npcs To Shoot Players Outside Of The Dome": false,

set it false in the profiles, oxide/data/RaidableBases/Profiles/

you can use Spawns Database plugin to create spawn points and put that filename in the config under Spawns Database File

 

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How to calculate loot in furnace? some bases have furnace, its not showing in total loot UI, players are sometimes left without loot.
idk maybe my config is too old, have someone ideal settings? after latest update of plugin,some bases fly over the surface, tryin set max level from 2.5 to 0.5 (standart bases that i bought here xD)
also how to fix spawn bases in rocks in desert.

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4 minutes ago, CryEngine said:

maybe my config is too old

when theres multiple issues, and things have had a few updates, sometimes its best to start fresh? if thats possible, have a test server?

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Hi I am using the spawns database and do not want the base to spawn if there is no spawn point. Is that possible? If so, in which line can I find the setting option. I've searched but can't find anything, my English isn't that good. LG

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4 hours ago, Swedish Chef said:

when theres multiple issues, and things have had a few updates, sometimes its best to start fresh? if thats possible, have a test server?

yea, i have tested server, i will try from zero, thank you.

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21 hours ago, CryEngine said:

How to calculate loot in furnace? some bases have furnace, its not showing in total loot UI, players are sometimes left without loot.
idk maybe my config is too old, have someone ideal settings? after latest update of plugin,some bases fly over the surface, tryin set max level from 2.5 to 0.5 (standart bases that i bought here xD)
also how to fix spawn bases in rocks in desert.

not sure with the recent changes to them. just disable the option for Move Cookables Into Ovens if it is broken and I'll fix it

no such thing as an old config. no need to ever delete your config or start fresh unless you messed it up and don't know how to fix it. in which case you can still ask for help 😛

there's no need to change land level as far as i can see

for the rest you will have to show me screenshots

21 hours ago, Swedish Chef said:

when theres multiple issues, and things have had a few updates, sometimes its best to start fresh? if thats possible, have a test server?

or just ask for help if you dread resetting the config again =p

20 hours ago, Kobani said:

Hi I am using the spawns database and do not want the base to spawn if there is no spawn point. Is that possible? If so, in which line can I find the setting option. I've searched but can't find anything, my English isn't that good. LG

I don't understand. how is it going to spawn if it can't find a spawn point? and you put the filename under Spawns Database File by replacing none with the name of the file (do not put the file extension), so if the spawns file is mybuyablespawns.json then you put mybuyablespawns

Edited by nivex
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I put it differently.

if the spawns database has no points then RaidableBases should not spawn anything.
So not anywhere. thanks

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there's nothing to do but wait for the update @CryEnginesome monuments have no radius and there's no detection of custom monuments in 2.6.1 and it is fixed in next update. i was using hardcoded radii for everything in prior updates which just isn't ideal. the next update does everything dynamically so it's more accurate than before

Edited by nivex
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hello, could you make this settings for each level different? thanks 🙂
      "Minutes Until Despawn After Looting (min: 1)": 10,
      "Minutes Until Despawn After Looting Resets When Damaged": false,
      "Minutes Until Despawn After Inactive (0 = disabled)": 60,
      "Minutes Until Despawn After Inactive Resets When Damaged": false,

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Locking players now has issues, sometimes bases don't lock players. Sometimes after player A is locked, player B raids the base again, and A will pop out of the base area, and the ownership of the base will become B. The same is true for the purchased base

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