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Stark

Posted

Thank. you. You Made something, that few people recognized and even fewer people actually made a viable plugin for. 

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Stark

Posted (edited)

I am your first download lol

Also, there's a big market for Hybrid servers. PvE/PvP that's balanced and this is a good start. The PvP zones around Tugboats alone is miles from everyone. (From what I've seen. No one has a PvP zone around Tug Boats)

If you can crack just a tiny bit. of this hybrid server stuff, this niche.  You can make big bucks. 

 

Just remember me when you do. lol

Edited by Stark
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HunterZ

Posted

Just now, Stark said:

I am your first download lol

Also, there's a big market for Hybrid servers. PvE/PvP that's balanced and this is a good start. The PvP zones around Tugboats alone is miles from everyone. (From what I've seen. No one has a PvP zone around Tug Boats)

If you can crack just a tiny bit. of this hybrid server stuff, this niche.  You can make big bucks. 

Thanks, I hope you like it! The funny thing is I'm not in it for money - running a Rust server and making plugins is a hobby for me. I created this because players on my own causal hybrid PvE/PvP server wanted me to look into plugin enforcement of our rules, and I couldn't find anything that did everything I wanted.

Stark

Posted

1 minute ago, HunterZ said:

Thanks, I hope you like it! The funny thing is I'm not in it for money - running a Rust server and making plugins is a hobby for me. I created this because players on my own causal hybrid PvE/PvP server wanted me to look into plugin enforcement of our rules, and I couldn't find anything that did everything I wanted.

Bro...this is how it starts. lol

I'm the same way. I'm just not smart enough to do it. But you have something here. Give it Time. 

You successes pends on compatibility and price (compatibility can always improve.) However, initial price kills. 

If you do decide to price your plugins. start low nothing lower than $10 bucks than go up from there.

Again. This is always suggestion. 

Stark

Posted

That tug boat is HUGE and no one is thinking about legacy shelters. You are the first. 

Stark

Posted

I am having this issue when I load the plugin:

Error while compiling PlayerBasePvpZones: Operator '&&' cannot be applied to operands of type 'bool' and 'void' | Line: 117, Pos: 9

HunterZ

Posted

11 hours ago, Stark said:

I am having this issue when I load the plugin:

Error while compiling PlayerBasePvpZones: Operator '&&' cannot be applied to operands of type 'bool' and 'void' | Line: 117, Pos: 9

I have released an update to fix this.

Turns out I did some stuff that works in Carbon but not in Oxide, but it was minor and easy to fix.

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BloodRaiNxp

Posted (edited)

This is nice thanks for sharing this

Edited by BloodRaiNxp
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Stark

Posted

Thoughts on adding pvp zones around hackable crates? 

Option greatly overlooked

BloodRaiNxp

Posted

 Just wanted to ask would this work with the SimplePve plugin? I see True PVE is what's been tested. there is a setting in simple pve to allow base damage, but I think a perm pvp zone (your plugin) around bases would be good

HunterZ

Posted

2 hours ago, Stark said:

Thoughts on adding pvp zones around hackable crates? 

Option greatly overlooked

Highly recommend checking out DynamicPVP on umod for this. These two plugins compliment each other very well, especially now that I'm also the developer for both of them 🙂

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BloodRaiNxp

Posted (edited)

oops i responded to wrong post...

Edited by BloodRaiNxp
HunterZ

Posted

2 hours ago, BloodRaiNxp said:

 Just wanted to ask would this work with the SimplePve plugin? I see True PVE is what's been tested. there is a setting in simple pve to allow base damage, but I think a perm pvp zone (your plugin) around bases would be good

It looks like SimplePVE disables itself in all Zone Manager zones, and PBPZ works by creating such zones, so I think they should be compatible. Unfortunately it's a paid plugin, so you'd have to test and let me know.

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BloodRaiNxp

Posted

I will do that, I've got it set up now, the plugin creator for simplepve said it should work so ill give it a go and let you know how it go's

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BloodRaiNxp

Posted

Yes it works fine with the SimplePVE plugin

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HunterZ

Posted

31 minutes ago, BloodRaiNxp said:

Yes it works fine with the SimplePVE plugin

Awesome thanks for the follow up. I'll add it to the compatibility list later.

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Maggorra

Posted

Want to start off by saying that it's an awesome plugin and I love it.

Tried it myself but it doesn't go well. But would like to add the function that TC owners can decide for themselves whether their zone should be PVP or PVE. Maybe there could be an update in the future?

HunterZ

Posted

40 minutes ago, Maggorra said:

Want to start off by saying that it's an awesome plugin and I love it.

Tried it myself but it doesn't go well. But would like to add the function that TC owners can decide for themselves whether their zone should be PVP or PVE. Maybe there could be an update in the future?

Hmm, yeah that wasn't one of the use cases I planned for during development.

Can you describe in more detail how you would expect this to work?

Maggorra

Posted

22 hours ago, HunterZ said:

Hmm, yeah that wasn't one of the use cases I planned for during development.

Can you describe in more detail how you would expect this to work?

No, I understand that, but thought that there could be some extra functions that could be developed on this plugin.

But one can be so that TC authorized players can create a temporary PvP zone for 30min with chatcommand /temppvp
Or TC authorized players can toggle pvp on and off with /pvpon or /pvpoff.

The temp pvp can be use it to build a raid bases. 
pvp/pve you can use it for those players who want to play more pve, inspired around pvp players.

There should be a function so there is a certain delay for each choice (similar to what you already have when you set a new TC) otherwise it can be exploited.

HunterZ

Posted

On 11/4/2024 at 3:20 PM, Maggorra said:

No, I understand that, but thought that there could be some extra functions that could be developed on this plugin.

But one can be so that TC authorized players can create a temporary PvP zone for 30min with chatcommand /temppvp
Or TC authorized players can toggle pvp on and off with /pvpon or /pvpoff.

The temp pvp can be use it to build a raid bases. 
pvp/pve you can use it for those players who want to play more pve, inspired around pvp players.

There should be a function so there is a certain delay for each choice (similar to what you already have when you set a new TC) otherwise it can be exploited.

Right, would have to be super careful about exploitation.

There are also sticky things like what if someone leaves their TC unlocked and someone auths.

Note also that people would potentially be able to raid non-PVP bases placing a TC as close as possible and then enabling PVP.

I also end up with analysis paralysis when I start thinking about teams and such.

There are also a lot of extra things that would need to be implemented, like saving opt-ins to a data file so that they get remembered across server/plugin restarts.

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