Jump to content

Raidable Bases 2.9.7

$40.00 $30.00
   (51 reviews)

1 Screenshot

  • 412.9k
  • 30.3k
  • 7.06 MB

Recommended Comments



9 minutes ago, Chloe_Glano said:

I want to set the number of item spawns, which are currently configured for each difficulty level, for each raid base.

I would be happy if it could be set up like this.

/oxide/data/RaidableBases/Profiles/Nightmare Bases.json

"Amount Of Items To Spawn": 180,

  "Additional Bases For This Difficulty": {
    "raidnightmare": [
      {
        "Option": "autoheight",
        "Value": "false"
      },
      {
        "Option": "height",
        "Value": "1.0"
      },
      {
        "Option": "Amount Of Items To Spawn",
        "Value": "180"
      }
    ],
    "raidnightmare2": [
      {
        "Option": "autoheight",
        "Value": "false"
      },
      {
        "Option": "height",
        "Value": "1.0"
      },
      {
        "Option": "Amount Of Items To Spawn",
        "Value": "250"
      }
    ]
  }

if you want such fine configurating, then for each base you need to make your own profile and loot table, respectively

  • Like 1
Link to comment
Share on other sites

Apologies if you've answered this already, but how can make sure NPC's dont drop L9 in their loot. 

The easy base npc just dropped an L9. Is there a way to configure this?

Link to comment
Share on other sites
1 hour ago, KayKay said:

Apologies if you've answered this already, but how can make sure NPC's dont drop L9 in their loot. 

The easy base npc just dropped an L9. Is there a way to configure this?

what is it L9?

Link to comment
Share on other sites

@KayKay

it drops heavy scientist loot by default. you can change it

edit Prefab ID List and use junkpile_pistol and remove the others. set Enabled to true

if you don't want any rust loot dropping then set Disable All Prefab Loot Spawns to true

  • Like 1
Link to comment
Share on other sites

Hi!

I did not change anything since weeks around oxide in my server and today my /rb ladder and lifetime stats have both disappeared and I do not know why! Any idea plz ?

Thanks!

 

Link to comment
Share on other sites
11 minutes ago, FreeManStars said:

Hi!

I did not change anything since weeks around oxide in my server and today my /rb ladder and lifetime stats have both disappeared and I do not know why! Any idea plz ?

Thanks!

 

1) was there a wipe?
2) have data? oxide/data/RaidableBases.json
3) check permissions
dont have more ideas, becouse i dont use ladder 😞

Edited by aimacak
Link to comment
Share on other sites

@aimacak :
1 - no,
2 - Yes I have the file but it has been downgraded to 187 octets,
3 - I did not change anything about raidable bases permissions!

Edited by FreeManStars
Link to comment
Share on other sites
22 minutes ago, FreeManStars said:

@aimacak :
1 - no,
2 - Yes I have the file but it has been downgraded to 187 octets,
3 - I did not change anything about raidable bases permissions!

at night, after a small update on some servers, players could not connect, on umod peoples wrote about deleting the steamapps folder on the server, in my case deleting RustDedicated_Data helped, perhaps this is related..

Link to comment
Share on other sites
1 hour ago, FreeManStars said:

Hi!

I did not change anything since weeks around oxide in my server and today my /rb ladder and lifetime stats have both disappeared and I do not know why! Any idea plz ?

Thanks!

 

Yes I had the same issue after the latest update, ladder was reset 

Link to comment
Share on other sites
14 minutes ago, nivex said:

@FreeManStars@aimacak @Mabelheya. I don't reset the lifetime ladder. if the lifetime ladder resets it's because the file became corrupted

Yeah that's why i didn't massage you this time 😁,  Had this happen before on a mid wipe update.

  • Like 1
Link to comment
Share on other sites

Can players queue up to generate when the base on the map reaches its maximum limit when purchasing a base?

Link to comment
Share on other sites

So I accidentally spawned a base on top of an Oxum's, and it permanently pushed a bunch of non-player deployables out of the monument (chairs, toilet, etc.). I also accidentally did this once at Ranch on a previous wipe, and ejected all the horses out lol.

