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Raidable Bases 2.9.8

$40.00 $30.00
   (52 reviews)

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nivex

Posted

2.9.3 released which requires the Rust update to compile, enjoy ❤️

 

  • Like 2
  • Love 1
Wraith

Posted

Hi, I was wondering if it’s possible to add additional categories for purchasing raid bases. Currently, our players can buy options like easy, medium, hard etc, but we also have ship raid bases which we’d like to give players the option to purchase such as ‘Ship Easy,’ ‘Ship Hard,’ ‘Water Easy,’ or ‘Water Hard.’ Is this something that can be implemented, or is it something we can modify on our end?

EasyServer

Posted

6 hours ago, nivex said:

2.9.3 released which requires the Rust update to compile, enjoy ❤️

 

(13:24:46) | [CSharp] Started Oxide.Compiler v successfully

(13:24:51) | Error while compiling RaidableBases: ) expected | Line: 10343, Pos: 70

(13:25:51) | Shutting down compiler because idle shutdown

(13:25:52) | Compiler shutdown completed

 

 

Version: 2.9.2 is OK !

 

nivex

Posted

@Wraith

hi, it's not possible to add additional categories yet

@EasyServer

it requires the Rust update to compile, and your file did not upload correctly because that error doesn't exist.

  • Like 1
nivex

Posted

Im aware of the spawn issue and will fix it. please don't message me about it

  • Like 1
  • Love 1
Xacku Mapping

Posted

how can I disable the use of non-breaking objects through the Never Wear plugin? and then the menu players break the bases with a jackhammer? 😄 

nivex

Posted

@Xacku Mapping

hi, it is in the profiles

Block Plugins Which Prevent Item Durability Loss

  • Love 1
nivex

Posted

2.9.4 has been released to fix the spawn issues

 

❤️

 

  • Like 2
KaioKing

Posted

Error while compiling RaidableBases: Non-invocable member 'NPCPlayer.OverrideCorpseName' cannot be used like a method. | Line: 2567, Pos: 37

KaioKing

Posted

i redid the download and it's working

  • Like 1
AlexF

Posted

Why did the bases started to fail after the update? This also happens with other plugins(like cobalt). Is it because of the new generation or copypaste update needed(now 4.2.0? Thanks
spacer.png

aimacak

Posted

27 minutes ago, AlexF said:

Why did the bases started to fail after the update? This also happens with other plugins(like cobalt). Is it because of the new generation or copypaste update needed(now 4.2.0? Thanks
spacer.png

maybe 🙂
  

image.png

Zohan

Posted

Hello. I have an interesting suggestion. The author of the plugin has introduced an option to edit loot boxes in his Loottable plugin. You would just have to create Loot Api . It would be just perfect, because you should not edit the boxes in the config file, but the admin could do it in the game itself.

Thank you. I will wait for an answer.

 

I know that you have your own program for this matter. but it would not be bad to consider such an option.

nivex

Posted

@AlexF

heya. I see no issue in the screenshot, it is within acceptable parameters, but the screenshot does not depict the base from the outside. so I can't say for certain.

usually it is because the base is not copied properly. all bases should be copied from the center of the base, with half of the foundation above ground when you use /paste

@Zohan

heya, I have no interest in implementing API for the loot files at this time. perhaps in the future.

Rico567756756

Posted

hi guys, I'm having some problems with the performance of my server and looking at the resources consumed by the various plugins it immediately caught my eye "   23 "Raidable Bases" (2.9.4) by nivex  (6.94s / 121 MB) - RaidableBases.cs" what could I do?

nivex

Posted

@Rico567756756

hi, those numbers are great. that time and memory usage is very low 😛

Rico567756756

Posted (edited)

4 minutes ago, nivex said:

@Rico567756756

hi, those numbers are great. that time and memory usage is very low 😛

i have 8 core and 24gb ram on my vps but my server have 15 fps, the 2 plugins that consume the most are reidablebases and realpve (17.07s / 12 MB) which consumes much more than raidablebases. can you give me some advice? it's my first server

Edited by Rico567756756
nivex

Posted (edited)

@Rico567756756

hi, those plugins look fine.

