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Raidable Bases 2.9.8

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Merdynn

Posted

Just now, nivex said:

@Merdynn

yes. those settings are in each profile

Holy crap..thats awesome. Thank you for spending the time to answer these questions!  Make something else soon so I can give you more money, bro!

  • Like 1
Kobani

Posted (edited)

Custom spawnpoints are no longer found after the 2.8.3 update. I use /buyraid

Edited by Kobani
nivex

Posted

8 minutes ago, Kobani said:

Custom spawnpoints are no longer found after the 2.8.3 update. I use /buyraid

hm ok, maybe it's the rock check again. try this in .cs file

if (!SpawnsController.IsAreaSafe(v, spq.safeRadius, spq.buildRadius, spq.pasteData.radius, queueLayers, out var cacheType, spq.type, spq.options.CustomSpawns))

change it to this:

if (!SpawnsController.IsAreaSafe(v, spq.safeRadius, spq.buildRadius, spq.spawns.IsCustomSpawn ? 0f : spq.pasteData.radius, queueLayers, out var cacheType, spq.type, spq.options.CustomSpawns))

 

Kobani

Posted

20 minutes ago, nivex said:

hm ok, maybe it's the rock check again. try this in .cs file

if (!SpawnsController.IsAreaSafe(v, spq.safeRadius, spq.buildRadius, spq.pasteData.radius, queueLayers, out var cacheType, spq.type, spq.options.CustomSpawns))

change it to this:

if (!SpawnsController.IsAreaSafe(v, spq.safeRadius, spq.buildRadius, spq.spawns.IsCustomSpawn ? 0f : spq.pasteData.radius, queueLayers, out var cacheType, spq.type, spq.options.CustomSpawns))

 

does not work

nivex

Posted

@Kobani

nothing else was changed regarding custom spawns

use rbe debug

Kobani

Posted (edited)

19 minutes ago, nivex said:

@Kobani

nothing else was changed regarding custom spawns

use rbe debug

 

20240109232926_1.jpg

Edited by Kobani
nivex

Posted

@Kobani

ah right, there are two places it is checked!

keep the fix before, it is needed

change this also:

if (IsAssetBlocked(e, colName, entityName))

to

if (worldRadius > 0f && IsAssetBlocked(e, colName, entityName))

it should be good and if so I will update it

Kobani

Posted

yay that worked, thanks 👍

  • Like 2
nivex

Posted

nice, thanks

updated to 2.8.4

enjoy ❤️

 

  • Love 2
captian Salty

Posted

Have an issue at the moment that its spawning bases of each difficulty but they all show up on the map as easy bases. i have it set to spawn 5 easy 4 medium 3 hard 2 expert 2 nightmare but only 5 spawn and again they say easy on the map but are random difficulty like expert or nightmare

 

nivex

Posted

@captian Salty

sometimes the difficulty setting gets reset when updating. no idea why since I never do that.

Quote

Difficulty (0 = easy, 1 = medium, 2 = hard, 3 = expert, 4 = nightmare)

first setting in each profile, oxide/data/RaidableBases/Profiles/

captian Salty

Posted

Legend! i would have never caught that i was going into panic mode Thank you @nivex

  • Like 1
Kobani

Posted

How exactly do I enter my own clothing with id in the configs? 

nivex

Posted

@Kobani

can you be more specific? I don't understand

 

Kobani

Posted

7 minutes ago, nivex said:

@Kobani

can you be more specific? I don't understand

 

I want to dress the NPCs, but I don't know how to enter this correctly in Raidbases.
Example:
"short name": "metal.plate.torso",
"skinID (0 - default)": 1234567890

nivex

Posted

@Kobani

you can't specify a skin for Loadouts

use Kits plugin and put the kitname in Murderer Kits/Scientist Kits

  • Like 1
Komorebi

Posted

How do I transmit to the exclusive raid base?

nivex

Posted

@flysd

what?

Russian? there are instructions in the zip, and a video

captian Salty

Posted

Sorry to ask a probably dumb question but noticing a trend where when the timer runs out on the base it sometimes does not despawn and leaves the base and wall behind no bubble and i end up having to go around a manually delete them. is there a solution to this?

 

nivex

Posted

@captian Salty

it's most likely happening during server restarts

use something like Timed Execute to unload the plugin 5 minutes before a restart and see if that helps. let me know too

 

Wolf

Posted

Hello, I made the translation according to the instructions, everything seems to work except for buying raids, the command does not work at all. Tell me how to fix it?

nivex

Posted

@Wolf

hi, it's fixed in the next update. use economics or serverrewards for now

CoralieLou

Posted

Hello, I have T3 package and tried to find the answers online but couldn't find them anywhere, hoping here could help 🙂 

1) Is there a way to add player names to random server spawned raids when it is locked to them? 
2) Is there a way to announce the player has raided the base? E.g. '(player) has raided the base at (coords)' and announce that the player has earned ---xp instead of it just saying 'despawning raid base in (coords) in (x) minutes'. 

Thank you!:) 

nivex

Posted

@CoralieLou

heya, it does this already unless you're in vanish, noclip or have Remove Admins From Raiders List enabled in the config

it will give rewards if you set them in the profiles, oxide/data/RaidableBases/Profiles

image.png.b42f46db0d74c88c8478fb204589b571.png

image.png.70dc029debe2a064db162ec715820931.png

image.png.17e07c758272c09389eae822d79bd5d0.png

CoralieLou

Posted

2 hours ago, nivex said:

@CoralieLou

heya, it does this already unless you're in vanish, noclip or have Remove Admins From Raiders List enabled in the config

it will give rewards if you set them in the profiles, oxide/data/RaidableBases/Profiles

image.png.b42f46db0d74c88c8478fb204589b571.png

image.png.70dc029debe2a064db162ec715820931.png

image.png.17e07c758272c09389eae822d79bd5d0.png

Oh, it appears I'm just really stupid and was testing it with noclip :classic_wacko:, thank you for your help, I appreciate you:)) 

  • Like 1

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