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Raidable Bases 3.0.9

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Rusty Hook

Posted

Hi,

Is there a way to make the domes around the bases not visible? I noticed that you can do so with Dangerous Treasures, but it doesn't seem like there's an option in the config for Raidable Bases, unless I'm missing something.

nivex

Posted

@Rusty Hook

heya the option is in the profiles

oxide/data/RaidableBases/Profiles

Create Dome Around Event Using Spheres

  • Like 1
mcsigu

Posted

is there a chance to add karuza vehicles to the list of allowed vehicles to enter the raid? 

nivex

Posted (edited)

@mcsigu

hi theyre not blocked from entering unless youve enabled All Other Mounts option to block them. 

if he has a vehicle that inherits one of the options, like helicopter or a bike, then that option might block the mount too. that is intended

Edited by nivex
erdemkrdgn

Posted

Hello, good day, I have a question. Can we make the purchasable bases available for purchase in a specific location? For example, if we build a special island, the players can go there, buy the raid bases, and spawn on that island.
Do not purchase raid bases outside of a specific area

nivex

Posted

@erdemkrdgn

hello, you can use the spawns database plugin to create spawn points. put that spawns file under Spawns Database File with Buyable Events in the config

  • Like 1
erdemkrdgn

Posted

Good afternoon, I have one more question, the spoils of normal and difficult houses are arranged separately, so the loot of all houses is not the same.
 

—-

Tier 3 I don't quite understand what it does, will it benefit if I buy it, can you bother to tell you?

nivex

Posted

@erdemkrdgn

hi, each tier contains all the files setup to work with the bases in that package

if you have loot tables already, then you could use only the bases if you wanted.

if you have some bases already then you could add them by command to my profiles, or add my bases to your profiles by command

Elrow__

Posted

Bonjour moi je rencontre un soucis mes joueurs ne peuvent pas utiliser d'echelle dans les bases raidable de difficulté Nightmare. J'ai pourtant tout bien fais dans la partie configuration. merci

nivex

Posted

@Elrow__

hi, disable Require Cupboard Access To Place Ladders by setting it to false

PhatBlinkie

Posted

my situation is that i have a pve server with raid bases, but also manually spawn an event.
normally the event is pvp and as such, (nightmare,. all the pve ones are less than nightmare level)
Due to players being crazy sometimes, I want the nightmare to be a pve base, but its a server wide event, and i dont see where i can disable the ownership of the raid on pve, without disabling it on the rest of the raid levels. 

I see this (assuming this is where i would edit it, so that all players can enter the raid, not just the first attacker and team)

      "Bypass Lock Treasure To First Attacker For PVE Bases": false,
      "Bypass Lock Treasure To First Attacker For PVP Bases": true,  <--- i think this is what lets whole server participate, but moving away from pvp for event

but if i make that pve one true, that will make it by pass for all the normal player pve raids too correct? is there a way to achieve this, so that nightmare raids spawned manually by me, are pve, but do not follow the treasure lock, so the whole server can participate?

 

nivex

Posted

@PhatBlinkie

hi, there's no way to achieve that in PVE when locking to players is enabled. if you bypass the PVE lock then no PVE bases will lock to players

what I can do is add an option under "Manual Events" for "Bypass Lock Treasure To First Attacker" then you could host your PVE events manually and they won't lock. I will add option for a larger map marker too (I don't want to add different colors, that's bloat) 

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