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Raidable Bases 3.0.3

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nivex

Posted

@xanta

hi, set it back to 0

Max Amount Of Players Allowed To Enter Each Difficulty

xanta

Posted

"Max Amount Of Players Allowed To Enter Each Difficulty (0 = infinite, -1 = none)": { 

Where  to put the zero, because its giving me  ? 

(Unexpected character encountered while parsing number: {. Path 'Settings['Raid Management']['Max Amount Of Players Allowed To Enter Each Difficulty (0 = infinite, -1 = none)']', line 53, position 90.)

nivex

Posted (edited)

@xanta

hi, set each of them to 0. 

they are 0 by default already though

      "Max Amount Of Players Allowed To Enter Each Difficulty (0 = infinite, -1 = none)": {
        "Bypass For PVP Bases": false,
        "Easy": {
          "Buyable Events": 0,
          "Maintained Events": 0,
          "Manual Events": 0,
          "Scheduled Events": 0
        },

 

Edited by nivex
xanta

Posted

thank you, it worked  nivex

  • Like 1
Garudazeno

Posted (edited)

Hi all, I have a few questions and I don't think there's a Discord for RB so i'll just post them here: 

1. A custom base I've built always spawns a little sunken into the ground. How do I get it to spawns higher? Do I simply increase the Y value? I've noticed the Nivex bases have 0 for XYZ values but mine have for example -7. Should I just set it all to 0?

2. Is it possible to add a completely new difficulty preset? Or can we only change and rename existing bases? If possible, can someone point me to a guide? I can imagine I need to add that difficulty to quite a few configs and folders. 

3. Can RaidableBases also paste external walls? Or can it only create it's own circular ones using the config?

4. How do I make npc's spawn on specific locations? Say for example a sniper (so with a specific gearset) in a tower?

Thanks a lot in advance!!

Edited by Garudazeno
nivex

Posted (edited)

@Garudazeno

heya

1. increase the height in the profile (1 by default, so a slight increase over /paste), or recopy the base while looking at the center foundation until it will /paste correctly

        {
          "Option": "height",
          "Value": "1.0"
        }

2. this is in the documentation. when you add a new difficulty you should treat it like you would any other. everything will be added to the config/profile but you will need to configure that. you will need to create loot tables as well

3. RB doesn't paste anything, that would be the CopyPaste plugin. whatever will /paste will spawn with RB as well. getting it to /copy the external can be difficult. you will have to mess with the copypaste radius, example: /copy garud1 radius 5

4. put a rug there and set npcs to spawn on rugs by enabling Spawn On Rugs in the profile

Edited by nivex
  • Like 1
Garudazeno

Posted

18 hours ago, nivex said:

@Garudazeno

heya

1. increase the height in the profile (1 by default, so a slight increase over /paste), or recopy the base while looking at the center foundation until it will /paste correctly

        {
          "Option": "height",
          "Value": "1.0"
        }

2. this is in the documentation. when you add a new difficulty you should treat it like you would any other. everything will be added to the config/profile but you will need to configure that. you will need to create loot tables as well

3. RB doesn't paste anything, that would be the CopyPaste plugin. whatever will /paste will spawn with RB as well. getting it to /copy the external can be difficult. you will have to mess with the copypaste radius, example: /copy garud1 radius 5

4. put a rug there and set npcs to spawn on rugs by enabling Spawn On Rugs in the profile

Very helpful, thank you!

Garudazeno

Posted

Another question:

Say I want to add a prison type base, and want to call it 'Prison' on the map, do I have to create a new difficulty profile for it and list only that base under that new difficulty? Maybe creating a new difficulty for that isn't that difficult but it sounds like a lot of work for what I want to do.

nivex

Posted

@Garudazeno

hi, yes. if you want it to have its own name then that's what difficulties are for. 

nivex

Posted (edited)

3.0.3 has been released with some nice fixes. Enjoy ❤️

please read the update notes 😛

 

Edited by nivex
  • Love 1
beetle

Posted

Until today's update, the functionality of adding the previous term's top raider X person to raidhunter was working correctly, but since today's update, it has not been working correctly.

