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Kleementin

Posted

Can you expand the plugin and add more functions?

Could need things like setting damage, respawn timer, and how many rockets can be used.

Robis

Posted

its the same version as i installed yesterday 🙂 strange update 🙂

iLakSkiL

Posted

On 7/28/2022 at 7:20 PM, Robis said:

its the same version as i installed yesterday 🙂 strange update 🙂

I accidentally uploaded a version with an error that wouldn't compile. So I had to fix it and re-upload it. So as long as it is 1.3.1 and it compiles (doesn't give an error when trying to load) then you're good to go. If you do "o.reload MLRSDamage" in your console and you get an error, then download the most recent file and load that.

rrex

Posted

for some reason having this installed is still makes it able to destroy player bases or kill players on PVE server with TruePVE plugin.

any thoughts how to disable damage to players and their bases? 🙂

Apoco

Posted (edited)

@iLakSkiL

does not hurt npcs even with 

    "Allow Damage to NPCs": true,

i use truepve as well? any idea does not kill botrespawn bots, reg bots, raidbase bots, betternpc bots

    "Allow Damage to Player Built Bases": false,
    "Allow Damage to Players": false,

This part ^ works fine

Edited by Apoco
iLakSkiL

Posted

On 6/1/2023 at 2:45 PM, Apoco said:

@iLakSkiL

does not hurt npcs even with 

    "Allow Damage to NPCs": true,

i use truepve as well? any idea does not kill botrespawn bots, reg bots, raidbase bots, betternpc bots

    "Allow Damage to Player Built Bases": false,
    "Allow Damage to Players": false,

This part ^ works fine

Version 1.4.0 adds new checks in for the updated NPC types that FacePunch put in.

Covfefe

Posted

How do I stop this plugin from updating stack size controller? I only want players to be able to fit 100 rockets in the mlrs but I want them to be able to hold way more than 100 rockets in a stack in their inventory. This was working perfectly before the update.

iLakSkiL

Posted

On 12/17/2023 at 4:06 PM, Covfefe said:

How do I stop this plugin from updating stack size controller? I only want players to be able to fit 100 rockets in the mlrs but I want them to be able to hold way more than 100 rockets in a stack in their inventory. This was working perfectly before the update.

It wasn't working prior. The way the MLRS works, people are able to put up to whatever the stack size is for the ammo into the MLRS. On first moving inventory, it would stack lower, but then allow players to go over limit set in the plugin if the ammo stack sizes were larger. It was something that FP changed with how the containers worked in the MLRS.

As of now, the only way to limit the maximum amount of rockets the MLRS can hold, is to limit the stack sizes of the ammo. I'm working on a fix that will allow you to set how many can be fired from the MLRS inventory, (i.e. if the stack size for ammo is set to 1,000; then the MLRS would hold 2,000; but you could say only fire 100 of the 2,000. So then there would 1,900 rockets left over in the MLRS.)

  • Like 1
aimacak

Posted

hello, @iLakSkiL, have any ideas why i can get this flood?
I’ve been using the plugin for a long time, never had any problems, thanks a lot for this pdoruct 😉
it was after the update, as I understand it, MLRS froze and tried to shoot (it was FIRING on the monitor), but for some reason it didn’t shoot, and every attempt to fire a rocket displayed a message in the console, unloading and rebooting plugins did not affect the flood in any way.. thanks
 

IndexOutOfRangeException: Index was outside the bounds of the array.
IndexOutOfRangeException: Index was outside the bounds of the array.
  at MLRS.FireNextRocket () [0x0005e] in <08999e34374f48d19390fa37537b5752>:0 
  at InvokeHandlerBase`1[T].DoTick () [0x00109] in <2568dd734f9b44aeb1eb636644ede180>:0 
  at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <2568dd734f9b44aeb1eb636644ede180>:0 

 

iLakSkiL

Posted

On 12/26/2023 at 5:56 PM, aimacak said:

hello, @iLakSkiL, have any ideas why i can get this flood?
I’ve been using the plugin for a long time, never had any problems, thanks a lot for this pdoruct 😉
it was after the update, as I understand it, MLRS froze and tried to shoot (it was FIRING on the monitor), but for some reason it didn’t shoot, and every attempt to fire a rocket displayed a message in the console, unloading and rebooting plugins did not affect the flood in any way.. thanks
 

IndexOutOfRangeException: Index was outside the bounds of the array.
IndexOutOfRangeException: Index was outside the bounds of the array.
  at MLRS.FireNextRocket () [0x0005e] in <08999e34374f48d19390fa37537b5752>:0 
  at InvokeHandlerBase`1[T].DoTick () [0x00109] in <2568dd734f9b44aeb1eb636644ede180>:0 
  at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <2568dd734f9b44aeb1eb636644ede180>:0 

 

Can you post what your config is?

Did you have your rocket launch interval set to 0.0 or as a negative number? That will definitely cause issues.

iLakSkiL

Posted

On 12/17/2023 at 4:06 PM, Covfefe said:

How do I stop this plugin from updating stack size controller? I only want players to be able to fit 100 rockets in the mlrs but I want them to be able to hold way more than 100 rockets in a stack in their inventory. This was working perfectly before the update.

Update 1.5.0 removes the StackSizeController integration. Players will be able to "overload" the MLRS, but it will only fire the number of rockets that you have set in the config. For example, if your stack sizes for ammo.rocket.mlrs is set to 1000, then players will be able to put 2,000 total rockets in the MLRS. However, if you have the MLRSDamage json config set to only fire 24 rockets, then it will shoot 24 rockets and there will be 1,976 rockets left in the MLRS container.

aimacak

Posted (edited)

4 hours ago, iLakSkiL said:

Can you post what your config is?

Did you have your rocket launch interval set to 0.0 or as a negative number? That will definitely cause issues.

{
  "MLRS Settings": {
    "MLRS Damage Modifier": 1.0,
    "Allow Damage to Player Built Bases": false,
    "Allow Damage to Players": false,
    "Allow Damage to Raidable and Abandoned Bases": true,
    "Allow Damage to NPCs": true,
    "MLRS Cooldown time (in minutes)": 2.5,
    "Total Rockets for MLRS to fire": 48,
    "Rocket Launch Interval (in seconds)": 0.5,
    "Requires Aiming Module": true
  }
}

and you didn’t upload 1.5.0, I tried incognito, another browser, 1.4.0 is always downloaded 🙂

Edited by aimacak
iLakSkiL

Posted

15 hours ago, aimacak said:
{
  "MLRS Settings": {
    "MLRS Damage Modifier": 1.0,
    "Allow Damage to Player Built Bases": false,
    "Allow Damage to Players": false,
    "Allow Damage to Raidable and Abandoned Bases": true,
    "Allow Damage to NPCs": true,
    "MLRS Cooldown time (in minutes)": 2.5,
    "Total Rockets for MLRS to fire": 48,
    "Rocket Launch Interval (in seconds)": 0.5,
    "Requires Aiming Module": true
  }
}

and you didn’t upload 1.5.0, I tried incognito, another browser, 1.4.0 is always downloaded 🙂

I re-uploaded the new file, and downloaded it, so 1.5.0 should be up now. Thanks for the heads up on that!

Config looks good. I'm hoping it was maybe a one-time error. I'm going to create a support thread for your error and move the discussion over to that, and I'll try to tag you in it. Just to keep our discussion on it easier to follow.

  • Like 1
Viktorvill

Posted

Hi, can you add such an option?

ExplosiveRadiusModifier

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