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Raidable Bases 3.0.5

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PhatBlinkie

Posted

image.png.84bd2ed5253c24398cbbd3c6c880bdb6.pngtrees in the new biome might need to be managed, this is a raid base. I thought the plugin removed them on spawn and put them back after

 

RobJ

Posted

Noob question here      what's the  Explosive Costs part used for and does what     thanks 

 

  "Additional Bases": {
    "EasyBase1": {
      "CopyPaste Options": [
        {
          "Option": "stability",
          "Value": "false"
        },
        {
          "Option": "autoheight",
          "Value": "false"
        },
        {
          "Option": "height",
          "Value": "1.0"
        }
      ],
      "Explosive Costs": [
        {
          "Item Shortname": "explosive.satchel",
          "Amount": 16,
          "Enabled": false
        },
        {
          "Item Shortname": "ammo.rifle.explosive",
          "Amount": 256,
          "Enabled": false
        }
      ]
    },

 

SuperKitten

Posted

Raidbases not despawning after timer set in config.  Countdown icon shows the time but when it's up and it's supposed to despawn, the timer disappears and the base remains until manually despawned by chat command.

MrIce

Posted (edited)

58 minutes ago, SuperKitten said:

Raidbases not despawning after timer set in config.  Countdown icon shows the time but when it's up and it's supposed to despawn, the timer disappears and the base remains until manually despawned by chat command.

Is it this u have porblem with I have 20 min

"Minutes Until Despawn After Inactive (0 = disabled)": 20,

 

Or this   "Minutes Until Despawn After Looting (min: 1)": 15,

 

Edited by MrIce
SuperKitten

Posted

9 minutes ago, MrIce said:

Is it this u have porblem with I have 20 min

"Minutes Until Despawn After Inactive (0 = disabled)": 20,

 

Or this   "Minutes Until Despawn After Looting (min: 1)": 15,

 

"Minutes Until Despawn After Inactive (0 = disabled)": 20,

nivex

Posted (edited)

@PhatBlinkie

it is, just tried it. looks like one respawned in your screenshot before raid ended.

  "Eject Tree Radius When Spawning Base": 0.0,
  "Delete Tree Radius When Spawning Base": 0.0,
  "Respawn Deleted Trees When Despawning Base": true,

image.png

 

 

Edited by nivex
nivex

Posted

@RobJ

hi, you can input your own costs and have them shown on the map marker when you click it

nivex

Posted

@SuperKitten

hi, this is not an issue that I'm aware of. send me the config.

nivex

Posted (edited)

@SuperKitten

hi, your timer is set to start once the base is attacked (or an npc is killed) by a player. it will not despawn until the timer starts and expires (or you reload/restart/manually despawn)

no timer will be shown on the map until that happens.

      "Minutes Until Despawn After Looting (min: 1)": 5,
      "Minutes Until Despawn After Looting Resets When Damaged": true,
      "Minutes Until Despawn After Inactive (0 = disabled)": 30,
      "Minutes Until Despawn After Inactive Resets When Damaged": true,
      "Wait To Start Despawn Timer When Base Takes Damage From Player": true,
      "Wait To Start Despawn Timer Until Npc Is Killed By Player": true,

 

Edited by nivex

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