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Raidable Bases 2.9.2

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Hello. someone can help me¿?  players cant damage players in-out and out-in dome. and  block is set false.
"Block Damage Outside Of The Dome To Players Inside": false,
  "Block Damage Outside Of The Dome To Bases Inside": false,

 

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3 hours ago, nivex said:

@BadLandPVE

Player Lockouts (config) will block the damage. they are sent a message.

Block Damage Outside Of The Dome To Players Inside (config) will block the damage (Show Message For Block Damage Outside Of The Dome To Players Inside  will send a message)

Allow Friendly Fire (profiles) will block damage to teammates if not enabled. no message is sent.

Allow Self Damage (profiles) will allow or block damage to self. no message is sent.

damage is blocked if the event is PVE. no message is sent.

otherwise it's another plugin and i wouldn't know which. there are far too many keep track of ;/

 

thanks, i changed this to false, was true. and ill check
"Apply Lockouts To PVE": false,
        "Apply Lockouts To PVP": false,

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53 minutes ago, BadLandPVE said:

thanks, i changed this to false, was true. and ill check
"Apply Lockouts To PVE": false,
        "Apply Lockouts To PVP": false,

still blocked... i need to check all plugins 1 by 1 F

 

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nivex

Posted (edited)

39 minutes ago, BadLandPVE said:

still blocked... i need to check all plugins 1 by 1 F

 

no, i edited my response. this is not possible in RB with those options, or any others, on a PVE server. damage is not allowed unless both are inside or PVP delayed. it'd be very bad if players could stand inside of a PVP event and harrass anyone outside of it

 

Edited by nivex
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On 1/24/2024 at 4:27 PM, Lawnmorr said:

thank you nivex for your amazing support with your plugins. problems fixed.

how did you fixed it?

 

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@Kannix Bindoof

heya. I never reset the config or profiles. I add or remove individual settings only. sometimes the difficulty setting (first setting in each profile) gets reset after updating so make sure you check that. not sure why that happens since I never change it.

you should always backup your files before updating any plugin though.

2.8.5 is released and requires the Rust update to compile. enjoy everyone ❤️

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Why is there a video file included in the plugin release since the second to latest version? Could that video not be uploaded somewhere and simply linked in the zip file?

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Edit: website didn't show comment was already posted, sorry. Feel free to delete this one.

Edited by Yzarul
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11 hours ago, nivex said:

@Kannix Bindoof

heya. I never reset the config or profiles. I add or remove individual settings only. sometimes the difficulty setting (first setting in each profile) gets reset after updating so make sure you check that. not sure why that happens since I never change it.

you should always backup your files before updating any plugin though.

2.8.5 is released and requires the Rust update to compile. enjoy everyone ❤️

I'm getting error: 
Error while compiling RaidableBases: Unexpected character '
That is in console. 
Any ideas? 

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1 minute ago, rustpve said:

I'm getting error: 
Error while compiling RaidableBases: Unexpected character '
That is in console. 
Any ideas? 

Fixed. uploaded the .cs file directly from my host dashboard and that worked for some reason. 

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it reset all my profiles in data - changed to false for buying raids and removed rewards for the raids

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@rustpveyea anytime you see a weird error like that just try uploading again:)

@original4dI didn't reset anything. you probably had the free version overwrite the paid at some point during the updating. make sure no auto updaters handle RB

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"Double Sight Range When Shot": false,

What is the effect of setting this to true for auto turrets?

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31 minutes ago, flysd said:

"Double Sight Range When Shot": false,

What is the effect of setting this to true for auto turrets?

EDITED:
if true, then after the turret starts shooting at the player, its firing range will be twice as far (so that the player cannot escape in open space if he gets too close)

Edited by aimacak
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15 minutes ago, aimacak said:

如果玩家在炮塔中射击后,炮塔将从双射程射击

Thank you

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9 minutes ago, flysd said:

Thank you

I'm sorry, the player doesn't have to shoot the turret..
full corrected answer:
if true, then after the turret starts shooting at the player, its firing range will be twice as far (so that the player cannot escape in open space if he gets too close)

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