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Raidable Bases 3.0.7

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nivex

Posted

6 hours ago, Tnyrio22 said:

I purchased it from...

 

you must ask for help on the site that you purchased from. I'll help you this time...

you disabled the markers

Quote

"Create Markers For Buyable Events": false,

bases are not invincible by default. you blocked it in the profiles, otherwise it's blocked by the server.pve convar or another plugin. 

Kobani

Posted

@nivex
Could you add an option to block drones, or make it so that drones can be targeted and attacked by NPCs and turrets? Please

  • Like 1
nivex

Posted

@Kobani

i can add option to allow targeting by turrets, and i can add eject option for drones

but i dont want my npcs shooting drones

  • Like 1
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Kobani

Posted

@nivex
Thanks, that will be more than enough. The ejection function will be sufficient to prevent players from flying into areas with drones. Thank you very much for your effort!

Nubie

Posted

23 minutes ago, nivex said:

@Kobani

i can add option to allow targeting by turrets, and i can add eject option for drones

but i dont want my npcs shooting drones

Yes I think this will be a good update for October update. The drones are kinda like a meme to raidabale bases at the moment.

Thanks Nivex!

  • Like 1
badger

Posted

A player on my server just made a comment about this and I thought I carry it over here lol. He said it would be cool if at the end of the raid it made a clapping or hooray sound at the end of a raid (He finished a very tough Nightmare Raid 😁). I think that would be cool not sure how hard that would be to add. I was also thinking having a firework go up once the raid is complete would be cool too. Like so and so completed a Nightmare Raid then like 3 or 4 fireworks go up and boom Good Job. A setting in the config to have this as an option to turn off and on would be very cool. As a side note this is a very good plugin I've been using it for years its my players favorite thing to do on the server. Its a PVE server

  • Like 3
chilakhsingh

Posted

On 2/19/2025 at 9:35 AM, miniMe_rust said:

Hi there,

I might have just another stupid question. I'm running Raidable Bases on Carbon, and since I switched from oxide to carbon I've got a strange behavior of entity ownership in Raidable Bases. When players get killed by auto turrets or flame turrets through Death Notes there is broadcast that the raider was killed by "miniMe's autoturret". This is crazy. When I "/prod" the respective turret it is owned by "unknown" 0 as expected.

I made it a habit to "/unown all" a built base before it is added to the raidable bases. I even switched

    "EntityOwner (true/false)": true
changed to
    "EntityOwner (true/false)": false

in CopyPaste.json, and went so far as to edit each and every raidbase and made sure in the json all occurences of

      "ownerid": 76561197972574740,
(which is my SteamID64) is changed to
      "ownerid": 0,

but still my name gets called out through Death Notes. I have no clue how the server knows that I copied those files and added them to the server.

image.png.60a5c6936ffd0eb2901e52b7c1c31ae9.png

I never had this with oxide. I'm completely puzzled.

Any ideas? Maybe something I should check in Raidable Bases config?

Hi @miniMe_rust we are encountering this issue as well. Did you just stick with the generic gun trap message or did you ever find a fix? Thanks!

miniMe_rust

Posted

9 hours ago, chilakhsingh said:

Hi @miniMe_rust we are encountering this issue as well. Did you just stick with the generic gun trap message or did you ever find a fix? Thanks!

Hey there, no fix, no answer, only a workaround to silence false accusations and restore peace of mind.

  • Love 1
Hawkhill

Posted (edited)

Hi!
Some players struggles sometimes in the biggest nightmare bases to find the remaining loot and spend alot of time looking for it.
Often there is a furnace with 1 charcoal or something they are missing.
Possible to get a command with cooldown for example that they can type and get a hint where to look?
Maybe remove looted boxes?

Other thing. I sometime use Hobo Barrels for decoration around the bases. Possible to prevent raw meat beeing placed there?

 

Edited by Hawkhill
Dead Nasty

Posted

With the workshop options I am still getting paid skins in loot. The only way was to turn on disable all dlc and skin options then nothing has skins. How to fix lol?

nivex

Posted (edited)

@miniMe_rust

did you report the answer phlex gave you to do the dev? "Someone before you entered zone of raidable bases was there. This message has confused players on my server too thats why i have deactivated death notes at AutoTurret."

@Hawkhill

hi, the /rb hint command exists already and is under Loot Hints in the profiles:)

@Dead Nasty

heya, that's how it should work. if you want skins they need to be added to your ImportedWorkshopSkins / SkinsPlugin file in the RB data folder. Use Imported Workshop Skins File options in config need to be enabled for the imported file to use those imported skins.

Edited by nivex
  • Love 1
Hawkhill

Posted

Cool! Thx Nivex.
And what about the raw meat in the hobo barrels?

chilakhsingh

Posted

Any chance we can or will be able to use a raw skins id list for ImportedWorkshopSkins? Instead of having it all organized as in the examples? 

nivex

Posted

@Hawkhill

i can note it but whats wrong with that?

@chilakhsingh

i dont understand, how would it know which skin went to what item if it werent specified?

Hawkhill

Posted

Possible to prevent meat from appearing inside the hobo barrels?
Want meat only in fridges, bbq/cooking stations tbh.....
Hobo barrels i use only for decorations outside the bases.

  • Like 1
chilakhsingh

Posted

8 hours ago, nivex said:

@Hawkhill

i can note it but whats wrong with that?

@chilakhsingh

i dont understand, how would it know which skin went to what item if it werent specified?

I don't know how it works, but the Skinner plugin will let you use an almost raw skin import list that just looks sort of like this, in any order of item type:

"1085770083": {},
"1086763786": {},
"1125967303": {},
"1134320650": {},
"1151105500": {},
"1167462874": {},

And then it does the rest for you. I wasn't sure if that was something easy to implement in Raidable Bases or not.

  • Like 1
nivex

Posted

@chilakhsingh

gotcha, I'm not interested in looking up what skin belongs to what item via code. very redundant when it can be manually entered one time in to the imported file and be good to go

  • Like 1
Dead Nasty

Posted

16 hours ago, nivex said:

@miniMe_rust

did you report the answer phlex gave you to do the dev? "Someone before you entered zone of raidable bases was there. This message has confused players on my server too thats why i have deactivated death notes at AutoTurret."

@Hawkhill

hi, the /rb hint command exists already and is under Loot Hints in the profiles:)

@Dead Nasty

heya, that's how it should work. if you want skins they need to be added to your ImportedWorkshopSkins / SkinsPlugin file in the RB data folder. Use Imported Workshop Skins File options in config need to be enabled for the imported file to use those imported skins.

thank you it was super easy to import my imported skins from skinbox config file to raid base data file. appreciate all your help. G.O.A.T

  • Love 1
norikazu

Posted

Sorry if this has already been reported. Sometimes, route tables that I haven’t configured appear, or the number of routes changes to 70 even though it’s set to 200. It doesn’t happen every time, just occasionally. I feel like the route table changes only when I’m at a specific base. I checked my profile, but there’s nothing configured there.

nivex

Posted (edited)

@norikazu

no idea what a route table is. do you mean loot table? if it isn't in the loot table then it isn't from this plugin. that would be from another plugin or your copypaste file(s). enable this option to empty all the containers from the copypaste files after it spawns, Empty All Containers Before Spawning Loot in every profile. oxide/data/RaidableBases/Profiles/

 

Edited by nivex

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