Jump to content

Raidable Bases 3.0.5

$40.00 $30.00
   (63 reviews)

1 Screenshot

  • 525.6k
  • 38.4k
  • 7.13 MB
This area is for discussion and questions. Please use the support area for reporting issues or getting help.

Recommended Comments



nivex

Posted

@Hawkhill

hi, such issues would be RB related, no

@Namsaknoi

hi, that option was removed, and the nearest option works fine. your players cannot be too close to a spawn point or it will skip it.

Takeshi

Posted

The server completely froze after the error occurred.

1314571667_.png.c8fd7f5ae9e10d19d789f5c9a8d9a693.png

nivex

Posted

@Takeshi

hi, that's not going to cause a server freeze. it is fixed next update though.

Malkizid

Posted

Heya Nivex,
its been a long long while since I saw any  bug in RaidableBases at all and to be honest this is not even anything to do with it
- I'm quite sure.
but its affecting Raidablebases and with your experience I thought you might be able to point me in the right direction.

Do you have a clue why Autoturrets might stop targeting players? 
First they retaliate when damaged, when they lose  "line of sight" they ignore the player.
Only attack when damaged.

Details, the raidbase profiles and settings have turrets set to hostile, to function without power etc.

This is also happening other "base-based"  event plugins  - autoturrets function but dont respond to the players
For example Fruster's "Dungeon Bases" Events, I could not figure that out with Fruster either.

Warmode in PVE mode is running  - No TruePVE or any other damage control plugins, no settings changed. 
All was working until 3 days ago or so. 

Is there a setting in Raidable bases configurations we should look out for ?
Perhaps you know ofa  new FP commit that could affect turret behaviour?

all equipped with ammo, correct weapons / shortnames (no config errors) powered and so on.
- dont think its interference or any convar settings.

Sorry for the long message, I ran out of options and thought you might have a suggestion.

Thanks in advance,
regards,
Manky

nivex

Posted (edited)

@Malkizid

heya, look for this in your WarMode config file and set it to true:

Quote

"If true, then other plugins will be allowed to override any scenario that WarMode covers. This means that entering the zones created by other plugins may not respect WarMode settings. If false, then WarMode will still attempt to follow its own rules when entering areas created by other plugins."

otherwise it's another plugin 😛

 

Edited by nivex
  • Like 1
Malkizid

Posted

5 hours ago, nivex said:

@Malkizid

heya, look for this in your WarMode config file and set it to true:

otherwise it's another plugin 😛

 

Heya Nivex,

Really appreciate the help and taking a look into it. 
Yes, that setting has always been on and working fine with Raidable bases, Autoturrets etc. 

Well, now I know to keep looking further. 

Cheers


 

  • Like 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Like 24
  • Sad 2
  • Love 45

User Feedback

1.8m

Downloads

Total number of downloads.

8.3k

Customers

Total customers served.

125.8k

Files Sold

Total number of files sold.

2.6m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.