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Raidable Bases 3.0.6

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Grumpy Old Man

Posted

27 minutes ago, SuperKitten said:

I just tested the plugin with PlayerDLCAPI mod turned off.  Loot is working again for me.

did you restarted the raidable base after removing the PlayerDLCAPI ?

and also, is the PlayerDLCAPI supposed to check the skins to make sure we dont provide paid skins to players? 

i am afraid of removing it 

nivex

Posted

@Grumpy Old Man

PlayerDLCAPI is not used by RaidableBases. It is used by other plugins though. So if you have any plugins using it, then it should not be removed. Such as Kits. 

RaidableBases has no dependency for any plugin other than CopyPaste, and an optional dependency for Spawns Database. It checks all DLC internally.

  • Like 1
SuperKitten

Posted

4 minutes ago, Grumpy Old Man said:

did you restarted the raidable base after removing the PlayerDLCAPI ?

and also, is the PlayerDLCAPI supposed to check the skins to make sure we dont provide paid skins to players? 

i am afraid of removing it 

Yes, unloaded RB, removed PlayerDLCAPI, and reloaded RB.

That is what the PlayerDLCAPI mod is intended for, however, if you scrub your loot tables and kits to ensure those are not spawning, then you don't need it.

SuperKitten

Posted (edited)

4 minutes ago, nivex said:

@Grumpy Old Man

PlayerDLCAPI is not used by RaidableBases. It is used by other plugins though. So if you have any plugins using it, then it should not be removed. Such as Kits. 

RaidableBases has no dependency for any plugin other than CopyPaste, and an optional dependency for Spawns Database. It checks all DLC internally.

Just noticed several people having the same issues.  I've let k1lly0u know of the conflict. 

Edited by SuperKitten
SuperKitten

Posted

He says it's not his plugin.  Reloaded it and it's still working for me at the moment, tho I've not reloaded raid bases.  

  • Like 1
nivex

Posted

@SuperKitten

Yeah, it shouldn't be any of his plugins.

Let me know if you find which plugin it is. It would be very helpful to everyone to know.

 

Kapco411

Posted

@nivex Would you happen to know why turrets are not loaded with a weapon if the copied base does not already have them in the turret? Copied bases that have weapons already work fine but those that do not will not spawn weapons. 

Demo_71

Posted (edited)

disregard this, dont know how to delete this entry

Edited by Demo_71
0g.Ghost.7373

Posted

I use PlayerDLCAPI and have no problem. 

I dont use kits on the NPCs though....

  • Like 1
nivex

Posted

@Kapco411

I'd have to see your turret settings from that specific profile

Grumpy Old Man

Posted

7 hours ago, nivex said:

@Kapco411

I'd have to see your turret settings from that specific profile

i think it was a oxide update, everything got fix with the restart of the server . my NPC was still naked last night in some place and some turrets empty, now all good. 

  • Like 1
venda_vole

Posted

Hello there, i have global question: what i need to change and where in config file/files to allow for players to be spawned more then one RB on map ? 😄
Now if someone buy RB others must wait when he/she finish raid 😄

nivex

Posted

@venda_vole

heya, Max Buyable Events in the config 🙂

 

  • Like 1
venda_vole

Posted

57 minutes ago, nivex said:

@venda_vole

heya, Max Buyable Events in the config 🙂

 

Thank you. i totaly miss that 😞 

  • Like 1
nash

Posted

 "Entities Allowed To Drop Loot": {
        "Despawn These Dropped Loot Bags When Base Despawns": false,
 

 

Impossible to change to : true.

 

I dont understand. thx ^^

nivex

Posted (edited)

@nash

I dont understand either 😛

Partial configs aren't that helpful, attach the file.

Quote

"Despawn These Dropped Loot Bags When Base Despawns": true,

There's nothing impossible about this though 

Edited by nivex
nivex

Posted (edited)

@nash

  1. Loot is not allowed to drop from any of these entities right now, you have them all set to false.
  2. Because loot drops are disabled, changing the "Despawn These Dropped Loot Bags When Base Despawns" setting won’t do anything — there are no loot bags to despawn or to keep.
      "Entities Allowed To Drop Loot": {
        "Despawn These Dropped Loot Bags When Base Despawns": false,
        "Auto Turrets": false,
        "Flame Turret": false,
        "Fog Machine": false,
        "Gun Trap": false,
        "SAM Site": false
      },

 

Edited by nivex
  • Like 1
nash

Posted

Ok. This only applies to the underlying entities.

I was actually trying to make the loot disappear when the bases despawn. XD

Thank you for this quick response.

nivex

Posted

@nash

Gotcha, set these to true in the profiles, oxide/data/RaidableBases/Profiles/

Despawn Dropped Loot Bags From Raid Boxes When Base Despawns
Despawn Dropped Loot Bags From Npc When Base Despawns
 

  • Like 1

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