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Raidable Bases 3.0.6

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   (63 reviews)

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nivex

Posted

Post #3901

3.0.6 has been released. ❤️

This requires the Rust update to compile.

Also, please read the update notes! 

  • Love 4
miniMe_rust

Posted

Thank you @nivex for all your hard work, especially to address concerns about changed ToS. Personally I will do both, enable the new option to suppress paid and DLC items, and additionally use cleaned loot tables (your original from the Tier 3 bases pack, cleaned using a loot table editor) because APIs can fail and I don't want to blindly trust an option. Nonetheless I find your level of support and commitment outstanding and inspiring. Thank you so much.

If you ever decide to sell support packages (= donation) to generate some extra income for your hard work, I'm pretty sure not only me will be happy to buy one once in a while. Such packages could be several sizes, depending on how much a user wants to support or can afford - not sure if codefling allows such "empty" packages. It has been about 2 years since I purchased your plugin and bases pack, and it feels a bit strange to have you working on and improving your fantastic plugin, and getting nothing in return.

Keep up the great work!

  • Like 2
  • Love 2
nivex

Posted

@miniMe_rust

Thank you! I agree with everything you've said. 

Just a reminder to everyone: 3.0.6 update requires the Rust update to compile.

  • Like 1
Craft

Posted

After the update, the loot set in Difficulty_Loot will always appear, regardless of its probability

nivex

Posted

Known bug: metal detector sources and other such entities with enableSaving set to false will block custom spawn points. I will fix this, but I'm going to wait a bit and see if any other issues pop up first. 

Here's a fix for anyone that needs it now. On line 12615 change :

if (e is BuildingBlock || e.ShortPrefabName.Contains("wall.external.high") || !e.enableSaving || e.HasFlag(BaseEntity.Flags.Locked))

to:

if (e is BuildingBlock || e.ShortPrefabName.Contains("wall.external.high") || !e.enableSaving && e.HasFlag(BaseEntity.Flags.Busy) && e.HasFlag(BaseEntity.Flags.Locked))

I wish more developers would use dedicated or dummy skins instead, it would be easier to detect your events since I won't use any API for that as it would be too expensive in this method.

  • Like 1
  • Love 1
nivex

Posted (edited)

15 minutes ago, Craft said:

After the update, the loot set in Difficulty_Loot will always appear, regardless of its probability

Hi, send me the difficulty loot file and it's profile. I can check it out.

It's likely just rolling probability more than once in order to make up for insufficient loot due to DLC items. Probability was not changed otherwise.

I'm happy to look at your files and see what's going on though.

Edited by nivex
Craft

Posted (edited)

1 hour ago, nivex said:

Hi, send me the difficulty loot file and it's profile. I can check it out.

It's likely just rolling probability more than once in order to make up for insufficient loot due to DLC items. Probability was not changed otherwise.

I'm happy to look at your files and see what's going on though.

I sent you a message

Edited by Craft
  • Like 1
Grumpy Old Man

Posted (edited)

naked NPC and unarm  😞 and Turrets not working image.png.b54303d608626ef4c63fc52c48956e52.png

 

image.png.778dad584c7a7413a2bfbae6972e22cd.png

Edited by Grumpy Old Man
  • Like 1
kin8642

Posted (edited)

4 minutes ago, Grumpy Old Man said:

naked NPC and unarm  😞

 

image.png.778dad584c7a7413a2bfbae6972e22cd.png

 😄 LOL  

Edited by kin8642
Kk

Posted

1 hour ago, Grumpy Old Man said:

naked NPC and unarm  😞 and Turrets not working image.png.b54303d608626ef4c63fc52c48956e52.png

 

image.png.778dad584c7a7413a2bfbae6972e22cd.png

I also encountered the same problem

ClumsyZombie

Posted

The issue i am having right now is you look in the box before someone breaks it code lock or not and content is in the box. The moment the break the box and it turns into a scatul or bag the content is gone. The moment the box breaks the content is removed but the scatul or bag still shows with 0 content in it. 

nivex

Posted

@Grumpy Old Man@Kk

Hi, an error would cause that, otherwise the NPC  will always spawn with a kit even when they're invalid.

@ClumsyZombie

Hi, this is not caused by the plugin. Restarting your server should fix the issue.

Grumpy Old Man

Posted

7 minutes ago, nivex said:

@Grumpy Old Man@Kk

Hi, an error would cause that, otherwise the NPC  will always spawn with a kit even when they're invalid.

@ClumsyZombie

Hi, this is not caused by the plugin. Restarting your server should fix the issue.

oh, and what will be the error and how can i fix it ? i reload the plugin,  i did not see anything  😞

image.png.941e4dce97e0962c41151f6cfe4b6a35.pngimage.png.b0e92813c6929f0e765ab1a93ccb7b1d.png

nivex

Posted

@Grumpy Old Man

Hi, the error would be shown when the base spawns if the npcs are naked.

My npcs always spawn with items otherwise, so long as there's no error breaking the plugin.

 

Grumpy Old Man

Posted

1 minute ago, nivex said:

@Grumpy Old Man

Hi, the error would be shown when the base spawns if the npcs are naked.

My npcs always spawn with items otherwise, so long as there's no error breaking the plugin.

 

no no, all good , i fix it  haha,  thank you still the best  

Kk

Posted

1 minute ago, Grumpy Old Man said:

no no, all good , i fix it  haha,  thank you still the best  

Can you tell me how you repaired it?

Grumpy Old Man

Posted

3 minutes ago, Kk said:

Can you tell me how you repaired it?

we use LootEnhancer, and we give custom loot that we built,  and special skin we are making,  and we accidently put the code in the wrong place,  i realize it as i was typing here, 

not his fault, that one was on me 

 

  • Like 1
Kapco411

Posted

All NPC's are naked and no weapons. Only showing NRE in console

 

  • Sad 1
MatthiasBM

Posted

3 minutes ago, Kapco411 said:

All NPC's are naked and no weapons. Only showing NRE in console

 

opened a support for This

 

nivex

Posted

Make sure to update Kits by Mevent

TurboWeapons caused this for one user

And a misconfigured LootEnhancer for another user

Loot not dropping from boxes is still unknown, but is not caused by RB

  • Like 1
SuperKitten

Posted (edited)

I just tested the plugin with PlayerDLCAPI mod turned off.  Loot is working again for me.

Edited by SuperKitten
nivex

Posted

@SuperKitten

Are you using Kits by Mevent?

 

SuperKitten

Posted

14 minutes ago, nivex said:

@SuperKitten

Are you using Kits by Mevent?

 

No.  Using Kits by k1lly0u

nivex

Posted

@SuperKitten

Unloading PlayerDLCAPI should make no difference then. It doesn't interfere with RaidableBases. You can ask k1lly0u though.

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