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Raidable Bases 2.9.2

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I have four problems:
1) the feeling that sometimes the damage goes through the wall, doors and ceilings, not just the fire turret. Also sometimes the turrets shoot through the wall at the players, perhaps this is due to the textures of the game.
2) if the guntrap hangs on the ceiling, its loot box falls over the ceiling, but not on the floor, is it being repaired somehow?
3)Once the base appeared on a scientist by the road, and he shot through 3 floors at the player, is it really possible to avoid such a combination of circumstances?)

4) buyraid spawn base only B9, but rbevent can spawn base on all map. spawn to closer from player false.

Thanks)

Edited by aimacak
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1. rust would need to fix this afaik

2. ill fix this

3. rust needs to fix this. npcs should be teleported out. i will just kill them next update.

4. all events spawn using the same method so it is something else causing your issue. put a TC there to block the spawn and see where it spawns then.

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@nivex
1)
2 pictures with numbers of TC after spawn base with buyraid (black text):
first 10 TC removed, after spawn base with "/rbevent 1-10 houses expert":
difference is clear)

2)
I also got to the menu for buying raids, and it’s all the same something is wrong)) I changed the text of the expert base to black, but only the cost changed the color, but I would like the inscription "expert"
image.png.739213a2e5db58c0a8956fdfb2b29957.png
    "Buyable UI": {
      "Enabled": true,
      "Anchor Min": "0.522 0.136",
      "Anchor Max": "0.639 0.372",
      "Panel Alpha": 0.7,
      "Cursor Enabled": true,
      "Panel Color": "#000000",
      "Button Alpha": 0.7,
      "X Text Color": "#FFFFFF",
      "Font Size": 13,
      "Use Contrast Colors For Text Color": false,
      "Use Difficulty Colors For Buttons": false,
      "X Button Color": "#000000",
      "Easy Button Color": "#000000",
      "Easy Text Color": "#FFFFFF",
      "Medium Button Color": "#000000",
      "Medium Text Color": "#FFFFFF",
      "Hard Button Color": "#000000",
      "Hard Text Color": "#FFFFFF",
      "Expert Button Color": "#000000",
      "Expert Text Color": "#000000",
      "Nightmare Button Color": "#000000",
      "Nightmare Text Color": "#FFFFFF"

tc_map.png

tc_map_2.png

tc_map_4.png

tc_map_3.png

Edited by aimacak
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@aimacak

image.png.8280fd12c8e6c880fda40ed6089ec09d.png

it's not going to show those colors with that configuration. this is what it shows after I loaded your configuration. you need to reload the plugin after you edit the config, and you need to make sure you're using 2.6.4

buyraid is fixed in next update

it is possible that your changes aren't saved if you are editing them from a control panel. some control panels bug out and do not update, even though it appears that they have. update using a reliable FTP client instead. WinSCP preferred but FileZilla is ok

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@nivex
thanks 😉
1)
and what about 2nd part previous post with spawn?

2)
where i can change text "Easy/Medium/Hard/Expert/Nightmare" in prefix bases on map?
image.png.6850f8c55424086ba28735d1b43c993c.png

3)
I find problem. in other plugin i fix it with change in *.cs file "Hud" to "Hud.Menu", but i try change hud to hud.menu, under, overall, no result....
Can u fix it please?

im from russia, and play with RU language, after change lang on EN i have text like u screenshot.

with this config:
    "Buyable UI": {
      "Enabled": true,
      "Anchor Min": "0.522 0.136",
      "Anchor Max": "0.639 0.372",
      "Panel Alpha": 0.5,
      "Cursor Enabled": true,
      "Panel Color": "#000000",
      "Button Alpha": 0.5,
      "X Text Color": "#FFFFFF",
      "Font Size": 13,
      "Use Contrast Colors For Text Color": true,
      "Use Difficulty Colors For Buttons": true,
      "X Button Color": "#000000",
      "Easy Button Color": "#000000",
      "Easy Text Color": "#FFFFFF",
      "Medium Button Color": "#000000",
      "Medium Text Color": "#FFFFFF",
      "Hard Button Color": "#000000",
      "Hard Text Color": "#FFFFFF",
      "Expert Button Color": "#000000",
      "Expert Text Color": "#FFFFFF",
      "Nightmare Button Color": "#000000",
      "Nightmare Text Color": "#FFFFFF"
    },

