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Raidable Bases 3.0.7

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nivex

Posted

@Grumpy Old Man

hi, I've heard of that happening at times but there's no known bugs

I suggest using IODebug https://github.com/WheteThunger/IODebug

restarting your server can help with a lot of issues too.

if it keeps persisting then I'd start yanking plugins until it works again.

 

you said players, but if it's actually admins then it would be vanish or noclip.

 

Grumpy Old Man

Posted

1 hour ago, nivex said:

@Grumpy Old Man

hi, I've heard of that happening at times but there's no known bugs

I suggest using IODebug https://github.com/WheteThunger/IODebug

restarting your server can help with a lot of issues too.

if it keeps persisting then I'd start yanking plugins until it works again.

 

you said players, but if it's actually admins then it would be vanish or noclip.

 

its players,  and me to, but not in vanish 😉  and it's random not all players,  i will wait restart if its still doing it tomorrow, then i will investigate more, 

i was just wondering if it was know issue or just me,  

thanks for your time

  • Like 1
MrIce

Posted

Hi On mine server the turret shot the players and me 🙂

Delltus

Posted (edited)

 

Je pense que ce serait une bonne idée s'il n'était pas déjà possible d'ajouter un support pour les mannequins vides dans une version antérieure, en utilisant par exemple furnace, un casier, etc., en les équipant aléatoirement grâce au butin disponible. Cela permettrait d'empêcher le modèle de être récupéré afin de respecter les règles des DLC.

Edited by Delltus
nivex

Posted

@Delltus

hi

if you want loot to spawn in the mannequin's inventory then add mannequin to Additional Containers To Include As Boxes

by default, you cannot pickup a mannequin deployable, and the mannequin inventory can be looted.

Grumpy Old Man

Posted

Something I would love: if we could create a new level after Nightmare.

Example: Raid From Hell. Now, hear me out.
The plugin would use the same base as Nightmares, but, there’s a but.
Everything would be twice as strong (it would be even better if, in the config, we could choose how many % or how many times more).

Example:

0.5 times more (50%)

1.0 (100%) → meaning walls would be 3000 health or 4000

Or even 1.5 (150%) → 5000 health

It would also be cool if we could decide what ammo is loaded.

Example in config:

  "Ammo": {
      "AutoTurret": 256,
      "FlameTurret": 256,
      "FogMachine": 5,
      "GunTrap": 128,
      "SamSite": 24

If we could have the option of ammo.rifle.incendiary (insert evil laugh here).

Even turrets, doors—everything—would have twice the health.

When players type /buyraid, there would be an extra option:
Base From Hell, where the server owner can manipulate the settings like strength, health, ammo, and everything else to make it even more difficult.

That would be cool.

nivex

Posted

@Grumpy Old Man

heya, you can already create new difficulties with the rb.difficulty command in the documentation

no plans to be able to set health modifiers for blocks though when you can already use damage scale options

I might consider the ammo choices, but if you pick the wrong ammo type then it could break the turret lol

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