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Nade Plus 1.2.4

$10.00
   (3 reviews)
Message added by NooBlet,

Please make sure to delete config before update from 1.2.1 to any newer version

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hid333

Posted

I bought it. It's a lot of fun.
I have a few requests.
I'd like to be able to manage command usage on a permission basis.
Also, gravity grenades affect sleeping people within range,
but they don't stick to sleeping players but teleport them away when they wake up.
I'd like to be able to choose in the settings whether or not to target sleeping people in that spot.

NooBlet

Posted

16 minutes ago, hid333 said:

I bought it. It's a lot of fun.
I have a few requests.
I'd like to be able to manage command usage on a permission basis.
Also, gravity grenades affect sleeping people within range,
but they don't stick to sleeping players but teleport them away when they wake up.
I'd like to be able to choose in the settings whether or not to target sleeping people in that spot.

Ill get on it in hour or so

NooBlet

Posted

currently all commands is admin only console commands ... player commands will be implemented in the coming days @hid333

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Mals

Posted

Does it really need to use ZoneManager?  I don't use that on all my servers.

NooBlet

Posted

6 hours ago, Mals said:

Does it really need to use ZoneManager?  I don't use that on all my servers.

zonemanager is only used for the radiation nade . what i can do is not have it as a req plugin and if you dont have it not make the rad nade available

 

  • Love 1
molokatan

Posted

Just bought this plugin and thinking about a way to integrated it into my PVE server setup without bricking stuff for my players.

The idea behind that plugin is really nice and can add some utility and usefull powers for them.


However, it would be cool if there is an option for nades that can disable functionality against players.
F.e. Radiation Nade, DropNGo Nade, Sleeper Nade, Gravity Nade should only work with bots.

For Bots the DropNGo Nade is quite to powerfull. Imagine using it on oilrig heavy npcs and all drop their M249 and miniguns.
They will not pick them up anymore and players can just grab them. 
What would be cool, if you remove the weapons for a defined time (default: 5 seconds) from bots and then add them agian to their inventory.

This would give them a chance to get back into the fight.

NooBlet

Posted

could be a plan🤙

 

NooBlet

Posted

buzy testing a fix addon plugin for non carbon servers to work around the boogie nade not working on players that dont own the dlc

NooBlet

Posted

just found out in testing . doropNGo nade does drop npc weapons ...(unintended but happy accident)

hid333

Posted

In the latest version, the rockets remain on the display.

image.png.7b31b0f659c666242bc723ec4722a40c.png

hid333

Posted

19 minutes ago, hid333 said:

In the latest version, the rockets remain on the display.

image.png.7b31b0f659c666242bc723ec4722a40c.png

and RAT damage is included in all explosives.

NooBlet

Posted

you might have to look at yourside . just tested all nades and dont see this issue you having ... the rockets is spawned just like rust does it with rocket launcher and after that its all rust . not plugin . ive had ppl talking about explosiveweapon plugin that might be the culprit . but dont own that to confirm.

the "RAT" you speak about (asuming you mean RADIATION) does not happen in test i just did on al nades . maybe open ticket and supply all details (config , plugin version , console errors  and server framework) @hid333 

hid333

Posted

After updating, the RAD part were removed and it now works normally.
more One thing that bothered me, although it's not fatal
Some grenades create craters and stones on the ground.
Nothing happened when I investigated this, but I wanted to report it just in case.
It is possible to remove it with remove.

image.png.c2b1be8e67009bfcd6593b5a4b799407.png

NooBlet

Posted

thats when you dont use the Use F1 grenade config . . bc survey charges does this native to rust

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