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Join my discord: https://discord.gg/mqbB5cTSfc

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  • Update details
    v2.2.19
    Released
    Download size 550.19 kB
    Total versions 80
    Typical update pace About every 12 days
    Freshness Updated 18 days ago

This area is for discussion and questions. Please use the support area for reporting issues or getting help.

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Aton

Posted

Maybe I'm just lucky, been using it for months with no issues. Loot and custom added loot always there even on these crappy forced wipes. 

20K

Posted

do your missile silo npcs show "no default loot able available?

 

izvekland

Posted

 

[Oxide] 21:50 [Warning] Calling hook CanStackItem resulted in a conflict between the following plugins: Loottable - True (Boolean), FurnaceUpgrades (False (Boolean))

  • Like 1
Mankus

Posted (edited)

7 hours ago, izvekland said:

 

[Oxide] 21:50 [Warning] Calling hook CanStackItem resulted in a conflict between the following plugins: Loottable - True (Boolean), FurnaceUpgrades (False (Boolean))

This can happen with any plugins that have their own stack controls when using a stackmodifier.
Choose which plugin you want to handle the stacking. 
In this case its probably simpler to change the setting in FurnaceUpgrades    "Auto split cookables":

whichever way you prefer,  this conflict is a simple fix via your configuration files

Edited by Malkizid
Aton

Posted

5 hours ago, 20K said:

do your missile silo npcs show "no default loot able available?

 

Everything at silo is good on my end, I have all default loot and then enabled custom loot and modded it. 

tacman1981

Posted

6 hours ago, izvekland said:

 

[Oxide] 21:50 [Warning] Calling hook CanStackItem resulted in a conflict between the following plugins: Loottable - True (Boolean), FurnaceUpgrades (False (Boolean))

i get this 1 too, not just FurnaceUpgrades, but IQAlcoholFarm, BradleyDrops and HeliSignals with Loottable being the common conflicting plugin

Mankus

Posted (edited)

Check all the configs for those plugins, look for conflicting stacking settings within each config and adjust as required.
Then you will have no conflicts with stacks relating to those plugins and Loottable
.
By default Loottable manages all stack modifiers, you can change this from Loottable or from each plugin that manages its own stacks, like I wrote to izvekland about Furnace upgrades, with a solution.

 

Edited by Malkizid
The_Kiiiing

Posted

Loottable v2 open beta

I am currently looking for some people willing to test the new Loottable version. The new version is fully backwards compatible and the basic functionality has already been tested by me.  To ensure the plugin works as expected not only on my test server, I decided to do a beta testing phase before release.

The only requirement to participate is that you own Loottable.

Join my discord if you are interested: https://discord.gg/mqbB5cTSfc

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20K

Posted

me 100% I can do this I'm on like 20 hours a day configuring my servers lol. Obvious choiice 😄

SeesAll

Posted (edited)

7 hours ago, The_Kiiiing said:

Loottable v2 open beta

I am currently looking for some people willing to test the new Loottable version. The new version is fully backwards compatible and the basic functionality has already been tested by me.  To ensure the plugin works as expected not only on my test server, I decided to do a beta testing phase before release.

The only requirement to participate is that you own Loottable.

Join my discord if you are interested: https://discord.gg/mqbB5cTSfc

I don't mind helping, I run 4 servers plus have a dedicated TEST server... best plugin out there IMO, switched to it from AlphaLoot which I thought would be a hard one to beat. I would love to help. 🙂

Edited by HighOnTek
Aton

Posted

I'd be down to test, we run it on 3 servers. Haven't had an issue until the last update. Now random items started dropping in crates that aren't in the config lol

Aton

Posted

Anyone else had an issue where random junk like sticks and glue show up in your loot when its not in the loot profile?

Robis

Posted

@The_Kiiiing why you changed everything? my server become full vanilla now. Ok i cant anymore... Im out of doing server...  Good luck

Elloco

Posted

2 minutes ago, Robis said:

@The_Kiiiing why you changed everything? my server become full vanilla now. Ok i cant anymore... Im out of doing server...  Good luck

check the update file there is a version 1 and 2 i think you need version 1

  • Like 1
Robis

Posted

Just now, Elloco said:

check the update file there is a version 1 and 2 i think you need version 1

thanks, yes after my txt i find it... and i installed old style... all fixed.... Otherwise im for real stop my server and never run again. thanks anyway

TheRustingDead

Posted

1 minute ago, Robis said:

@The_Kiiiing why you changed everything? my server become full vanilla now. Ok i cant anymore... Im out of doing server...  Good luck

@Robis nothing has changed it just looks like that, also you should be doing backups before each wipe fyi

First off, I think the new UI looks great!