Questions:

  1. Is there some way to revert them to their original positions, or are they stuck like this until the next map wipe?
  2. Is there a way to configure RB so that it ejects player deployables only, and not default ones - or a possible code fix? I noticed that player deployables all seem to have an owner while default ones don't, so it seems like maybe checking for that might work.
Link to comment
Share on other sites
53 minutes ago, HunterZ said:

So I accidentally spawned a base on top of an Oxum's, and it permanently pushed a bunch of non-player deployables out of the monument (chairs, toilet, etc.). I also accidentally did this once at Ranch on a previous wipe, and ejected all the horses out lol.

Questions:

  1. Is there some way to revert them to their original positions, or are they stuck like this until the next map wipe?
  2. Is there a way to configure RB so that it ejects player deployables only, and not default ones - or a possible code fix? I noticed that player deployables all seem to have an owner while default ones don't, so it seems like maybe checking for that might work.

yeah, u can:
1) You don't have to try to create such situations on purpose (accidentally), because I think almost any plugin can be caught off guard this way 🙂
2) u can check config for this:

      "Eject Sleepers Before Spawning Base": false,
      "Eject Scavengers When Raid Is Completed": false,
      "Eject Mountables Before Spawning A Base": false,
      "Kill Deployables Before Spawning A Base": false,
      "Eject Deployables Before Spawning A Base": false,

and this:
 

      "Eject Mounts": {
        "All Controlled Mounts": false,
        "All Other Mounts": false,
        "Attack Helicopters": false,
        "Boats": false,
        "Campers": false,
        "Cars (Basic)": false,
        "Cars (Modular)": false,
        "Chinook": false,
        "Flying Carpet": false,
        "Horses": false,
        "HotAirBalloon": false,
        "Jetpacks": false,
        "MiniCopters": false,
        "Parachutes": false,
        "Pianos": true,
        "Scrap Transport Helicopters": false,
        "Snowmobiles": false,
        "Tugboats": false

for answers:
1) i think no)
2) RB already have a check for the owner of objects

  • Like 1
Link to comment
Share on other sites
21 hours ago, nivex said:

@Craft

no, I was getting reports of it not working so I removed it.

I hope to have it again, as players are making frequent purchases in order to compete for a stronghold

  • Like 1
Link to comment
Share on other sites
nivex

Posted (edited)

@HunterZ

else if (config.Settings.Management.EjectDeployables && e.OwnerID.IsSteamId())

ya it must be a steamid for it to eject the deployables. use ent who on any entity that was ejected

mounts no, the plugin will eject these regardless of being owned by a player or not. many servers do not assign an owner to the mount so that check will not work. you will have to avoid accidentally spawning a base there

Edited by nivex
Link to comment
Share on other sites

hello. why players cant damage eachother, from outside-inside and oposite if this option is disabled??

"Block Damage Outside Of The Dome To Players Inside": false,

Link to comment
Share on other sites

How to prevent another player from being involved in a raid while a player is raiding?

Link to comment
Share on other sites

@Buzlu

config:
Lock Raid To Buyer And Friends -> true
Lock Treasure To First Attacker -> true

to keep them out of the raid, in profiles:
Eject Enemies settings

  • Sad 1
Link to comment
Share on other sites

How do I enable raid base purchases?

Even though I made the settings you suggested to prevent a player from joining another player's raid, it doesn't work.

Link to comment
Share on other sites

@Buzlu

you have to set a cost in the config so that they can buy them for that price

the lock and eject settings do work. players should not have raidablebases.allow permission. that is an admin/staff permission

image.png.afd118e5c6150d521c744169f927f14d.png

  • Love 1
Link to comment
Share on other sites
On 2/26/2024 at 6:51 AM, nivex said:

@HunterZ

else if (config.Settings.Management.EjectDeployables && e.OwnerID.IsSteamId())

ya it must be a steamid for it to eject the deployables. use ent who on any entity that was ejected

mounts no, the plugin will eject these regardless of being owned by a player or not. many servers do not assign an owner to the mount so that check will not work. you will have to avoid accidentally spawning a base there

This must be broken or missing a corner case then, because it ejected a toilet and two chairs from Oxum's!

Edited by HunterZ
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Like 23
  • Sad 2
  • Love 41

User Feedback

1.4m

Downloads

Total number of downloads.

6.8k

Customers

Total customers served.

101.1k

Files Sold

Total number of files sold.

2m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.