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Raidable Bases 3.0.5

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beetle

Posted

Quote

`Explosive Costs`

This feature is very cool, but I have a problem with the base I have set up. On another base it was spawning firmly under the base, but on this particular base I have this problem.

2024-09-18 020700.png

nivex

Posted

@beetle

i don't think rb would change its position. that should be copypaste

beetle

Posted

@nivex

Should I inform the CopyPaste community of this fact?

nivex

Posted

@beetle

paste the base with /paste to verify it happens again then yes report it

beetle

Posted

@nivex 

"/paste filename” will not reproduce the problem, as there are no vending machines at this base.

If I do "rbe spawn filename” instead, I get the same problem 100% of the time.

nivex

Posted

@beetle

I see. it must be the vending machine created by the Explosive Costs then

so not a copypaste issue

no problem ill fix it next update. I can give you the fix tonight

beetle

Posted

This feature is literally a GOD like and I look forward to it. 🤞

28 minutes ago, nivex said:

@beetle

I see. it must be the vending machine created by the Explosive Costs then

so not a copypaste issue

no problem ill fix it next update. I can give you the fix tonight

 

  • Like 1
nivex

Posted (edited)

@beetle

glad you enjoy it

here's the fix. on line 10592 in the .cs, change:
 

VendingMachine vm = GameManager.server.CreateEntity("assets/prefabs/deployable/vendingmachine/vendingmachine.deployed.prefab", Location) as VendingMachine;

to:

VendingMachine vm = GameManager.server.CreateEntity("assets/prefabs/deployable/vendingmachine/vendingmachine.deployed.prefab", Location.WithY(-400f)) as VendingMachine;

 

Edited by nivex
  • Love 1
HunterZ

Posted (edited)

Came here to report the vending machine thing, but I see it's already been discussed.

Interesting thing is it only seems to happen in my hand-created easy bases, and not in the ones from your Tier 3 pack.

Edit: Oh, I see - it's because those are the only ones I defined raid costs for to show in the map tooltips.

Edited by HunterZ
  • Like 1
vanzylquintin42

Posted

hi 

I don't know if this has been asked.

but is it possible to add permission for different groups?

like say for my vip1 group can only buy a medium raid base and vip2 can only buy a hard base and so on

nivex

Posted

@vanzylquintin42

hi

you can use Permissions Required To Enter from the profiles

write a permission there in each profile, then assign it to the respective vip group

vanzylquintin42

Posted

thank you 

I will try that. I did not see that when I look over it 

  • Like 1
PhatBlinkie

Posted

is there a way to make bases persist through a server restart?

nivex

Posted

@PhatBlinkie

hi, no, the bases will despawn. they're not saved in the map's sav files anymore

I will implement this in the future

  • Love 2
vip丶祭奠

Posted

raidablebases.buyable.vip.pve  raidablebases.buyable.vip.pvp  Hello, what are these two permissions effective for? After authorization, the base root magnification has no effect

aimacak

Posted

On 9/26/2024 at 5:11 AM, vip丶祭奠 said:

raidablebases.buyable.vip.pve  raidablebases.buyable.vip.pvp  Hello, what are these two permissions effective for? After authorization, the base root magnification has no effect

  "Loot Amount Multiplier": 1.0,
  "Loot Amount Multiplier (raidablebases.buyable.vip.pve)": 1.0,
  "Loot Amount Multiplier (raidablebases.buyable.vip.pvp)": 1.0,

For see changes u must change multiplier in profiles, i think.

  • Like 1
vip丶祭奠

Posted

1 hour ago, aimacak said:
  "Loot Amount Multiplier": 1.0,
  "Loot Amount Multiplier (raidablebases.buyable.vip.pve)": 1.0,
  "Loot Amount Multiplier (raidablebases.buyable.vip.pvp)": 1.0,

For see changes u must change multiplier in profiles, i think.

It has been changed to 1.5

aimacak

Posted

On 9/26/2024 at 6:58 AM, vip丶祭奠 said:

It has been changed to 1.5

ill check it now..

  • Like 1
nivex

Posted

@aimacak

hi, it works for any loot item in the loot tables when the `amount` is greater than `1`

    foreach (var ti in to)
    {
        if (ti.amount > 1)
        {
            ti.amount = Mathf.CeilToInt(ti.amount * m);
            ti.amountMin = Mathf.CeilToInt(ti.amountMin * m);
        }
    }

 

  • Like 1
aimacak

Posted

On 9/26/2024 at 7:59 AM, aimacak said:

ill check it now..


Sorry, I got distracted.. 😞

Aeryn Sun

Posted

can anyone help me with the command to destroy a left over raidable base?

thank you!

Aeryn Sun

Posted

1 hour ago, Aeryn Sun said:

can anyone help me with the command to destroy a left over raidable base?

thank you!

the command is  /rbe kill_cleanup google found it for me. 🙂

  • Like 1
nivex

Posted

2.9.3 released which requires the Rust update to compile, enjoy ❤️

 

  • Like 2
  • Love 1
Wraith

Posted

Hi, I was wondering if it’s possible to add additional categories for purchasing raid bases. Currently, our players can buy options like easy, medium, hard etc, but we also have ship raid bases which we’d like to give players the option to purchase such as ‘Ship Easy,’ ‘Ship Hard,’ ‘Water Easy,’ or ‘Water Hard.’ Is this something that can be implemented, or is it something we can modify on our end?

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