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Raidable Bases 2.9.7

$40.00
   (51 reviews)

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Recommended Comments



Kk

Posted

Hello author,How do I set up these entities to disappear at the end of the event, or do I need IQTurret's author to modify certain content?

nivex

Posted (edited)

@Kk

the IQTurret author needs to modify his plugin. IQTurret needs to add the entities as a child or parent them.

IQTurret is spawning those entities, so it is responsible for removing them too. if it adds them as a child or parents them then they will despawn when the turret is killed. which includes at the end of the event.

Edited by nivex
beetle

Posted

Quote

`Explosive Costs`

This feature is very cool, but I have a problem with the base I have set up. On another base it was spawning firmly under the base, but on this particular base I have this problem.

2024-09-18 020700.png

nivex

Posted

@beetle

i don't think rb would change its position. that should be copypaste

beetle

Posted

@nivex

Should I inform the CopyPaste community of this fact?

nivex

Posted

@beetle

paste the base with /paste to verify it happens again then yes report it

beetle

Posted

@nivex 

“/paste filename” will not reproduce the problem, as there are no vending machines at this base.

If I do “rbe spawn filename” instead, I get the same problem 100% of the time.

nivex

Posted

@beetle

I see. it must be the vending machine created by the Explosive Costs then

so not a copypaste issue

no problem ill fix it next update. I can give you the fix tonight

beetle

Posted

This feature is literally a GOD like and I look forward to it. 🤞

28 minutes ago, nivex said:

@beetle

I see. it must be the vending machine created by the Explosive Costs then

so not a copypaste issue

no problem ill fix it next update. I can give you the fix tonight

 

  • Like 1
nivex

Posted (edited)

@beetle

glad you enjoy it

here's the fix. on line 10592 in the .cs, change:
 

VendingMachine vm = GameManager.server.CreateEntity("assets/prefabs/deployable/vendingmachine/vendingmachine.deployed.prefab", Location) as VendingMachine;

to:

VendingMachine vm = GameManager.server.CreateEntity("assets/prefabs/deployable/vendingmachine/vendingmachine.deployed.prefab", Location.WithY(-400f)) as VendingMachine;

 

Edited by nivex
  • Love 1
HunterZ

Posted (edited)

Came here to report the vending machine thing, but I see it's already been discussed.

Interesting thing is it only seems to happen in my hand-created easy bases, and not in the ones from your Tier 3 pack.

Edit: Oh, I see - it's because those are the only ones I defined raid costs for to show in the map tooltips.

Edited by HunterZ
  • Like 1
vanzylquintin42

Posted

hi 

I don't know if this has been asked.

but is it possible to add permission for different groups?

like say for my vip1 group can only buy a medium raid base and vip2 can only buy a hard base and so on

nivex

Posted

@vanzylquintin42

hi

you can use Permissions Required To Enter from the profiles

write a permission there in each profile, then assign it to the respective vip group

vanzylquintin42

Posted

thank you 

I will try that. I did not see that when I look over it 

  • Like 1
PhatBlinkie

Posted

is there a way to make bases persist through a server restart?

nivex

Posted

@PhatBlinkie

hi, no, the bases will despawn. they're not saved in the map's sav files anymore

I will implement this in the future

  • Love 2
vip丶祭奠

Posted

raidablebases.buyable.vip.pve  raidablebases.buyable.vip.pvp  Hello, what are these two permissions effective for? After authorization, the base root magnification has no effect

aimacak

Posted (edited)

13 minutes ago, vip丶祭奠 said:

raidablebases.buyable.vip.pve  raidablebases.buyable.vip.pvp  Hello, what are these two permissions effective for? After authorization, the base root magnification has no effect

  "Loot Amount Multiplier": 1.0,
  "Loot Amount Multiplier (raidablebases.buyable.vip.pve)": 1.0,
  "Loot Amount Multiplier (raidablebases.buyable.vip.pvp)": 1.0,

For see changes u must change multiplier in profiles, i think.

Edited by aimacak
  • Like 1
vip丶祭奠

Posted

1 hour ago, aimacak said:
  "Loot Amount Multiplier": 1.0,
  "Loot Amount Multiplier (raidablebases.buyable.vip.pve)": 1.0,
  "Loot Amount Multiplier (raidablebases.buyable.vip.pvp)": 1.0,

For see changes u must change multiplier in profiles, i think.

It has been changed to 1.5

aimacak

Posted

1 hour ago, vip丶祭奠 said:

It has been changed to 1.5

ill check it now..

  • Like 1
nivex

Posted

@vip丶祭奠@aimacak

hi, it works for any loot item in the loot tables when the `amount` is greater than `1`

    foreach (var ti in to)
    {
        if (ti.amount > 1)
        {
            ti.amount = Mathf.CeilToInt(ti.amount * m);
            ti.amountMin = Mathf.CeilToInt(ti.amountMin * m);
        }
    }

 

  • Like 1
aimacak

Posted

9 hours ago, aimacak said:

ill check it now..

@vip丶祭奠
Sorry, I got distracted.. 😞

Aeryn Sun

Posted

can anyone help me with the command to destroy a left over raidable base?

thank you!

Aeryn Sun

Posted

1 hour ago, Aeryn Sun said:

can anyone help me with the command to destroy a left over raidable base?

thank you!

the command is  /rbe kill_cleanup google found it for me. 🙂

  • Like 1

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