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Raidable Bases 3.0.5

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nivex

Posted

@0g.Ghost.7373

ya you can look at the base and type /rb

it will draw the information on your screen

  • Like 1
0g.Ghost.7373

Posted

20 minutes ago, nivex said:

@0g.Ghost.7373

ya you can look at the base and type /rb

it will draw the information on your screen

Thanks! I have been looking at every config over and over. lol

  • Like 1
ChardaZAR

Posted

Not sure what happened or changed, but all weapons have been moved to vending machines

I thought I recalled a setting somewhere that would allow me to choose if loot goes to vending machines or not, but can't find it now
I've checked the config, the profiles and base lootables as well

Am I going crazy or ... ?

nivex

Posted

@ChardaZAR

heya, I don't move weapons to vending machines, and vending machines aren't used unless "vendingmachine" is added to "Additional Containers To Include As Boxes"

are you confusing it with lockers? that would be Move Items Into Lockers.

ChardaZAR

Posted

6 hours ago, nivex said:

@ChardaZAR

heya, I don't move weapons to vending machines, and vending machines aren't used unless "vendingmachine" is added to "Additional Containers To Include As Boxes"

are you confusing it with lockers? that would be Move Items Into Lockers.

@nivexYou're right. Thank you. I confused the two

  • Like 1
KingSizeKevin

Posted (edited)

Edit: Found it -      "Lock Treasure To First Attacker": true,

I had it enabled but its not working based on using explosives first.  I am trying to have raidable bases with no NPCs.  Is it possible do detect the first attacker on raid damage?

Edited by KingSizeKevin
nivex

Posted

@KingSizeKevin

heya, that setting does work with explosive damage. including explosive ammo, c4, rockets, other explosives. melee weapons and heat damage. it works when you kill or destroy something too.

it will not lock when in vanish or noclip. other restrictions may apply, such as when you have a lockout, are hogging raids,  etc.

  • Like 1
cooing

Posted

Why does this happen occasionally?



(14:43:59) | Failed to execute OnFrame callback (An item with the same key has already been added. Key: 1)

at bool System.Collections.Generic.Dictionary<ulong, System.Collections.Generic.Dictionary<string, object>>.TryInsert(ulong key, Dictionary<string, object> value, InsertionBehavior behavior)

at void System.Collections.Generic.Dictionary<ulong, System.Collections.Generic.Dictionary<string, object>>.Add(ulong key, Dictionary<string, object> value)

at void Oxide.Plugins.CopyPaste.PasteEntity(Dictionary<string, object> data, PasteData pasteData, BaseEntity parent) in /home/rustserver/serverfiles/carbon/plugins/CopyPaste.cs:line 2377

at void Oxide.Plugins.CopyPaste.PasteLoop(PasteData pasteData) in /home/rustserver/serverfiles/carbon/plugins/CopyPaste.cs:line 1335

at void Oxide.Plugins.CopyPaste.PasteLoop(PasteData pasteData)+() => { } in /home/rustserver/serverfiles/carbon/plugins/CopyPaste.cs:line 1339

at void Carbon.Managers.CarbonProcessor.Update() in /__w/Carbon/Carbon/Carbon.Core/Carbon/src/Processors/CarbonProcessor.cs:line 63

  • Like 1
nivex

Posted (edited)

@cooing

hi, there are identical keys in at least 1 of your data/copypaste files. keys need to be unique.

search for "oldID": 1, and make it unique (so it does not repeat the same number more than once)

image.png.c72a6f4d09e07710fad4e764b5a504e4.png

 

Edited by nivex
  • Like 1
0g.Ghost.7373

Posted

Did you just buy the packs from fullwiped?

I started getting this error right after I bought the Raidable Bases Mega Pack (210 Bases) the other days.

0g.Ghost.7373

Posted

I started getting that error this Wipe. I just searched all the copy/paste files and have like 20 with "oldID": 1,

One was bought in a pack the day before Wipe, the rest have been used for a while.

Only thing I changed was adding more bases and increasing the base spawn count.