RU LANG OF GAME:
image.png.ad2e14777a6fa30ff78dbe8cfed9245f.png

ENG LANG OF GAME:
image.png.a260dbae864855d343f28ffbad8a90ae.png

 

 

Edited by aimacak
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Hi I've got an issue after one of the recent updates. Players used to be able to build a small "raid base" just outside the raidable base walls and set down a turret to assist with the removal of NPCs. This is OK and I allow this, but unfortunately since the plugin got updated recently the turrets now just waste bullets and don't kill the NPCs? Any ideas what option to fix this? I've been right through the recent changelogs and can't find anything relating to this?

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5 hours ago, Deano said:

Hi I've got an issue after one of the recent updates. Players used to be able to build a small "raid base" just outside the raidable base walls and set down a turret to assist with the removal of NPCs. This is OK and I allow this, but unfortunately since the plugin got updated recently the turrets now just waste bullets and don't kill the NPCs? Any ideas what option to fix this? I've been right through the recent changelogs and can't find anything relating to this?

this is a bug and is fixed next update

@aimacaklong day I will reply later

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22 hours ago, aimacak said:

@nivex
thanks 😉
1)
and what about 2nd part previous post with spawn?

2)
where i can change text "Easy/Medium/Hard/Expert/Nightmare" in prefix bases on map?
image.png.6850f8c55424086ba28735d1b43c993c.png

3)
I find problem. in other plugin i fix it with change in *.cs file "Hud" to "Hud.Menu", but i try change hud to hud.menu, under, overall, no result....
Can u fix it please?

im from russia, and play with RU language, after change lang on EN i have text like u screenshot.

with this config:
    "Buyable UI": {
      "Enabled": true,
      "Anchor Min": "0.522 0.136",
      "Anchor Max": "0.639 0.372",
      "Panel Alpha": 0.5,
      "Cursor Enabled": true,
      "Panel Color": "#000000",
      "Button Alpha": 0.5,
      "X Text Color": "#FFFFFF",
      "Font Size": 13,
      "Use Contrast Colors For Text Color": true,
      "Use Difficulty Colors For Buttons": true,
      "X Button Color": "#000000",
      "Easy Button Color": "#000000",
      "Easy Text Color": "#FFFFFF",
      "Medium Button Color": "#000000",
      "Medium Text Color": "#FFFFFF",
      "Hard Button Color": "#000000",
      "Hard Text Color": "#FFFFFF",
      "Expert Button Color": "#000000",
      "Expert Text Color": "#FFFFFF",
      "Nightmare Button Color": "#000000",
      "Nightmare Text Color": "#FFFFFF"
    },

RU LANG OF GAME:
image.png.ad2e14777a6fa30ff78dbe8cfed9245f.png

ENG LANG OF GAME:
image.png.a260dbae864855d343f28ffbad8a90ae.png

 

 

В файле lang/en/RaidableBases

  "ModeEasy": "Лёгкая",
  "ModeMedium": "Средняя",
  "ModeHard": "Тяжёлая",
  "ModeExpert": "Эксперт",
  "ModeNightmare": "Кошмарная",


там же 
"Buy Raids": "Купить базу",
 

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20 minutes ago, CryEngine said:

В файле lang/en/RaidableBases

  "ModeEasy": "Лёгкая",
  "ModeMedium": "Средняя",
  "ModeHard": "Тяжёлая",
  "ModeExpert": "Эксперт",
  "ModeNightmare": "Кошмарная",


там же 
"Buy Raids": "Купить базу",
 

Это другие параметры, для чата, они переведены, мне нужно на карте.. и лучше копировать файл в RU, и переводить там, хотя, это уже как посмотреть..
Но спасибо за попытку 😞

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49 minutes ago, aimacak said:

Это другие параметры, для чата, они переведены, мне нужно на карте.. и лучше копировать файл в RU, и переводить там, хотя, это уже как посмотреть..
Но спасибо за попытку 😞

Попробуйте снова пересоздать файл lang/en у меня работает.

image.png

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Easiest way to prevent bases from spawning into deep water?  Players cannot even move or bring out a weapon. thanks in advance

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Is posible to make custom npcs like bradleys, zombies, npcs with space suit to appear to defend the raidable base? Exactly as the current npcs that the raidable bases already has.

