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Raidable Bases 3.0.5

$40.00
   (63 reviews)

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nivex

Posted

@Hawkhill

hi, such issues would be RB related, no

@Namsaknoi

hi, that option was removed, and the nearest option works fine. your players cannot be too close to a spawn point or it will skip it.

Takeshi

Posted

The server completely froze after the error occurred.

1314571667_.png.c8fd7f5ae9e10d19d789f5c9a8d9a693.png

nivex

Posted

@Takeshi

hi, that's not going to cause a server freeze. it is fixed next update though.

Malkizid

Posted

Heya Nivex,
its been a long long while since I saw any  bug in RaidableBases at all and to be honest this is not even anything to do with it
- I'm quite sure.
but its affecting Raidablebases and with your experience I thought you might be able to point me in the right direction.

Do you have a clue why Autoturrets might stop targeting players? 
First they retaliate when damaged, when they lose  "line of sight" they ignore the player.
Only attack when damaged.

Details, the raidbase profiles and settings have turrets set to hostile, to function without power etc.

This is also happening other "base-based"  event plugins  - autoturrets function but dont respond to the players
For example Fruster's "Dungeon Bases" Events, I could not figure that out with Fruster either.

Warmode in PVE mode is running  - No TruePVE or any other damage control plugins, no settings changed. 
All was working until 3 days ago or so. 

Is there a setting in Raidable bases configurations we should look out for ?
Perhaps you know ofa  new FP commit that could affect turret behaviour?

all equipped with ammo, correct weapons / shortnames (no config errors) powered and so on.
- dont think its interference or any convar settings.

Sorry for the long message, I ran out of options and thought you might have a suggestion.

Thanks in advance,
regards,
Manky

nivex

Posted (edited)

@Malkizid

heya, look for this in your WarMode config file and set it to true:

Quote

"If true, then other plugins will be allowed to override any scenario that WarMode covers. This means that entering the zones created by other plugins may not respect WarMode settings. If false, then WarMode will still attempt to follow its own rules when entering areas created by other plugins."

otherwise it's another plugin 😛

 

Edited by nivex
  • Like 1
Malkizid

Posted

5 hours ago, nivex said:

@Malkizid

heya, look for this in your WarMode config file and set it to true:

otherwise it's another plugin 😛

 

Heya Nivex,

Really appreciate the help and taking a look into it. 
Yes, that setting has always been on and working fine with Raidable bases, Autoturrets etc. 

Well, now I know to keep looking further. 

Cheers


 

  • Like 1
Malkizid

Posted (edited)

6 hours ago, nivex said:

@Malkizid

did you figure it out?

Thanks for asking.
No, unfortunately I was unable to. I'm taking another look again today. 

Edited by Malkizid
  • Like 1
venda_vole

Posted

Hello there, im here for little help bcs i tried everything ... how i can adjust spawn height for all bases in global ? i was looking on documentation on Description page and i cant find nithing about "elevation" in config and same for "height",only what in config is "Apply Custom Auto Height To",but it marked in experimental section so im not sure if that can work and in that case what is proper way to set it up ? can u provide some example pls. ? 
Thx for your time and response.

0g.Ghost.7373

Posted (edited)

Look in /oxide/data/RaidableBases/Profiles each one lists each base and you can change the height there.

When I see a base not pasting right, I type /rb to get the name, then go in and change it.

For global, I dont think there is one.

Edited by 0g.Ghost.7373
  • Like 2
venda_vole

Posted

24 minutes ago, 0g.Ghost.7373 said:

Look in /oxide/data/RaidableBases/Profiles each one lists each base and you can change the height there.

When I see a base not pasting right, I type /rb to get the name, then go in and change it.

For global, I dont think there is one.

thank you, i look in to it ... 

nivex

Posted

you can set Height Adjustment Applied To This Paste to apply it to all bases in the profile, but if you are having issues with clipping into the ground then you need to recopy those bases

venda_vole

Posted

19 minutes ago, nivex said:

you can set Height Adjustment Applied To This Paste to apply it to all bases in the profile, but if you are having issues with clipping into the ground then you need to recopy those bases

yeah, that is what i try to resolve ... so u mean paste base somewhere and made new copy ? 

nivex

Posted

yes, with the /copy command

stand in center of base and look at the foundation

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