If I need to change these.... I see they are in order like there's a "oldID": 0,  "oldID": 1,  "oldID": 2, and so on, do I need to keep them in order?

nivex

Posted

@0g.Ghost.7373

heya. they dont need to be order. they just need to be unique. i imagine most files are. it would just be a few problematic ones I imagine

0g.Ghost.7373

Posted

I did a "rb.config remove" on each one I found with the old ID 1 stuff. Then I deleted the files off the server. 

I still get the error.  The only things I changed before this started was buying the bases pack and I raised the amount of bases spawning for each level.  

 

Would lowering the spawn amount down stop the error? Like is it showing that error because its wanting to spawn 5 bases of that level instead of 1 I had before?

nivex

Posted (edited)

@0g.Ghost.7373

no wont help. and if it shows the same error as before then you still have oldID duplicates. you'll have to show me what it says. the error message tells you exactly what key it is. your first message said the key was 1, and it could be any key you just have to look at the error. if it keeps saying 1 then you haven't removed them all. you should just fix them. its very easy to search and replace with notepad++

Edited by nivex
賴宜佑

Posted

I would like to ask where can I set the stability of the base foundation
Don't let the building above collapse after the foundation is destroyed.

Is there a way to set up an option to notify everyone in the chat room when the first attack is made?

0g.Ghost.7373

Posted

16 hours ago, nivex said:

@0g.Ghost.7373

no wont help. and if it shows the same error as before then you still have oldID duplicates. you'll have to show me what it says. the error message tells you exactly what key it is. your first message said the key was 1, and it could be any key you just have to look at the error. if it keeps saying 1 then you haven't removed them all. you should just fix them. its very easy to search and replace with notepad++

I told the guy that made the fullwipedeasy* bases that over 120 of his bases in his 210 pack are bad. He called me a liar and said to use his configs and they will work. 

nivex

Posted

5 hours ago, 賴宜佑 said:

I would like to ask where can I set the stability of the base foundation
Don't let the building above collapse after the foundation is destroyed.

Is there a way to set up an option to notify everyone in the chat room when the first attack is made?

hi, use the command:

rb.config stability true

there are no messages when the base is first attacked. players can look at the in-game map.

1 hour ago, 0g.Ghost.7373 said:

I told the guy that made the fullwipedeasy* bases that over 120 of his bases in his 210 pack are bad. He called me a liar and said to use his configs and they will work. 

hi, configs have nothing to do with "oldID" duplicates in the copypaste files. they're unrelated 😕

 

0g.Ghost.7373

Posted

We know they, they don't know that.. But it's all working since I removed them. I am on.a Mac so no notepad++ last time I looked to see if it had a Mac version.

thegdog

Posted

can u add a api method for pulling the raid points from data please?

darka80

Posted

When you throw a satchel or a C4 at a garage door, they through it.

nivex

Posted (edited)

@0g.Ghost.7373

ah ya. not sure about the Mac version. there should be some equivalent then :<

@thegdog

you want the points on the grid or the points from the spawns database files, and why?

@darka80

hi, this is a Vanilla issue and Facepunch is aware of it. explosives do not go through the garage door. it sticks to the door and becomes invisible. it will still detonate and do damage. you will see the explosion, but you might not hear the timer or the explosion. there was one report of the explosive becoming a dud, but this is unfounded and the user likely did not pay enough attention.

 

Edited by nivex
  • Like 1
Hawkhill

Posted

Now after forcewipe, me and other players on my server is experiencing that the blue default wallpaper appears on some walls when damaging them.....
It has no impact on the raid itself, but just looks stupid....
Any idea what may cause this?

nivex

Posted

@Hawkhill

hi, no, but I imagine FP is already aware

Hawkhill

Posted

2 hours ago, nivex said:

@Hawkhill

hi, no, but I imagine FP is already aware

So it has nothing to do with RB?

Namsaknoi

Posted

We can't find the following option in the config or the base profiles at all in order to adjust it to match our needs. 

Distance To Spawn Bought Raids From Player (500.0)

We have 11 /buyraid  custom spawn places around the map and bases spawn logic works weird for some of these spots. Players are a few meters (or a grid away) from the said raid place but the plugin doesn't choose the 1st closest one (where the players is next to) and instead spawns the base on the 2nd closest one (3-4 grids away). Both raid spots are not occupied at the time of player buying the raid.

Was this option removed? The one to simply spawn closest to the player doesn't work good.
Any ideas?

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