 

Also, how i can add effectively more loot to my nightmare bases? I modified the multiplier and loot amount on the profile file but didn't worked 

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19 minutes ago, Vengadorweb said:

Is posible to make custom npcs like bradleys, zombies, npcs with space suit to appear to defend the raidable base? Exactly as the current npcs that the raidable bases already has.

 

Also, how i can add effectively more loot to my nightmare bases? I modified the multiplier and loot amount on the profile file but didn't worked 

data profiles * base loot

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19 minutes ago, aimacak said:
20 minutes ago, aimacak said:

data profiles * base loot

 

Yeah but thats the default loot right? And has a probability of loot spawn. What i want is, at the end of the prob calculation, the loot that is going to spawn multiply it by * times, or if we talk about the loot amount variable if i set the amount of 1000 in the profile file, what i expect is that all the loot preb prob calculation is going to populate at 1000 items. 

 

 

Something like that is what i'm trying to accomplish, more that add min and max loot amount on each posible item

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@aimacak

1. what spawn problem? I have already answered this

2. edit the language file. all of that is there, PVPFlag, PVEFlag, ModeEasy, ModeMedium, Buy Raids, etc as CryEngine said. it does work. you must also reload the plugin after editing.

if it does not work then it's Oxide bug. copy lang file to PC, delete lang file from server, reload, reupload lang file and reload  plugin again.

3. what fix?

     "Use Difficulty Colors For Buttons": true,

you can't set this true. this must be false if you want to use the hex codes for the buttons and text

@Vengadorwebput the item in their kit. you cannot spawn bradley with this plugin.

your question is very confusing. you're asking for more items to spawn but you are increasing the item amounts instead. if you want more items then you must enable Allow Duplicate Items in the profile. multiplier and amounts modify the amount the item will spawn with only, not the number of items that will spawn in total. you should have no less than 150 items per difficulty loot table

Edited by nivex
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@Rust Adminadjust the Water Settings in the profiles. they are not going to spawn in deep water unless its configured to do so. the depth is 1.0 by default

Edited by nivex
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3 hours ago, nivex said:

@aimacak

1. what spawn problem? I have already answered this

2. edit the language file. all of that is there, PVPFlag, PVEFlag, ModeEasy, ModeMedium, Buy Raids, etc as CryEngine said. it does work. you must also reload the plugin after editing.

if it does not work then it's Oxide bug. copy lang file to PC, delete lang file from server, reload, reupload lang file and reload  plugin again.

3. what fix?

     "Use Difficulty Colors For Buttons": true,

you can't set this true. this must be false if you want to use the hex codes for the buttons and text

@Vengadorwebput the item in their kit. you cannot spawn bradley with this plugin.

your question is very confusing. you're asking for more items to spawn but you are increasing the item amounts instead. if you want more items then you must enable Allow Duplicate Items in the profile. multiplier and amounts modify the amount the item will spawn with only, not the number of items that will spawn in total. you should have no less than 150 items per difficulty loot table

AHH YESSSS. That was the issue i had, i had   "Allow Duplicate Items": false, as false. Now i see more items spawning, ty

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On 10/14/2022 at 3:33 AM, aimacak said:

@nivex
1)
2 pictures with numbers of TC after spawn base with buyraid (black text):
first 10 TC removed, after spawn base with "/rbevent 1-10 houses expert":
difference is clear)

2)
I also got to the menu for buying raids, and it’s all the same something is wrong)) I changed the text of the expert base to black, but only the cost changed the color, but I would like the inscription "expert"
image.png.739213a2e5db58c0a8956fdfb2b29957.png
    "Buyable UI": {
      "Enabled": true,
      "Anchor Min": "0.522 0.136",
      "Anchor Max": "0.639 0.372",
      "Panel Alpha": 0.7,
      "Cursor Enabled": true,
      "Panel Color": "#000000",
      "Button Alpha": 0.7,
      "X Text Color": "#FFFFFF",
      "Font Size": 13,
      "Use Contrast Colors For Text Color": false,
      "Use Difficulty Colors For Buttons": false,
      "X Button Color": "#000000",
      "Easy Button Color": "#000000",
      "Easy Text Color": "#FFFFFF",
      "Medium Button Color": "#000000",
      "Medium Text Color": "#FFFFFF",
      "Hard Button Color": "#000000",
      "Hard Text Color": "#FFFFFF",
      "Expert Button Color": "#000000",
      "Expert Text Color": "#000000",
      "Nightmare Button Color": "#000000",
      "Nightmare Text Color": "#FFFFFF"

