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Raidable Bases 2.9.7

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@aimacakmy Russian friend also confirms that the text is translated. I do not know why it happens to you.

as I said before, unload plugin, delete the language file, reload the plugin and try it again. you likely have the Oxide cache bug.

Edited by nivex
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5 minutes ago, nivex said:

@aimacak

1. I did not ignore this. I told you that I fixed this in the next update

2. I do not see how this is possible. CryEngine has shown you that it works

2.2 fixed in next update

3. I'll ask friend to help

4. this is a client-side issue as I've said before. there's nothing I can do about a client bug. I set the skin once and that's it. I do not remove it 

 

1) about spawn with buyraid? sorry, thanks
2) CryEngine translate EN file, but i want to change only RU, for some reason, plugin takes some variables with text from the EN file, and i see this problem another plugins, i cant fix it myself 😞

the most important thing is that you do not think that I am a hater, I am very grateful for your work, and just write about the shortcomings or bugs found 🙂 thanks

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@nivex
we figured out the translation, you said you will correct the first small letters in Russian and then everything will be ok.
but the plugin still reads the text for ModHard and other levels only from the EN folder, but I wanted to leave the default EN file, if u want check this, create RU folder, make RU Langueage and check, dont ask anybody)
if u can fix it will be cool, if not, i will copied RU file in RU and EN folder, its not a so big trouble..

the only thing left is the incorrect display of the buyraid menu in Russian in the client, I specify, because I didn’t quite understand whether it was precisely with this that you addressed your Russian friends 🙂 sorry, google translater)
RU lang file

RaidableBases.json

Edited by aimacak
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@aimacakI see

you must translate the English file for the map, yes, unless you change the servers default language in Oxide to Russian by typing: o.lang ru

otherwise, you cannot select a language for the map mesage without specifying a player steam id, and you cannot specify a player steam id for the map. you can only specify player steam id for UI elements and chat messages. this is not a bug,

more specifically, the vending machine shop name on the map is one entity and it will show the same text for all players on the server. whereas with UI elements and chat messages this is not the case. these messages can be sent individually to each client, using their player steam id to specify which language is used for the messages.

buy raid is not translated in your language file, so it's not going to be in Russian until you translate it. many of them are not translated, nor were they translated to begin with. only select messages were.

"Buy Raids": "Buy Raids",

 

Edited by nivex
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@nivex
thanks for explain)
I know that a lot of things have not been translated there, at the moment the main one has been translated, as I meet messages, I translate the rest. system messages, for example, I see no reason to translate.
I correctly understood that about steam id? is basically a deep explanation of why I should use o.lang ru with my wishes about take text from RU file?

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Hello, I am not sure if this has been covered before but I am having an issue with furnaces. When a base spawns in with furnaces you don't see the typical furnace lay out as you would when you craft one. It has this pyramid layout with one lone ore slot at top, one lone wood slot in the middle and then at the bottom a charcoal and refined ore slot. Is this something that raidable bases does? One of my theories is I noticed it only happens with skinned furnaces (found a few in loot boxes and placed and they did the same thing). Where as if you craft a plain one in game it gives you the standard 20-30 open boxes in the furnace. 

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1 hour ago, Dax998 said:

Hello, I am not sure if this has been covered before but I am having an issue with furnaces. When a base spawns in with furnaces you don't see the typical furnace lay out as you would when you craft one. It has this pyramid layout with one lone ore slot at top, one lone wood slot in the middle and then at the bottom a charcoal and refined ore slot. Is this something that raidable bases does? One of my theories is I noticed it only happens with skinned furnaces (found a few in loot boxes and placed and they did the same thing). Where as if you craft a plain one in game it gives you the standard 20-30 open boxes in the furnace. 

possibly because there are copy pasted furnaces old style.. most players raid bases for loot not go through the furnaces ..

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@Dax998 @nashslash I will take a look at furnaces and see what I can do. I keep forgetting to fix them since furnace changes update. 

you can disable Move Items To Ovens for the time being

Edited by nivex
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@nivex

I once asked why skins disappear from entities when entering them, loot is generated at the time of entry into an object? if yes, is it possible to make loot generation when creating entities and not when entering them? then, according to the idea, the skins will not disappear when you enter them, thanks

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1 minute ago, aimacak said:

@nivex

I once asked why skins disappear from entities when entering them, loot is generated at the time of entry into an object? if yes, is it possible to make loot generation when creating entities and not when entering them? then, according to the idea, the skins will not disappear when you enter them, thanks

I don't see how that would fix this if its a client side issue or a plugin causing this. you should unload all plugins and see if it happens then.

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8 minutes ago, nivex said:

I don't see how that would fix this if its a client side issue or a plugin causing this. you should unload all plugins and see if it happens then.

@nivex

 I asked the author of a large plugin for skins, he said that most likely due to the update of the entity, well, then I thought, if a loot is generated at the time of entry, then the entity is updated and the skin disappears, try it please i sure that it make not others plugins

or you can remember the skin of the item when creating it and apply it again after generating the loot, but it looks like a crutch 😉

Edited by aimacak
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hello everyone, how can I limit a team to buy only one base? Now, no matter how I set it, I limit the attack to one base instead of buying one. For example, if a team has 8 people, he can buy 8 bases.

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Prevent Players From Hogging Raids

Block Teams From Owning More Than One Raid

Block Friends From Owning More Than One Raid

Block Clans From Owning More Than One Raid

@vip丶祭奠

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2 hours ago, saintmichel13 said:

hi, i have a recent problem where turrets are not damaging npcs in raidable bases. anyone can help?

Check dome settings and PVE Plugins settings, it works for me.

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4 hours ago, aimacak said:

Check dome settings and PVE Plugins settings, it works for me.

thank you for the quick reply. could you give more clarity? is it on the files of the config or on the data ?

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Hello, there is a problem, in my raid settings it is set so that the boxes do not break, but I don’t know after which update the mines break the boxes anyway. Can this be fixed?

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2 hours ago, Wolf said:

Hello, there is a problem, in my raid settings it is set so that the boxes do not break, but I don’t know after which update the mines break the boxes anyway. Can this be fixed?

when do they break? this was not changed

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16 hours ago, nivex said:

when do they break? this was not changed

I think this happened in the next plugin update, but maybe earlier. I use the ubertool plugin to build bases, before there were no problems, but now sometimes even when the base spawns, the mines can detonate. And when players break mines with rockets, the boxes that are next to the mines break.

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@nivex
can u say me, please, its normally load? i have 9 always 9 maintance event, easy 3, med 3, hard 3. thanks)
Server Stats:
Average load: 3.766ms
Minimum load: 0.000ms
Max load: 30.293ms
Total load: 218.428ms

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 @aimacakdon't worry about hook times for Raidable Bases. It's normal for it to be high because of how many hooks it is using. this is why I'm so picky about what hooks I'll use. soon it will be better with the removal of CanBeTargeted from both this plugin (PVP servers) and TruePVE (PVE servers)

Edited by nivex
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I don't want the NPC's to respawn.
"NPC Levels": { "Level 2 - Final Death": true },

has no effect. Yes I reloaded it.

 

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