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Raidable Bases 2.9.8

$40.00 $30.00
   (53 reviews)

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energi_505

Posted

3 hours ago, aimacak said:

спасибо, но я им не пользуюсь🙂

It is not necessary to use it. It is enough just to copy the finished file of the raid base from somewhere and it will be there. It does not affect anything. Just ignore it)

  • Like 1
Zoreeno

Posted

5 hours ago, aimacak said:

thanks, but i dont use it 🙂

maybe you don't use it, but whatever source you got that base file from does use it. 

  • Like 1
nivex

Posted (edited)

oh someone answered me. thanks

Edited by nivex
Xandra

Posted

Is there a way to make Christmas trees exempt from the  "Empty All Containers Before Spawning Loot" command please?

Thank you!

chuck norris

Posted (edited)

@nivex

for the elevators to work in the raid base, do I have to configure something here? Could you explain better how this works? thanks 🙂

Elevators": {
    "Enabled": true,
    "Anchor Min": "0.406 0.915",
    "Anchor Max": "0.59 0.949",
    "Panel Alpha": 0.0,
    "Required Access Level": 0,
    "Panel Color": "#000000",
    "Required Access Level Grants Permanent Use": false,
    "Required Keycard Skin ID": 2690554489,
    "Requires Building Permission": false,
    "Button Health": 1000.0,
    "Elevator Health": 600.0

Edited by chuck norris
nivex

Posted

@Xandranope, would need to add this

@chuck norrisnope that'll work. if the base doesn't spawn with an elevator then youll need to delete and replace the elevators

  • Like 1
Xandra

Posted

@nivex Any chance of that happening in the future please? 😄

Hawkhill

Posted

Hi nivex.
After the last update where the plugin choose more  different places to spawn bases, I experience alot that the raidbases glitches underground abit.
Is there any configuration i could do to prevent that?
Attatched a screenshot.... this isnt the worst examples....
Some bases almost all of the first floor are underground....

raid.JPG

nashslash

Posted

58 minutes ago, Hawkhill said:

Hi nivex.
After the last update where the plugin choose more  different places to spawn bases, I experience alot that the raidbases glitches underground abit.
Is there any configuration i could do to prevent that?
Attatched a screenshot.... this isnt the worst examples....
Some bases almost all of the first floor are underground....

raid.JPG

first make sure all your bases are saved correctly at the correct height  ..then try this in your data profiles

  "Advanced Setup Settings": {
    "Amount Of Entities To Spawn Per Batch": 1,
    "Amount Of Entities To Despawn Per Batch": 10,
    "Height Adjustment Applied To This Paste": 0.3,
    "Force All Bases To Spawn At Height Level (0 = Water)": -1.0,

Don

Posted

Hey,

I have maintained events setup on my server, it works well, but there is something I would like to change if someone could point me in the right direction.

The bases for some reason are being despawned and respawned every 60 minutes. I would like to maintain the bases spawned till they are raided or the server restarts. Is there a way to do it?
 

I would also like to know if there is a way to keep the bases spawned even when the server is empty?

Thanks

Zoreeno

Posted (edited)

Hey Nivex, is there a way in the current version to prevent bases from spawning in the Tier 0 topology so that they don't spawn near places that nakeds spawn? If not, would you be willing to add it in a future update? Like how you have the options for Building and Monument Topology spawn prevention. 

Edited by Zoreeno
Zoreeno

Posted (edited)

22 minutes ago, Don said:

The bases for some reason are being despawned and respawned every 60 minutes. I would like to maintain the bases spawned till they are raided or the server restarts. Is there a way to do it?

Look for this setting in the main config file and set the number of minutes extremely high. 

      "Minutes Until Despawn After Inactive (0 = disabled)": 7000,    (0 for disabled might work too, never tried it)

And then the below setting can be set to something much lower

      "Minutes Until Despawn After Looting (min: 1)": 15,

What should happen is the bases will never despawn (unless you restart or the extremely log timer runs out) but if someone raids them and takes all the loot, they despawn after 15 minutes (or whatever you set it to) and a new base will spawn. 

Edited by Zoreeno
  • Like 1
Don

Posted

7 minutes ago, Zoreeno said:

Look for this setting in the main config file and set the number of minutes extremely high. 

      "Minutes Until Despawn After Inactive (0 = disabled)": 7000,

And then the below setting can be set to something much lower

      "Minutes Until Despawn After Looting (min: 1)": 15,

What should happen is the bases will never despawn (unless you restart or the extremely log timer runs out) but if someone raids them and takes all the loot, they despawn after 15 minutes (or whatever you set it to) and a new base will spawn. 

 

I will try it, thank you

Darien

Posted

Some house types cannot be generated normally, and there is no PVE range

}M$44XXAB8YUDGA[~SO(MT1.jpg

nivex

Posted (edited)

@Xandrasure ill note it down

@Hawkhillyou need to recopy the base. that height is within reason (2.5 land level allows it) but raising the foundations higher (1.5 above and 1.5 below ground) will fix it. changing land level is not going to fix it spawning underground. nor should land level be changed anyway

@DonMinutes Until Despawn After Inactive (0 = disabled) yes set this to 0 as recommended above 

@CM1234thats not a very good translation. i don't see an issue with that picture

thank you guys for answering

Edited by nivex
  • Like 1
aimacak

Posted (edited)

@nivex
But is it really possible to save the current houses and their statuses upon restart? 🙂

Edited by aimacak
Darien

Posted

19 hours ago, CM1234 said:

部分房型无法正常生成,没有PVE范围

}M$44XXAB8YUDGA[~SO(MT1.jpg

Some units do not have a PVE range circle

Xandra

Posted (edited)

woohoo, tyvm @nivex!! 😆

Edited by Xandra
nivex

Posted (edited)

@aimacakno, not currently but it is possible to implement

@XandraAdded `Empty All Containers (Exemptions)` (xmas_tree.deployed, xmas_tree_a.deployed) - it could simply be xmas_tree, but I want people to understand it's a list that can be added to so i've given some examples that i agree should be defaulted

@CM1234I don't understand friend. do you mean the dome? a ui popup? what specifically

Edited by nivex
  • Love 1
Darien

Posted

28 minutes ago, nivex said:

@aimacak不,目前没有,但可以实施

@Xandra添加了“清空所有容器(豁免)”(xmas_tree.deployed、xmas_tree_a.deployed)——它可能只是 xmas_tree,但我希望人们理解它是一个可以添加的列表,所以我给出了一些我同意的示例违约

@CM1234我不明白朋友。你是说穹顶吗?一个 ui 弹出窗口?具体是什么

He directly generated the building. He can't destroy it in the TRUE PVE server [not generated normally]

nivex

Posted

@CM1234oh, this is fixed next update. type /rbe kill_cleanup at the bases unless you have Remover Tool plugin. the command can kick for packet flooding if using a low end machine or too many plugins

  • Like 1
Darien

Posted

1 hour ago, nivex said:

@CM1234哦,这是固定的下一次更新。在底部输入/rbe kill_cleanup除非你有 Remover Tool 插件。如果使用低端机器或插件太多,该命令可能会引发数据包泛滥

非常需要,建筑腐烂后会导致物资掉落,玩家会恶意等着他腐烂掉

  • Like 1
aimacak

Posted

@nivex
could you check private messages on umod, please? thanks 🙂 sorry for that again)

  • Like 1
aimacak

Posted

@nivex
how i can turn off take damage in dome to mini? cant find this.. 😞 thanks

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