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Raidable Bases 3.0.2

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nivex

Posted

@Diesel

heya, thanks for answering.

player lockouts is for public events that spawn by Maintained or Scheduled Events

buyable cooldowns is whats used for raids purchased with /buyraid

 

Wile E.

Posted

@nivex

I appreciate your outline on the cooldowns. I should be aable to sort this now.

Further down in the coolddown section is this:

"Max Buyable Events": 15

I don't see any time frames referencing this setting. Searched around without success and watched srtbull's video again. He discusses buyables a bit but not this. Could you please elaborate a bit on this ? For instance, is that amount per real time 24 hours ?

I also don't recall setting it to 15 but may have when I first purchased your plugin without really understanding its purpose but ratherr, making a guess.

nivex

Posted

@Wile E.

hi, that has nothing to do with hours or time. 15 is the default. that's the max buyable events that can be active at any given time.

ChardaZAR

Posted

Hey @nivex
I got a question about:
"Loot Amount Multiplier (raidablebases.buyable.vip.pve)": 1.4

I want to give my VIP players a loot boost in the raidable bases

Does the config
  "Amount Of Items To Spawn": 250

block the VIP multiplier?

Some of my VIP players were saying they are not getting the 40% loot boost, and I'm guessing the  "Amount Of Items To Spawn" is blocking that, yeah?

nivex

Posted

@ChardaZAR

hi, that doesn't increase the amount of items to spawn. it increases the loot amounts.

so if you have explosive.timed 10/10 and use a 1.4 multiplier then it will spawn 14/14 instead.

  • Love 1
ChardaZAR

Posted

That makes sense. Thank you

  • Like 1
Magnetos

Posted

Hello, I have a problem that I can't see the prices. The purchase works for a fixed amount, there is information in the chat. On the second server, the same RaidableBases.json file works fine.

raid.png

nivex

Posted

@Magnetos

hi, looks like the language file was changed for "RP"

Magnetos

Posted (edited)

RaidableBases.json
The same file shows the cost on one server and does not show it on the other.

Edited by Magnetos
nivex

Posted

@Magnetos

again it looks like an issue with your language file

vanzylquintin42

Posted

hi how do i change the high for the bases that spawn in with facepunches new terrain I noticed that parts of the base spawn below the ground and block players from getting the loot

nivex

Posted

@vanzylquintin42

you can adjust height in the profiles, oxide/data/RaidableBases/Profiles/

        {
          "Option": "height",
          "Value": "1.0"
        }

 

  • Like 1
LT Infinite

Posted (edited)

Im getting this error, I have recently updated the plugin as i noticed the bases arent spawning and once I tried to reload the plugin this was the message I am getting. What could be causing it?

Error while compiling RaidableBases: 'PhoneController' does not contain a definition for 'PositionToGridCoord' | Line: 11345, Pos: 47

 

EDIT, Ignore this I should have posted in support (which i will now do)

Edited by LT Infinite
aimacak

Posted (edited)

6 minutes ago, LT Infinite said:

Im getting this error, I have recently updated the plugin as i noticed the bases arent spawning and once I tried to reload the plugin this was the message I am getting. What could be causing it?

Error while compiling RaidableBases: 'PhoneController' does not contain a definition for 'PositionToGridCoord' | Line: 11345, Pos: 47

 

EDIT, Ignore this I should have posted in support (which i will now do)

Try it again

image.png

Edited by aimacak
LT Infinite

Posted

yea, just figured this out im just an idiot. I was in the wrong server files 😅

  • Like 2
PhatBlinkie

Posted

wanting to prevent players putting walls down inside the bubble, but this doesn't seem to stop it, maybe needs different formatting?

    "Allow Players To Build (Exclusions)": [
        "barricade.concrete",
        "barricade.wood.cover",
        "wall.external.high",
        "wall.external.high.stone",
        "wall.external.high.ice",
        "wall.ice.wall"
    ],

nivex

Posted (edited)

@PhatBlinkie

heya,

that list excludes those entities from being blocked by Allow Players To Build when set false. it has no functionality when set true.

remove your exclusions
set Allow Players To Build to false
set Allow Players To Deploy Barricades to false

they will not be able to build anything then, except for ladders if you have Allow Players To Use Ladders enabled in the config

Edited by nivex
NavyChief

Posted

Does anyone know the affects between this mod and the Offline Raid Protection mod?  I mean does anyone know if the raidable bases are protected??  I gotta find a way to stop that if they are.

nivex

Posted

@NavyChief

hi, it would need to ignore entities not owned by a player to not conflict with RB

NavyChief

Posted (edited)

Wait so you are saying as is, it conflicts with RB?  Or is what you are saying doable in the mod??  I need to know because if it does protect RB then I need to remove this mod.

Edited by NavyChief
nivex

Posted

@NavyChief

hi, I am not sure what it does since I do not use it.

you would just have to try it. if you can damage the raid bases then it should be ok.

  • Love 1
Dead Nasty

Posted

is somethin wrong with fortify bases?

 Exception while calling NextTick callback (ArgumentException: An item with the same key has already been added. Key: 1)
  at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000dd] in <f98723dd4586469db5213ec59da723ca>:0 
  at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 
  at Oxide.Plugins.CopyPaste.PasteEntity (System.Collections.Generic.Dictionary`2[TKey,TValue] data, Oxide.Plugins.CopyPaste+PasteData pasteData, BaseEntity parent) [0x016c9] in <4e636b5148ae46f89ef8dbcd6fe4f404>:0 
  at Oxide.Plugins.CopyPaste.PasteLoop (Oxide.Plugins.CopyPaste+PasteData pasteData) [0x00088] in <4e636b5148ae46f89ef8dbcd6fe4f404>:0 
  at Oxide.Plugins.CopyPaste+<>c__DisplayClass46_0.<PasteLoop>b__0 () [0x00000] in <4e636b5148ae46f89ef8dbcd6fe4f404>:0 
  at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0

 

nivex

Posted (edited)

@Dead Nasty

hi, that is probably an issue with oldID. you can edit the copypaste file and change each one to some unique number

"oldID"

Edited by nivex
nivex

Posted

dynamically added a new difficulty

getting there

 

image.png.fb372154a9ab49a9ae2a6f9e54d25166.pngimage.png.b24aa4a3e184a2ef079cd5760d82012f.png

nivex

Posted

In the next update (3.0.0)

To add a new difficulty:
Use the command: rb.difficulty add Extreme  (or any name of your choosing)

Edit the configuration:

Set the Difficulty Color (Inner) to E3963E

Set the Economics Buy Raid Costs to 15000.

Create an Extreme loot table and place it in the Difficulty_Loot and/or Base_Loot folders.

Reload the plugin:
Run the command: o.reload RaidableBases or c.reload RaidableBases

Add a base to the newly created profile:
Use the command: rb.config add "Extreme" nivex1

Spawn the newly added base:
Use the command: /rbe nivex1

That's about all there is to it. It is no different than setting up any other difficulty. You can create as many difficulties as will fit within the Buyable Events UI. The UI auto resizes to try and fit them all into it.

  • Love 3

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