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Raidable Bases 2.9.2

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9 minutes ago, Chloe_Glano said:

I want to set the number of item spawns, which are currently configured for each difficulty level, for each raid base.

I would be happy if it could be set up like this.

/oxide/data/RaidableBases/Profiles/Nightmare Bases.json

"Amount Of Items To Spawn": 180,

  "Additional Bases For This Difficulty": {
    "raidnightmare": [
      {
        "Option": "autoheight",
        "Value": "false"
      },
      {
        "Option": "height",
        "Value": "1.0"
      },
      {
        "Option": "Amount Of Items To Spawn",
        "Value": "180"
      }
    ],
    "raidnightmare2": [
      {
        "Option": "autoheight",
        "Value": "false"
      },
      {
        "Option": "height",
        "Value": "1.0"
      },
      {
        "Option": "Amount Of Items To Spawn",
        "Value": "250"
      }
    ]
  }

if you want such fine configurating, then for each base you need to make your own profile and loot table, respectively

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Apologies if you've answered this already, but how can make sure NPC's dont drop L9 in their loot. 

The easy base npc just dropped an L9. Is there a way to configure this?

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1 hour ago, KayKay said:

Apologies if you've answered this already, but how can make sure NPC's dont drop L9 in their loot. 

The easy base npc just dropped an L9. Is there a way to configure this?

what is it L9?

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@KayKay

it drops heavy scientist loot by default. you can change it

edit Prefab ID List and use junkpile_pistol and remove the others. set Enabled to true

if you don't want any rust loot dropping then set Disable All Prefab Loot Spawns to true

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Hi!

I did not change anything since weeks around oxide in my server and today my /rb ladder and lifetime stats have both disappeared and I do not know why! Any idea plz ?

Thanks!

 

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11 minutes ago, FreeManStars said:

Hi!

I did not change anything since weeks around oxide in my server and today my /rb ladder and lifetime stats have both disappeared and I do not know why! Any idea plz ?

Thanks!

 

1) was there a wipe?
2) have data? oxide/data/RaidableBases.json
3) check permissions
dont have more ideas, becouse i dont use ladder 😞

Edited by aimacak
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@aimacak :
1 - no,
2 - Yes I have the file but it has been downgraded to 187 octets,
3 - I did not change anything about raidable bases permissions!

Edited by FreeManStars
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22 minutes ago, FreeManStars said:

@aimacak :
1 - no,
2 - Yes I have the file but it has been downgraded to 187 octets,
3 - I did not change anything about raidable bases permissions!

at night, after a small update on some servers, players could not connect, on umod peoples wrote about deleting the steamapps folder on the server, in my case deleting RustDedicated_Data helped, perhaps this is related..

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1 hour ago, FreeManStars said:

Hi!

I did not change anything since weeks around oxide in my server and today my /rb ladder and lifetime stats have both disappeared and I do not know why! Any idea plz ?

Thanks!

 

Yes I had the same issue after the latest update, ladder was reset 

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14 minutes ago, nivex said:

@FreeManStars@aimacak @Mabelheya. I don't reset the lifetime ladder. if the lifetime ladder resets it's because the file became corrupted

Yeah that's why i didn't massage you this time 😁,  Had this happen before on a mid wipe update.

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Can players queue up to generate when the base on the map reaches its maximum limit when purchasing a base?

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So I accidentally spawned a base on top of an Oxum's, and it permanently pushed a bunch of non-player deployables out of the monument (chairs, toilet, etc.). I also accidentally did this once at Ranch on a previous wipe, and ejected all the horses out lol.

Questions:

  1. Is there some way to revert them to their original positions, or are they stuck like this until the next map wipe?
  2. Is there a way to configure RB so that it ejects player deployables only, and not default ones - or a possible code fix? I noticed that player deployables all seem to have an owner while default ones don't, so it seems like maybe checking for that might work.
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53 minutes ago, HunterZ said:

So I accidentally spawned a base on top of an Oxum's, and it permanently pushed a bunch of non-player deployables out of the monument (chairs, toilet, etc.). I also accidentally did this once at Ranch on a previous wipe, and ejected all the horses out lol.

Questions:

  1. Is there some way to revert them to their original positions, or are they stuck like this until the next map wipe?
  2. Is there a way to configure RB so that it ejects player deployables only, and not default ones - or a possible code fix? I noticed that player deployables all seem to have an owner while default ones don't, so it seems like maybe checking for that might work.

yeah, u can:
1) You don't have to try to create such situations on purpose (accidentally), because I think almost any plugin can be caught off guard this way 🙂
2) u can check config for this:

      "Eject Sleepers Before Spawning Base": false,
      "Eject Scavengers When Raid Is Completed": false,
      "Eject Mountables Before Spawning A Base": false,
      "Kill Deployables Before Spawning A Base": false,
      "Eject Deployables Before Spawning A Base": false,

and this:
 

      "Eject Mounts": {
        "All Controlled Mounts": false,
        "All Other Mounts": false,
        "Attack Helicopters": false,
        "Boats": false,
        "Campers": false,
        "Cars (Basic)": false,
        "Cars (Modular)": false,
        "Chinook": false,
        "Flying Carpet": false,
        "Horses": false,
        "HotAirBalloon": false,
        "Jetpacks": false,
        "MiniCopters": false,
        "Parachutes": false,
        "Pianos": true,
        "Scrap Transport Helicopters": false,
        "Snowmobiles": false,
        "Tugboats": false

for answers:
1) i think no)
2) RB already have a check for the owner of objects

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21 hours ago, nivex said:

@Craft

no, I was getting reports of it not working so I removed it.

I hope to have it again, as players are making frequent purchases in order to compete for a stronghold

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nivex

Posted (edited)

@HunterZ

else if (config.Settings.Management.EjectDeployables && e.OwnerID.IsSteamId())

ya it must be a steamid for it to eject the deployables. use ent who on any entity that was ejected

mounts no, the plugin will eject these regardless of being owned by a player or not. many servers do not assign an owner to the mount so that check will not work. you will have to avoid accidentally spawning a base there

Edited by nivex
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hello. why players cant damage eachother, from outside-inside and oposite if this option is disabled??

"Block Damage Outside Of The Dome To Players Inside": false,

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How to prevent another player from being involved in a raid while a player is raiding?

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@Buzlu

config:
Lock Raid To Buyer And Friends -> true
Lock Treasure To First Attacker -> true

to keep them out of the raid, in profiles:
Eject Enemies settings

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How do I enable raid base purchases?

Even though I made the settings you suggested to prevent a player from joining another player's raid, it doesn't work.

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@Buzlu

you have to set a cost in the config so that they can buy them for that price

the lock and eject settings do work. players should not have raidablebases.allow permission. that is an admin/staff permission

image.png.afd118e5c6150d521c744169f927f14d.png

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On 2/26/2024 at 6:51 AM, nivex said:

@HunterZ

else if (config.Settings.Management.EjectDeployables && e.OwnerID.IsSteamId())

ya it must be a steamid for it to eject the deployables. use ent who on any entity that was ejected

mounts no, the plugin will eject these regardless of being owned by a player or not. many servers do not assign an owner to the mount so that check will not work. you will have to avoid accidentally spawning a base there

This must be broken or missing a corner case then, because it ejected a toilet and two chairs from Oxum's!

Edited by HunterZ
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