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Raidable Bases 2.9.8

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   (52 reviews)

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Rubiks-Q-Bert

Posted

13 minutes ago, nivex said:

sorry guys it's fixed in 2.4.6

Estimated arrival on that? Rolling back to 2.4.4 isn't exactly ideal with the despawn issue.

  • Like 1
Emigo

Posted

Bots are not spawning in my server after last update. Is it just me or plugin issue?

  • Like 1
Xilky

Posted

27 minutes ago, Emigo said:

Bots are not spawning in my server after last update. Is it just me or plugin issue?

Spawning normally for us.

  • Like 2
DirtyDevver

Posted

latest version of plugin doesnt seem to be working, no bases seem to spawn any more?

  • Like 1
DiDreamer

Posted (edited)

isKit fix isKits it worked

Edited by DiDreamer
  • Like 1
DiDreamer

Posted (edited)

Finally tie it to the normal plugin, NPC-Spawn - KpucTaJl

Edited by DiDreamer
  • Like 2
nivex

Posted

looks to be another rust bug causing this issue

NullReferenceException

at (wrapper managed-to-native) UnityEngine.Object.GetName(UnityEngine.Object)

this should never happen. easy fix though. I will just trap the error.

releasing 2.4.7 here shortly in a few minutes

nivex

Posted

2.4.7 released

  • Blocked spawns on rail and railside topologies
  • Fixed UnityEngine.Object.GetName NullReferenceException causing bases to not spawn
  • Like 1
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tynearia

Posted

"the buyraid ui is very easy to click on just set Cursor Enabled to true in the config'

is there a way to change the location of the  buyraid UI?

  • Like 1
BEEF SUPREME

Posted

Would there be a way I can setup bought raids to NOT despawn after completion?

  • Like 1
tynearia

Posted (edited)

I believe in the  plugin config file it had two options  one despawns after the raidbase  is raided. Under that one is an inactivity timer, set that to 0, and it should stop the raid from despawning before the raid is done.

"Minutes Until Despawn After Looting (min: 1)": 1,

"Minutes Until Despawn After Inactive (0 = disabled)": 0,

I do not believe there is a way to not have it despawn at all but you could try setting the after looting time to a really high number., i think it defaulted to 30 minutes.

Edited by tynearia
  • Like 1
BEEF SUPREME

Posted

6 hours ago, tynearia said:

I believe in the  plugin config file it had two options  one despawns after the raidbase  is raided. Under that one is an inactivity timer, set that to 0, and it should stop the raid from despawning before the raid is done.

"Minutes Until Despawn After Looting (min: 1)": 1,

"Minutes Until Despawn After Inactive (0 = disabled)": 0,

I do not believe there is a way to not have it despawn at all but you could try setting the after looting time to a really high number., i think it defaulted to 30 minutes.

I figured as much,  only problem is that it would keep the raid/zone active and despawn on server restart anyway.

  • Like 1
mrdecoder

Posted

what is wrong when the bases do not auto spawn ?

im doing some tests, and all seem to be good but it not spawning in bases on is own 

/rbe works fine tho 

and also innough space 

 

 

  • Like 1
Light Hammer

Posted

38 minutes ago, mrdecoder said:

what is wrong when the bases do not auto spawn ?

im doing some tests, and all seem to be good but it not spawning in bases on is own 

/rbe works fine tho 

and also innough space 

 

 

Try adding scheduled events, it's been the best "set it and forget it" option for me as I don't have buy-able events setup on my server. Works like a charm for keeping a set amount of bases on the map, at all the difficulty levels.

  • Like 1
mrdecoder

Posted

i have it set on 3 maintained and 1 scheduled
but it not spawn in anything 


 

  • Like 1
mrdecoder

Posted

lol i just did rbe debug
and it fixed itself 😛

 

  • Like 1
mrdecoder

Posted

1 hour ago, mrdecoder said:

lol i just did rbe debug
and it fixed itself 😛

 

lol only the shedule one is fixed not maintained ones 

 

  • Like 1
mrdecoder

Posted

[Raidable Bases] DEBUG: Maintained: Invalid mode Random

[Raidable Bases] DEBUG: Scheduled coroutine is waiting for 1 second.

 

  • Like 1
spencer cleary

Posted

I have tesla coils hooked up to a heartbeart sensor, but for some reason when base spawns in tesla coils just go off until the break, any way to fix this?

  • Like 1
CHUCK DIXX

Posted

Hello, curious if this plugin will fit my needs. I want to host a PVP Raid Simulation server for a comp team I am part of.

Will this plugin allow me to stage (ex.) 20v20 PVP scenarios for practicing raids and raid defense? To clarify, 20 real live players will be raiding while 20 real live players will be defending.

Ideally the bases could be pre-built and/or loaded from builder server (builders sanctuary/etc).

Are there any videos of the plugin being used as I am describing? I appreciate your feedback in advance.

  • Like 1
Rubiks-Q-Bert

Posted (edited)

Just came across a raid (3 actually after backtracking through logs) that had not despawned. Same thing as before. No locks on doors, traps inactive, loot in the boxes. And we are on the latest update. Did have a server restart. Seems they did no despawn when the server went down, only went inactive.

 

Edited by Rubiks-Q-Bert
  • Like 1
chuck norris

Posted

6 minutes ago, Rubiks-Q-Bert said:

Just came across a raid that had not despawned. Same thing as before. No locks on doors, traps inactive, loot in the boxes. And we are on the latest update.

it happened to me too

  • Like 2
nivex

Posted

@tyneariaaye change the anchors in the config under UI => Buyable UI

@BEEF SUPREMEhi, no, bases do not persist. there are plans to make this optional as it has been requested dozens of times but no eta on this unfortunately. it's fairly complicated and I have high priority issues to deal with first. someone did contribute towards this so that will help when I get to it

@mrdecoder @Rubiks-Q-Bert @chuck norristhis can only be caused by an error. can one of you provide me with it? it would likely be in the server logs and not in your oxide logs

@spencer clearyive responded to your support thread

@CHUCK DIXX no, it would need to be highly customized to do this. likely better suited in its own plugin. i will note this for later as ive thought about creating it a few times now 🙂

sorry to everyone for the late replies. I was recovering from a serious medical issue

  • Like 2
  • Love 1
Rubiks-Q-Bert

Posted

56 minutes ago, nivex said:

 

this can only be caused by an error. can one of you provide me with it? it would likely be in the server logs and not in your oxide logs

 

No errors to speak of that the owner could see. But those 3 bases were def still there.

image.png.5a04d77452be7a6bc404a993a0d7545e.png

  • Like 1

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