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Raidable Bases 2.9.2

$40.00 $30.00
   (48 reviews)

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Hello!) bought this plugin at https://lone.design
I also reported the error there, but there was no answer...

Problem after the update, Scheduled Events does not work. Manually you can start/buy
In the console after restarting and initialization error immediately NullReferenceException: Object reference not set to an instance of an object

Loaded 712 items from RaidableBases/Default_Loot
Calling ‘OnServerInitialized’ on ‘RaidableBases v2.2.0’ took 139ms
Loaded plugin Raidable Bases v2.2.0 by nivex
[Raidable Bases] Grid initialization completed in 48 seconds and 665 milliseconds on a 3950 size map. 10651 locations are on the grid.
NullReferenceException: Object reference not set to an instance of an object

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42 minutes ago, hackerochek said:

Hello!) bought this plugin at https://lone.design
I also reported the error there, but there was no answer...

Problem after the update, Scheduled Events does not work. Manually you can start/buy
In the console after restarting and initialization error immediately NullReferenceException: Object reference not set to an instance of an object

Loaded 712 items from RaidableBases/Default_Loot
Calling ‘OnServerInitialized’ on ‘RaidableBases v2.2.0’ took 139ms
Loaded plugin Raidable Bases v2.2.0 by nivex
[Raidable Bases] Grid initialization completed in 48 seconds and 665 milliseconds on a 3950 size map. 10651 locations are on the grid.
NullReferenceException: Object reference not set to an instance of an object

update to 2.2.2

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Is there a way to stop the following message from spamming the RCON?

 

[Raidable Bases] DEBUG: The max amount of maintained events are spawned.

[Raidable Bases] DEBUG: Maintained coroutine is waiting for 1 second.

 

I have seen this periodically spamming the RCON and today it seems to be doing it ever since I restarted the server and installed the most recent update.

 

Thanks,

 

Tim

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hi all! sorry for the stupid question but how do i enable this setting so the bot drops a supply signal? I already tried to put "Despawn Inventory On Death": false, but alerting items appear :S

Sem Título.png

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5 hours ago, MNfreakTim said:

Is there a way to stop the following message from spamming the RCON?

 

[Raidable Bases] DEBUG: The max amount of maintained events are spawned.

[Raidable Bases] DEBUG: Maintained coroutine is waiting for 1 second.

 

I have seen this periodically spamming the RCON and today it seems to be doing it ever since I restarted the server and installed the most recent update.

 

Thanks,

 

Tim

type rbe debug

2 hours ago, chuck norris said:

hi all! sorry for the stupid question but how do i enable this setting so the bot drops a supply signal? I already tried to put "Despawn Inventory On Death": false, but alerting items appear :S

Sem Título.png

i mightve forgotten to implement this fully actually 😕

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8 hours ago, Bastidekor said:

it's ridiculous when a single plugin is worth more than the entire game.

nivex has done great and the plugin is worth the cost. 

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11 hours ago, saintmichel13 said:

nivex has done great and the plugin is worth the cost. 

With how many players use the raid bases on my server, I know its one of the main draws to my PVE servers.

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On 10/27/2021 at 5:58 PM, Bastidekor said:

it's ridiculous when a single plugin is worth more than the entire game.

Opinions are like ASSHOLES...everyone has one....

 

If you like Raidbases buy it and support the developer. If you don't like it then don't, simple as really. Bye !

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Since the last update turrets and npcs are not making any damage to players inside the bases dome. I use TruePve too. Nothing else has changed, only copy pasted the new file.

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1 hour ago, Emigo said:

Since the last update turrets and npcs are not making any damage to players inside the bases dome. I use TruePve too. Nothing else has changed, only copy pasted the new file.

image.png.e6ed34c1255970b18fb1aaf3acaf06b0.png

Check your Oxide version, if you are still on 2.0.5244, you need to update Oxide to 2.0.5246.  The issue you mentioned is affecting all NPCs (using ranged weapons) and AutoTurrets, even at Oil Rigs, Cargo Ship, Miltuns, Tunnel Dwellers, Underwater Labs etc...

Edited by Solarix
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On 10/27/2021 at 5:58 PM, chuck norris said:

hi all! sorry for the stupid question but how do i enable this setting so the bot drops a supply signal? I already tried to put "Despawn Inventory On Death": false, but alerting items appear :S

Sem Título.png

does anyone have the same problem? I don't know what could be blocking :s

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Why is my base underground because there are too many entities? Sometimes it will not be underground, sometimes it will be underground. I change it to automatic height, but it will still be underground, and the radius of the fence will still be underground

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57 minutes ago, 恶 said:

Why is my base underground because there are too many entities? Sometimes it will not be underground, sometimes it will be underground. I change it to automatic height, but it will still be underground, and the radius of the fence will still be underground

When you copied it, were you at the bottom foundation?

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19 hours ago, Rust Admin said:

你抄的时候,是在底层吗?

When copying, the building is on the ground, but more than half of the NPC base is underground. Sometimes it is on the ground and sometimes underground. The same is true when autoheight is not turned on and when autoheight is turned on

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