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Raidable Bases 2.9.8

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   (52 reviews)

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nivex

Posted

@aimacakprobably just buggy. set height back to 1.0 and do not adjust elevation level above 2.5. setting it to 6.5 means it can float off the ground.

@byond1991ask again if it happens in 2.6.0 please

yes that means 2.6.0 is released and many things are fixed.

PLEASE READ THE NOTES I TOOK A LOT OF TIME FOR ALL OF THIS 😛

 

aimacak

Posted

15 minutes ago, nivex said:

@aimacakнаверное просто глючит. установите высоту обратно на 1,0 и не изменяйте уровень высоты выше 2,5. установка его на 6,5 означает, что он может парить над землей.

@byond1991спросите еще раз, если это произойдет в 2.6.0, пожалуйста

да, это означает, что выпущена версия 2.6.0, и многие вещи исправлены.

ПОЖАЛУЙСТА, ПРОЧИТАЙТЕ ПРИМЕЧАНИЯ, НА ВСЁ ЭТО УДЕЛИЛ МНОГО ВРЕМЕНИ 😛

 

i have same problems in 2.6.0 😞

and i dont see elevation land in profile, i try rename and reload plugin, buy new profile dont create. may be u will update yours addon with new profiles or what? thanks

image.thumb.png.09f6531d4cd3631907977538c03853b3.png

nivex

Posted (edited)

@aimacakdownload it again. the first upload failed

read the update notes, elevation is now land level and is in profiles. do not modify

bases will spawn where they can at random too

i've tested this for days now and it works great

if they spawn in that area then it is what it is. they will eventually spawn elsewhere

Edited by nivex
nivex

Posted (edited)

once again please read the 2.6.0 update notes

all spawn issues fixed. this does not mean you won't have issues if your map lacks flat terrain, or your config/profiles is setup wrong

don't set bases to spawn too close together, or too far apart. distance should be 150-500 at most and 500 may not work on some maps that lack flat terrain

bases will ALWAYS favor the beach and water areas because they have the most concentration of flat land. i will not make it easy to change this because you can break the plugin from working at all

my advice for everyone is to quit changing so many settings and go back to the settings you had beforehand. most edits are going to break it even more if not done properly. if you need advice on what to adjust a setting to then please ask away I do not mind helping at all

do not modify elevation level (now known as Land Level) it will not help unless you need to lower it slightly

i assure you that i spent many hours into this 2.6.0 to make the spawns work as elegantly as possible and that you can do more now with the spawns than you ever could before. i spawned 96 bases on a map where previously only 16 would spawn. that is how massive this update is.

Edited by nivex
aimacak

Posted

yeah, i read it, thanks for u job, its look much better then old release, but i have 1 question) why it spawn here?) its so deep) water settings default:


"Water Settings": {
    "Allow Bases To Float Above Water": false,
    "Chance For Underwater Bases To Spawn (0-100) (BETA - WORK IN PROGRESS)": 0.0,
    "Prevent Bases From Floating Above Water By Also Checking Surrounding Area": false,
    "Maximum Water Depth Level Used For Float Above Water Option": 1.0,
    "Minimum Water Depth Level Used For Seabed Option": -20.0,
    "Maximum Water Depth Level Used For Seabed Option": -35.0,
    "Torpedo Damage Multiplier (Min)": 5.0,
    "Torpedo Damage Multiplier (Max)": 10.0
  },

image.thumb.png.9c604c811962923d38f385f5e043f984.pngimage.png.98a84e88c86963accd8bcba207f65b5b.png

nivex

Posted

i dont know, i can't see the depth of the water there @aimacak

nivex

Posted

not sure, i'm blocking that floating plank collider so i don't know what it is spawning on. the image is not clear

Quote

bind pageup layer.toggle Tree;layer.toggle World;layer.toggle Water;layer.toggle Clutter;underwater_effect false

can you see what it is spawned on? despawn base and look nearest objects

aimacak

Posted (edited)

video? maybe stream discord? i dont know* how it screenshot))

i think it underwater boat with crates

it (boat) despawn, sorry

 

image.thumb.png.ad9dfb732651a2e4c17805cc9a3ef6a8.png

image.thumb.png.c7c685e32b23dc37d74bb1186a7d6687.png

 

Edited by aimacak
nivex

Posted

haha that is it i think. ok thanks. ill fix it in next update so just ignore it for now. will post a fix to edit cs later. im too tired to mess with it anymore now

  • Love 1
TRAP BOX

Posted

@aimacak    
set up your own spawn point untill its fix..

uMod - Spawns Database by k1lly0u
 

let me know if you need some help 

  • Like 1
aimacak

Posted

oh, no, thanks, i waiting, dont think that more base will spawn like it

  • Like 1
TRAP BOX

Posted

@aimacak ok my bad  i understand it wrong i tough all bases where not spawning good 

  • Like 1
aimacak

Posted (edited)

deleted 🙂

Edited by aimacak
GamingHQ

Posted

This patch is golden nivex! My server FPS even increased and ram usage has been reduced. This is good! 😍

aimacak

Posted

can u say about rb.populate all? it was writing from two existing configs in new file.. i think it make clean list from game with all items

nivex

Posted

@onehitterquitterthere shouldn't be many issues at all. this issue is because the game has the sunken ship layer sent to World so the plugin thinks its land since World = Land. idk why it didn't check if it was flat land though. I will figure it out 😛

 @GamingHQnice glad to hear you like it

@aimacakyes, it puts the files in the Editable_Lists directory so you can modify them and then copy them where you want them. it is explained in the documentation

 

 

nivex

Posted (edited)

image.png

 @aimacak the base floating is because the foundation on far left should not be there. foundations must be same height everywhere. remove it and it will be ok

 

Edited by nivex
aimacak

Posted (edited)

@ нивекс

sorry, but this is your base))) and it was before 2.6.0) thanks)

can you help with a copy? I'm trying to fix one wall in raidmed3, I can't copy it properly.. :

when i paste your base with .rbevent command or just .paste it appears at the normal level from the ground, but when i flip the wall in it and save, my base appears under the ground, how to set the paste height when copying?

Edited by aimacak
aimacak

Posted

thanks, i change radius when make copy, sorry

nashslash

Posted

1 hour ago, aimacak said:

@ нивекс

sorry, but this is your base))) and it was before 2.6.0) thanks)

can you help with a copy? I'm trying to fix one wall in raidmed3, I can't copy it properly.. :

when i paste your base with .rbevent command or just .paste it appears at the normal level from the ground, but when i flip the wall in it and save, my base appears under the ground, how to set the paste height when copying?

/paste raidbase1 height 2         still low then /paste raidbase1 height - change the number around

Ondraasek

Posted

Hi, /rbe despawn after 2.6.0 patch doesnt work, players buy raid with /buyraid and when finished it, they always did /rbe despawn before but now after buyraid if they type /rbe despawn, its doing nothing. not despawning base at all. It works to me as admin. did I miss something? thanks al ot

MON@H

Posted (edited)

10 hours ago, romanulrich said:

Hi, /rbe despawn after 2.6.0 patch doesnt work, players buy raid with /buyraid and when finished it, they always did /rbe despawn before but now after buyraid if they type /rbe despawn, its doing nothing. not despawning base at all. It works to me as admin. did I miss something? thanks al ot

Added `Refunds => Block Despawn If Base Is Damaged` (true)

Message, probably, should be changed to something like "Base was damaged, unable to despawn" or something, to avoid confusions like this

Edited by MON@H

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