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Portals Plus 1.1.9

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JeffG

Posted (edited)

would love to see this support the prefab to make it so we can set custom portals at monuments like an old plugin that no longer supported!

like custom monument to custom monument!

Edited by JeffG
NooBlet

Posted (edited)

morning @JeffG , so you talking about just having a monument jump to another monument

but it sounds like you have a prefab . that can be in map already ... i might be able to work with that ... guess i need details of the prefab ... like prefab name and possible identifier that it has to be able to link them via code

Edited by NooBlet
Robis

Posted

Please add more monuments like small oil rig, large oilrig, and others.... 🙂

NooBlet

Posted

@Robis in config you can set your own your bro .. ill be happy to give you cords for any monument . just let me know . please refer to video that explain how to add your own

 

Robis

Posted

well i had to change all cords manually, they are set not correct originally

here mine:

 "Launch Site": {
      "Position Corrected": {
        "x": -0.45,
        "y": -3.0,
        "z": 2.0
      },
      "Rotation Corrected": {
        "x": 0.0,
        "y": 180.0,
        "z": 0.0
      }
    },
    "Airfield": {
      "Position Corrected": {
        "x": -171.0,
        "y": 0.5,
        "z": 15.9
      },
      "Rotation Corrected": {
        "x": 0.0,
        "y": -92.0,
        "z": 0.0
      }
    },
    "The Dome": {
      "Position Corrected": {
        "x": -1.05,
        "y": 19.7,
        "z": 5.5
      },
      "Rotation Corrected": {
        "x": 0.0,
        "y": -163.0,
        "z": 0.0
      }
    },
    "Water Treatment Plant": {
      "Position Corrected": {
        "x": 41.7,
        "y": 0.2,
        "z": -4.9
      },
      "Rotation Corrected": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
      }
    },
    "Bandit Camp": {
      "Position Corrected": {
        "x": -4.5,
        "y": 1.61,
        "z": 17.2
      },
      "Rotation Corrected": {
        "x": 0.0,
        "y": 0.0,
        "z": 0.0
      }
    },
    "Outpost": {
      "Position Corrected": {
        "x": -25.5,
        "y": 0.12,
        "z": -30.5
      },
      "Rotation Corrected": {
        "x": 0.0,
        "y": 180.0,
        "z": 0.0
      }
    }
  },

I hope after every wipe when i chose new map, doors stay right in the same place as now ?

Robis

Posted

All working well for now... But as i realise, every monument suppose to have its own size cords.... Are you use or have betternpc plugin ? they have great way to keep npc spawn points no matter what map you use, they always have right cords because monuments set 100% correct size cords 🙂

jjj.png

NooBlet

Posted

i would not call it incorrect just not where you wanted .. but yes place it where ever you need it . and yes it will persist asl ong as plugin is active

NooBlet

Posted

cords are relative to monument

 

Robis

Posted

23 minutes ago, NooBlet said:

i would not call it incorrect just not where you wanted .. but yes place it where ever you need it . and yes it will persist asl ong as plugin is active

Ok thanks 🙂 Your plugin fully integrated now 🙂 And i like it so far 🙂

NooBlet

Posted

Thanks 

glad your happy

Robis

Posted

Today after server reboot i find that portals not spawned.... Had manually reload plugin to spawn all portals.

Please check if they spawn after using command restart 300 "Daily reboot time"

NooBlet

Posted

wil test that

 

  • Like 1
NooBlet

Posted

Ok i found the issue ... just doing a restart test . then ill upload the update @Robis

Robis

Posted

15 hours ago, NooBlet said:

Ok i found the issue ... just doing a restart test . then ill upload the update @Robis

thank you 🙂

Robis

Posted

@NooBlet Try make portal positions on any map, and when you make new map, position change... it means portal has BAD position stick with monument 100% Im sorry but if wont get fixed, im not going to use this plugin, have no time every single time i wipe and change map to remake new portal positions. have plenty more important things to do 😞

Robis

Posted

10 hours ago, NooBlet said:

fixed @Robis

Thank you....! Blady hell you so fast 🙂

 

  • Like 1
Robis

Posted

@NooBlet i find a bug that player can make unlimited portal.

Step 1 - place portal to outpost, but do not teleport

step 2 - place second portal to bandit camp

step 3 - use one to teleport

step 4 - then use second portal, and you find it never get destroyed after use.

NooBlet

Posted (edited)

ill have a look

 

Edited by NooBlet
NooBlet

Posted (edited)

@Robis put check in place if player has open portal to block next place

 

Edited by NooBlet
  • Like 1
shady14u

Posted

does adding the portal to the map cause a dungeon to spawn, we recently added the portal prefab to a map for another purpose and dungeons were spawning even though players could not go into them?

NooBlet

Posted (edited)

No there spawns no dungeons @shady14u

 

Edited by NooBlet
NooBlet

Posted

the config in description . is from MR @Robis i find this is a very well placed portals for the monuments .... 

royalscribe

Posted

Hello, I got and dropped this plug in for my community and when i attempt to use the preset doors such as outpost few things happen 1 nothing after trying to interact with door to use it i noticed im getting read code in the console and so much info was sent to that it crashed the server 

Capture.PNG

NooBlet

Posted (edited)

first open a suport ticket so we dont spam the discussions , need current config .   @royalscribe

Edited by NooBlet
  • Like 1

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