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Raidable Bases 2.9.2

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8 minutes ago, Merdynn said:

I have a question @AaronL...when you say you restart...did you restart the Rust Server? Or did you restart the actual system? I ask this because I use VMWare (which is similar to a paid hosting option) and when I hit restart on the Virtual Machine, its kills the program and leaves my map in a wierd state.  If I need to restart my "Server" (not the game server) i first do a proper shutdown of the game server so that my plugins can do their required cleanup before restarting the hosting server.

 

Edit: Hosting Server crashes also cause this issue.

If you have the means and capability, you can test this by making a copy of your server (change the ports, name, identity etc so you can access it online) and do a server wipe on the copy. Then when its back up and running, check to see that the bases are spawning and despawning correctly.

If everything is then working correctly on the new copy, you will know that in a few days, force wipe will solve your problem.

Edited by Merdynn
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hi,

Just changed maps, and map names as well.

Never had any issues with it so far, till this time.

When I try to manually spawn a base, using the rbe command, I get in the console: " You cannot spawn a base, that is not configured"

Changed the map names in the profiles for the difficulty, exact match as the base file name, but for some reason not working.

Automated / Maintained working - using the new maps - no issues.

Just recently used the "rb.config add easy_bases" and the base names, still not working.

Do I need to restart the plugin, to make the changes "work" ? The manual RB spawn ?

Reloaded the config as well, but still getting this " You cannot spawn a base " message.

RBE command works just fine.

Thanks!

Edited by CsaszyKJ
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3 hours ago, CsaszyKJ said:

hi,

Just changed maps, and map names as well.

Never had any issues with it so far, till this time.

When I try to manually spawn a base, using the rbe command, I get in the console: " You cannot spawn a base, that is not configured"

Changed the map names in the profiles for the difficulty, exact match as the base file name, but for some reason not working.

Automated / Maintained working - using the new maps - no issues.

Just recently used the "rb.config add easy_bases" and the base names, still not working.

Do I need to restart the plugin, to make the changes "work" ? The manual RB spawn ?

Reloaded the config as well, but still getting this " You cannot spawn a base " message.

RBE command works just fine.

Thanks!

How could it break if there were no updates?
check this:

in config:
      "Max Manual Events": 1,

in profile:
  "Additional Bases For This Difficulty": { // check name of CopyPaste file

    "Enabled": true,

in data folder base_loot:
base loot table for it profile //If I'm not mistaken, this is not necessary... but it's better if it is)

and make: "rb.reloadconfig" and waiting for grid analysis
and u can check valid for you *.json files here - https://jsonlint.com (I don't know if it's possible to post links? if not, I apologize 😞 )

to get a valid profile you can use "rb.config add YourAnyDisplayName" //this will create a profile with this name and it will contain 1 base with the same name

Edited by aimacak
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Please help me. On my server, some raid bases are missing light masks. They will not disappear, they will not be destroyed. They reload plugins and don't disappear.

QQ图片20231204142313.png

屏幕截图 2023-12-03 232416.png

Edited by flysd
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I've had this plugin awhile with the external bases. i was curious on if you can change the arena walls and other things such as how many entities spawn on each base. Can you just remove the turret prefabs? I know back in the day there used to be a stability option but seems there is not anymore and Copypaste doesnt really work all too well for it. I have no other plugins messing with stability neither. I heard it can crash your game if that's the case it's cool. But would like to get rid of atleast one layer of the Arena walls.

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2 hours ago, Balooga said:

I've had this plugin awhile with the external bases. i was curious on if you can change the arena walls and other things such as how many entities spawn on each base. Can you just remove the turret prefabs? I know back in the day there used to be a stability option but seems there is not anymore and Copypaste doesnt really work all too well for it. I have no other plugins messing with stability neither. I heard it can crash your game if that's the case it's cool. But would like to get rid of atleast one layer of the Arena walls.

what? 🙂 check description, config and profiles, you will find a lot of useful things there

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@Balooga

you can change the arena walls in each profile, enable Use Least Amount Of Walls

why remove turrets? you can use this to remove interference from turrets. this won't be needed next update.

NoInterference2.cs

otherwise you can use Kill These Prefabs After Paste in the profiles. I'll probably remove the option, since it belongs in the CopyPaste plugin

stability command is rb.config stability true/false

 

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7 hours ago, flysd said:

no,Windows

How is your server shutting down? It needs time to shut time and take down all the plugins then save. This looks like a raid that has been left. If you are using Smooth Restarter, you may want to consider using Timed Execute and GuiAnnouncements to alert players of when is restart and how long they have.

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true, and unloading raidable bases plugin before a restart with timed execute plugin is one way to ensure that the plugin shuts down gracefully and destroys the bases before the restart.

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These new "Server" owners seem to confuse the term "Server Restart" with "System Restart".  I'm willing to bet money that they are restarting the host server and not the game server, thereby semi corrupting the game state.

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@nivex We are still experiencing this issue with raidables not despwaning too. I've noticed a couple new things in the past few months. We don't use TruePVE and this issue has been ongoing across 3 Chicago hosted servers for about a  year.

  1. We had 2 bases last wipe that %100 didn't despawn and the server never rebooted. (Wipe day)
  2. The bases now have no locks on any doors when this happens. Used to just be random bases lying around, now you can get in them easily.
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1 minute ago, Charles Fields said:

@flysd Are you able to reproduce the issue at will? I've tried gracful shutdowns, random shut downs ect. I cant make it happen, it's always random for us.

Does it only occur if you never restart? (As in, I do daily restarts.) Or does it also randomly happen even if you do restarts? (I suppose this info would only be useful if you restart before this issue occurs.)

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1 minute ago, Merdynn said:

Does it only occur if you never restart? (As in, I do daily restarts.) Or does it also randomly happen even if you do restarts? (I suppose this info would only be useful if you restart before this issue occurs.)

NM ... you did say random shutdowns, my bad.

Edited by Merdynn
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1 hour ago, Merdynn said:

These new "Server" owners seem to confuse the term "Server Restart" with "System Restart".  I'm willing to bet money that they are restarting the host server and not the game server, thereby semi corrupting the game state.

It’s not always the administrator’s fault; sometimes it’s the hosting’s crooked control panels, as in my case.
 

 

41 minutes ago, Charles Fields said:

@flysd Are you able to reproduce the issue at will? I've tried gracful shutdowns, random shut downs ect. I cant make it happen, it's always random for us.

what type of hosting do you use? gaming / dedicated? how did you do the "random" shutdown?

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@aimacakAh, yes, I forget people pay for that service. I run my own physical server using VMWare.  Yes, even more so inconvenient to have to deal with another third party.  I feel your pain.

Edited by Merdynn
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