CopyPaste config should have the paste batch size set to 5 at most though, but might want to set to 1 for now.

  • Oxide: oxide/config/CopyPaste.json
  • Carbon: carbon/configs/CopyPaste.json

you must reload the plugin afterwards

  • Oxide: o.reload CopyPaste
  • Carbon: c.reload CopyPaste
Quote

"Amount of entities to paste per batch. Use to tweak performance impact of pasting": 1,

it could be another plugin, or that your host has too many shared servers on your machine.

Edited by nivex
Emigo

Posted

9 hours ago, Rico567756756 said:

i have 8 core and 24gb ram on my vps but my server have 15 fps, the 2 plugins that consume the most are reidablebases and realpve (17.07s / 12 MB) which consumes much more than raidablebases. can you give me some advice? it's my first server

also, you can have 458 cores but if the speed is low the server wont work correctly. More so if you have lots of plugins working. 

  • Like 1
nivex

Posted

turrets were bugged. they attacked npcs, but did no damage

2.9.5 released to fix this issue ❤️

 

Oldbtchsgaming

Posted

7 hours ago, nivex said:

turrets were bugged. they attacked npcs, but did no damage

2.9.5 released to fix this issue ❤️

 

Any idea why my Hard raid bases have no loot after the new  update?

nivex

Posted

@Oldbtchsgaming

not sure, didn't change that.

properly a json error.

Oldbtchsgaming

Posted

6 minutes ago, nivex said:

@Oldbtchsgaming

not sure, didn't change that.

properly a json error.

should i remove the json and reload the new cs.?

would mean I have to reset it tho?

 

nivex

Posted (edited)

@Oldbtchsgaming

no, look for errors when the plugin loads. paste everything it says.

you can DM me

Edited by nivex
Oldbtchsgaming

Posted

1 hour ago, nivex said:

@Oldbtchsgaming

no, look for errors when the plugin loads. paste everything it says.

[RaidableBases] oxide/data/RaidableBases/Profiles/Nightmare.json

Newtonsoft.Json.JsonSerializationException: Cannot deserialize the current JSON array (e.g. [1,2,3]) into type 'Oxide.Plugins.RaidableBases+BuildingOptions' because the type requires a JSON object (e.g. {"name":"value"}) to deserialize correctly.

To fix this error either change the JSON to a JSON object (e.g. {"name":"value"}) or change the deserialized type to an array or a type that implements a collection interface (e.g. ICollection, IList) like List<T> that can be deserialized from a JSON array. JsonArrayAttribute can also be added to the type to force it to deserialize from a JSON array.

Path '', line 1, position 1.

at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureArrayContract (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract) [0x00058] in <271c58b7a8684db5a2c92be17a81f252>:0

at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateList (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, System.Object existingValue, System.String id) [0x00012] in <271c58b7a8684db5a2c92be17a81f252>:0

at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x0007f] in <271c58b7a8684db5a2c92be17a81f252>:0

at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Boolean checkAdditionalContent) [0x000d9] in <271c58b7a8684db5a2c92be17a81f252>:0

at Newtonsoft.Json.JsonSerializer.DeserializeInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00053] in <271c58b7a8684db5a2c92be17a81f252>:0

at Newtonsoft.Json.JsonSerializer.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0

at Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings) [0x0002d] in <271c58b7a8684db5a2c92be17a81f252>:0

at Newtonsoft.Json.JsonConvert.DeserializeObject[T] (System.String value, Newtonsoft.Json.JsonSerializerSettings settings) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0

at Oxide.Core.Configuration.DynamicConfigFile.ReadObject[T] (System.String filename) [0x00028] in <beb2b64691c64e2b95b99491bd85442c>:0

at Oxide.Core.DataFileSystem.ReadObject[T] (System.String name) [0x00021] in <beb2b64691c64e2b95b99491bd85442c>:0

at Oxide.Plugins.RaidableBases+<LoadProfiles>d__461.MoveNext () [0x00107] in <78bc4eb595b5466a88fc4d29333676b7>:0

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