Is there anyone else with the same problem?

nivex

Posted

@beetle

hi, this has not changed.

you can manually do this with /rb wipe

beetle

Posted

@nivex

 

[RaidableBases] Raid Hunters have been logged to: topraider

There's nothing to wipe.

 

No changes.

  • Sad 1
nivex

Posted

@beetle

not sure then. nothing was changed for that

  • Sad 1
quik66

Posted

bonjour suite a la mise a jour j ai ce message "  aucune difficulte n a un prix d achat configure . "   je doit faire quoi car je ne trouve pas ??

 

nivex

Posted

@quik66

hi, you need to enable a cost

Buyable Event Costs
Economics Buy Raid Costs (0 = disabled)
ServerRewards Buy Raid Costs (0 = disabled)
Custom Buy Raid Cost

sykosmurf

Posted (edited)

hi,

which line do you need to change so Time remaining on timer shows on map?

 

NVM worked it out

Edited by sykosmurf
iwan

Posted (edited)

Hi. The turret on the minicopter does not damage NPCs, even when the player is the owner of the base. It started after the update. What could be wrong? I have tried many changes in the config file.

After upgrading to version 3.0.2, there was the same problem. I decided to recreate the config file. It's not helping right now.

Edited by iwan
nivex

Posted

@iwan

turrets on minis? what?

Grumpy_old_man

Posted

4 hours ago, nivex said:

@iwan

turrets on minis? what?

its a special pluging placing turrets on mini,  i saw it some place . 

  • Like 1
  • Love 1
nivex

Posted (edited)

@iwan

heya, fixed in the next update.

Edited by nivex
  • Like 1
etiv

Posted

Is it possible to add an option to the config that allows me to toggle off Sam Sites do damage to vehicles outside of dome? While players don't die, the sam sites seem to keep blasting the crap out of helis. 

nivex

Posted

@etiv

hi, it's in the profiles, oxide/data/RaidableBases/Profiles/

Quote

Range (350.0 = Rust default)

 

PhoenixAphaAlex

Posted

Hello,

Thank you for your plugin, extremely complete and customizable.

I have a question about the respawn of NPCs.
I have configured as follows:

"Spawn Inside Bases": {
      "Sleepers": {
        "Enabled": false,
        "Unwakeable": false,
        "Spawn Kit In Corpses Inventory": false,
        "Spawn Loadout In Corpses Inventory": false
      },
      "Spawn On Floors": true,
      "Spawn On Beds": true,
      "Spawn On Rugs": true,
      "Spawn On Rugs With Skin Only": 0,
      "Bed Health Multiplier": 1.0,
      "Rug Health Multiplier": 1.0,
      "Spawn Murderers Outside": true,
      "Spawn Scientists Outside": false,
      "Minimum Inside (-1 = ignore)": 1,
      "Maximum Inside (-1 = ignore)": 2
    }

And :
"Amount Of Murderers To Spawn": 1,
"Minimum Amount Of Murderers To Spawn": 1,
"Spawn Random Amount Of Murderers": false,
"Amount Of Scientists To Spawn": 2,
"Minimum Amount Of Scientists To Spawn": 1, 
"Spawn Random Amount Of Scientists": false,
"Maximum Respawn Npc X Seconds After Death": 180.0,
"Minimum Respawn Npc X Seconds After Death": 120.0,

 

But while testing, I notice that there is only the murderer on the outside who respawn with the timers I have configured. Those on the inside never reappear.

Did I miss a configuration somewhere despite my research?

Thank you in advance

iwan

Posted

22 hours ago, iwan said:

Hi. The turret on the minicopter does not damage NPCs, even when the player is the owner of the base. It started after the update. What could be wrong? I have tried many changes in the config file.

After upgrading to version 3.0.2, there was the same problem. I decided to recreate the config file. It's not helping right now.

I found where the problem was. In the TruePVE plugin. Exactly:

Quote

"RuleSets": [
    {
      "name": "default",
      "enabled": true,
      "defaultAllowDamage": true,

"defaultAllowDamage" was a FALSE.

Although I didn't change anything there.

Now no problems)

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