I just inspected my loot tables and they actually have not changed, but it is showing "vanilla" for each loot type. You might want to fix this as I am sure it is giving many people running this plugin a mini-heart attack like it did to me.

2 Questions:
Is the new "High Quality Revolver" available yet? I don't see it in the weapons list.
Is the search function gone for items? I also can't seem to find it.

image.png.667c61cfd90e73801fbd834b5c30c004.png

  • Like 1
Zohan

Posted

Hello. I upgraded to the new version, but I can't find the supply drop. Furnances. Where did they disappear?

hid333

Posted

can't enable Mine Crate

image.png.0afd92413514853103e336557ad4d83b.png

Robis

Posted

4 minutes ago, Zohan said:

Hello. I upgraded to the new version, but I can't find the supply drop. Furnances. Where did they disappear?

be honest, i have no idea why he at all need to change all style.... old version altready perfect, make it new style just time waste and causing more struglle for everyone

  • Like 2
  • Confused 1
SeesAll

Posted

@The_KiiiingWill you be providing an option at all to port existing loot setups to the new V2, or we having to manually set them all up again from scratch?

The_Kiiiing

Posted

9 minutes ago, HighOnTek said:

@The_KiiiingWill you be providing an option at all to port existing loot setups to the new V2, or we having to manually set them all up again from scratch?

All configurations from v1 will be automatically imported when the new version is loaded. The profiles may show up as vanilla but the content is still there.

  • Like 2
  • Love 1
SeesAll

Posted

9 minutes ago, The_Kiiiing said:

All configurations from v1 will be automatically imported when the new version is loaded. The profiles may show up as vanilla but the content is still there.

ok, so any custom loot tables where junk loot has been removed ... will still have junk loot removed, but the physical qnty of items may be vanilla, so would just need to re-adjust qnty but not have to do a ton of junk cleanup again?

The_Kiiiing

Posted

1 minute ago, HighOnTek said:

ok, so any custom loot tables where junk loot has been removed ... will still have junk loot removed, but the physical qnty of items may be vanilla, so would just need to re-adjust qnty but not have to do a ton of junk cleanup again?

no, the profile will be exactly the same. you just have to manually enable it again

  • Like 2
Zohan

Posted

(22:45:04) | Failed to call hook 'OnCollectiblePickup' on plugin 'Loottable v2.0.0' (NullReferenceException: Object reference not set to an instance of an object.)

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00107] in <beb2b64691c64e2b95b99491bd85442c>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0

(22:45:05) | Failed to call hook 'OnCollectiblePickup' on plugin 'Loottable v2.0.0' (NullReferenceException: Object reference not set to an instance of an object.)

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00107] in <beb2b64691c64e2b95b99491bd85442c>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0

(22:45:07) | Failed to call hook 'OnCollectiblePickup' on plugin 'Loottable v2.0.0' (NullReferenceException: Object reference not set to an instance of an object.)

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00107] in <beb2b64691c64e2b95b99491bd85442c>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0

(22:45:19) | Failed to call hook 'OnCollectiblePickup' on plugin 'Loottable v2.0.0' (NullReferenceException: Object reference not set to an instance of an object.)

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00107] in <beb2b64691c64e2b95b99491bd85442c>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0

The_Kiiiing

Posted

5 minutes ago, Zohan said:

(22:45:04) | Failed to call hook 'OnCollectiblePickup' on plugin 'Loottable v2.0.0' (NullReferenceException: Object reference not set to an instance of an object.)

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00107] in <beb2b64691c64e2b95b99491bd85442c>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0

(22:45:05) | Failed to call hook 'OnCollectiblePickup' on plugin 'Loottable v2.0.0' (NullReferenceException: Object reference not set to an instance of an object.)

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00107] in <beb2b64691c64e2b95b99491bd85442c>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0

(22:45:07) | Failed to call hook 'OnCollectiblePickup' on plugin 'Loottable v2.0.0' (NullReferenceException: Object reference not set to an instance of an object.)

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00107] in <beb2b64691c64e2b95b99491bd85442c>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0

(22:45:19) | Failed to call hook 'OnCollectiblePickup' on plugin 'Loottable v2.0.0' (NullReferenceException: Object reference not set to an instance of an object.)

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00107] in <beb2b64691c64e2b95b99491bd85442c>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0

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