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Raidable Bases 3.0.5

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PhatBlinkie

Posted

I think you might want to ask them if you have a channel to, directly about your plugin. essentially it emulates what could and would happen on vanilla servers, where a base is raided, and a player might find items that are skinned or dlc content. not sure how a player raiding a base, is the equivalent of something like skinbox or /s in server rewards or custom crafts, but seems like a gray area. your plugin is probably the most popular plugin of all rust

 

  • Like 2
nivex

Posted

@PhatBlinkie

Heya, thanks for responding with valuable feedback.

I can understand that perspective, and it might hold more weight if raid bases were rare, risky or difficult to access. However, in practice—especially on PvE servers—players can freely and repeatedly access raid bases with minimal effort and walk away with a large amount of skinned or DLC items.

That kind of accessibility significantly undercuts the value of content and contributes to Facepunch's reduced sales.

From a developer’s standpoint, I have to consider both the player experience and the broader impact on Facepunch’s monetization model. Given how widely used this plugin is—and how easily it enables access to premium content—I think it’s reasonable to expect Facepunch would take issue with that.

Personally, I’ve never supported the idea of plugins handing out paid skins or DLC content freely. These features were implemented purely in response to community demand. At the end of the day, I build for you—the community—but I also have to respect the boundaries set by the game’s creators.

  • Like 1
PhatBlinkie

Posted

I had an essay written up, but its deleted due to being defeated. I disagree with how they are enforcing this, and doubt they financial troubles. This will cost them players and should have ben handled by them inside the game instead of threatening 50k modded servers with bans, just crappy

 

PhatBlinkie

Posted

this is also a problem for many plugins, and I appreciate the devs like you and k1lly0u and others that tackle this themselves to comply and make it simpler to the rust admins. I spent a few hours cleaning up custom crafting, server rewards, and other plugins. It's a little hard to even figure out what is dlc vs not. for example, i find listings of gifts from fp, like the frog boots that were given for using the beta, and other things like the twitch sunglasses and trophies that were definitely free in the dlc listings. 

I like many others are very annoyed at the moment, that they didnt fix this problem themselves inside the game, and put it onto the plugin devs. Ill get over it. but sheesh, really annoying.

nivex

Posted (edited)

@PhatBlinkie

You're welcome, and I understand your frustration. Let's wait and see what their next response is. They're going to clear up some concerns that have been raised. In the mean time, you could try writing your concerns to them.

You can use this resource to search for any questionable skins or DLC content. It's still being actively updated to include any that might've been missed. I know it's difficult to use, but might prove helpful when using the search functionality on specific skins.

https://api.rusthelp.com/v1/facepunch/skins

Make sure you put a checkmark in the "Pretty-print" checkbox.

image.png.f0249bafb52959f141acdd3ffade2b8e.png

Edited by nivex
miniMe_rust

Posted (edited)

Hi @nivex,

if I understand the rule changes clarifications about Facepunch's TOS and their FAQ right it is all about not being allowed to drop skinned items in a Raidable Base's loot which the participant in the raid does not own. At the same time Facepunch states they have no problem with NPCs using such skins, or decorative elements using such skins. While you're thinking about how to detect which skins a raid owner has in their library, I think the most important configuration change lies within `carbon/configs/RaidableBases.json` within this snippet:

    "Loot Items": {
      "Use Identical Skins For Stackable Items": true,
      "Use Identical Skins For Non-Stackable Items": false,
      "Use Random Skin": true,
      "Use Workshop Skins": true,
      "Use Imported Workshop Skins File": true,
      "Use Approved Workshop Skins Only": false
    },

In my eyes all of these lines (except the first line) must be changed from "true" to being "false" - and, if I'm not mistaken - skinned items in a raid's loot should be gone.

What is your take on it? Are more configurations needed or suggested?

I'm thinking of the option which removes locks from doors when the raid is done, that should be in the raid profiles. That would allow players to pick up skinned doors before the base despawns. That should probably not be possible

Edited by miniMe_rust
PhatBlinkie

Posted

Thanks this list is 2-3 x longer than the list i had before. this is part of my concern, they should provide a list of all (official) skins by shortname or skinid or something that is actually official.

Ill wait and let this develop more but will sanitize what I can off your link nivex.
 

 

PhatBlinkie

Posted

    {
      "name": "Tarp",
      "workshopId": 0,
      "itemDefinitionId": "124"
    }

 

They really need to provide an official listing, not sure why tarps are listed about 3 times, I never seen a paid for skin for a tarp.

 

PhatBlinkie

Posted

kind of enforcing my point
image.png.f53587971a9df5df4def5ac7defe97c9.png

this is pasting the file from nivex

 

 

PhatBlinkie

Posted

aka, if the link was only paid items, the number of prohibited items would match the detected. maybe the format is wrong. I will not trust a tool like this unless fp weighs in when it comes to banning servers for this stuff

Mabel

Posted

The tool i linked is using the api that nivex provided, it's just made it a more convenient way I guess. But I agree we need the full clarification from FP still

ChardaZAR

Posted

Hey @nivex
I have a question
Would setting up the SKINS section of the config perhaps stop approved skins from spawning on the bases?

 

"Preset Skins": [],
      "Ignore If Skinned Already": false,
      "Use Identical Skins": false,
      "Use Random Skin": true,
      "Use Workshop Skins": true,
      "Use Imported Workshop Skins File": true,
      "Use Approved Workshop Skins Only": false

I have about 200 raidable bases and I'm sure some of them use Approved Workshop Skins

I've also asked Misticos if we can get a config setting in Copy Paste to block approved skins

As for lootables, I'm going through each of them to make sure there's no DLC items for the raidable bases

But pretty worried about Approved Skins being used and not catching it in time

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