tc_map.png

tc_map_2.png

tc_map_4.png

tc_map_3.png

@nivex
1) ure ignore this post, i think thats proof for different spawn buyraid / rbevent
2) if i copied lang file from EN folder to RU folder, most of all work, but, example, prefix of lvl on map working incorrectly
2.1) it default lang file:
image.png.d122b5d0c0391d9679856f552cc6259d.png
2.2) if i  change in lang/eu/RaidableBases parameter  "ModeHard": "hard" to "ModeHard": "Сложная", in chat i see "Сложная", but on map i see "сложная".
if i change to "ModeHard": "сложная", i see in chat "сложная" and on map "сложная"
english word always with high letter, how it works....i dont understand.

3) I wrote that in English in the client everything is displayed correctly, but in Russian, the display is as in my screenshots, I ask you to correct the display difference in English and Russian. U had try my config and send to me screen with correctly text, becouse u client use english language. Please, try change language in client to russian and test buyraid menu.
4) NEW. Can you make that skins do not disappear from items (for example, a box, a locker) after entering in their loot menu?
thanks

image.png

Edited by aimacak
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16 hours ago, CryEngine said:

Попробуйте снова пересоздать файл lang/en у меня работает.

image.png

чет я проглядел.. что у тебя работает?) у тебя сначала твой текст с ModeNighmare, потом уровень базы, откуда он берет слово "кошмарная" непонятно

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@aimacak

1. I did not ignore this. I told you that I fixed this in the next update

2. I do not see how this is possible. CryEngine has shown you that it works

2.2 fixed in next update

3. I'll ask friend to help

4. this is a client-side issue as I've said before. there's nothing I can do about a client bug. I set the skin once and that's it. I do not remove it 

 

Edited by nivex
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13 hours ago, aimacak said:

чет я проглядел.. что у тебя работает?) у тебя сначала твой текст с ModeNighmare, потом уровень базы, откуда он берет слово "кошмарная" непонятно

У меня в lang файле, перевод стоит иначе, слово кошмарная он берёт с уровня сложности, там с большой буквы, но в тексте он сам выписывает маленькую букву) У меня все сообщение даже в чате иначе пишутся. Под себя делал.

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@nivex i have problem, i don't know how, but maybe 2 days ago, bases begin spawn again in the air and underground, also some bases just disappear after spawn, fully default configs, only changed loot table, language and no spawn arena walls, thats all. xD, ohhh, i know this problems make you crazy, just report ❤️
map size 4250, procedural. before all was perfect, just last 2 days, or 3 idk, after lil patch from facepanch, i don't remember when it was

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There was a problem, sometimes when a player buys a base in the chat, he writes that it has appeared, but in fact it does not exist, and the scrap has been written off.

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@CryEngine

I don't see how it's just going to randomly start spawning bases in the air. which bases does this happen to? a tier package base or something else? this should only happen if the base is not copied properly.

try using this in the config file.

    "Experimental [* = everything]": {
      "Apply Custom Auto Height To": [
	    "*"
	  ],
      "Bunker Bases Or Profiles": [],
      "Multi Foundation Bases Or Profiles": []
    },

@Wolfbases will despawn if they are not copied properly and the boxes get deleted. you can try the same above option, too.

Edited by nivex
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to note, there's nothing wrong with how my tier package bases are copied. if you have this issue with those bases specifically then you've modified something that is causing this to happen

such as adjusting the Height setting too high in the profiles, or changing 

    "Height Adjustment Applied To This Paste": 0.0,
    "Force All Bases To Spawn At Height Level (0 = Water)": -1.0,

all of my tests are done using my own bases so I know that they spawn properly.

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